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Releases: sisby-folk/antique-atlas

2.9.1

19 Jun 02:37
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Changes:

  • Update to Surveyor 0.5.1, fixing issues with save bloat caused by other mods meddling with biome reference integrity.
  • Fix an indexing typo that caused some nether biomes priority calculations to be incorrect, and cause a crash on surveyor 0.5.1.

Full Changelog: v2.9.0...v2.9.1

2.9.0

07 Jun 14:59
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Changes:

  • keepZoom and keepOffset options by @MUKSC
  • Unique village textures by lumiscosity
  • Overall:
    • A unique look for all village types
    • Unique map markers for each
    • Desert-specific variants for paths and pens
    • More building types, both drawn and composited from existing assets.

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What's Changed

New Contributors

Full Changelog: v2.8.2...v2.9.0

2.8.2

31 May 02:28
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Fix:

  • Biome fallbacks failing when TAGS_LOADED occurs after the client world starts ticking, causing ???s in initially-loaded areas.

Full Changelog: v2.8.1...v2.8.2

2.8.1

27 May 01:07
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Fix:

  • Scroll containers (add marker modal, marker bookmarks) being broken due to components not propagating size updates

Full Changelog: v2.8.0...v2.8.1

2.8.0

24 May 14:24
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Changes:

  • Reimplement marker clipping, and add a near-clip to village markers, removing them when the map is fully shown.
  • Re-add village structure priority, preventing "all-path villages" (oops)
  • Adjust a couple of texture selections for villages
  • Connect paths to village structures wherever appropriate (not desert houses - needs a different path texture)

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Full Changelog: v2.7.3...v2.8.0

2.7.3

24 May 08:30
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Fixes:

  • Use vanilla method to render tooltips, respecting positioning / theme mods.

Full Changelog: v2.7.2...v2.7.3

2.7.2

04 May 02:36
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Fixes:

  • Update to latest surveyor, fixing an infinite loop

Full Changelog: v2.7.1...v2.7.2

2.7.1

03 May 10:27
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Changes:

  • Update to latest surveyor
    • Improve save/disconnect performance
    • Fix a few crashes related to sharing and client data sync

Full Changelog: v2.7.0...v2.7.1

2.7.0

24 Apr 10:10
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Changes:

  • Added coloured accents to placeable markers based on the background color.
    • accent textures are a bit noisy in places - we might add a resource pack to disable them.
    • _accent textures are drawn over the main texture, tinted to the landmark's dye colour.
  • Change the default texture to a filled diamond shape, instead of a question mark.
  • Gave all markers a page-coloured outline to help with visibility

accented marker preview

Full Changelog: v2.6.0...v2.7.0

2.6.0

23 Apr 08:21
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The Sharing Update!!

Changes:

  • Updated to Surveyor 0.3.0, enabling live map sharing and friend tracking!
    • Use /surveyor share [player] to ask to share explored map area with another player
    • Use /surveyor unshare to leave your current map sharing group
  • Changed the player renderer to also render friends (pink) and offline friends (pinkish grey)
    • Gave player markers hover-darkening like regular markers
    • Added a player username tooltip for friends (but not the player)

Surveyor Map Sharing TL;DR:

  • Markers are shared, but can only be deleted by their creator
  • Map area is added to your map immediately after starting map sharing
  • Map area is added to your map live as your friends explore - even while it's open
  • Shared map area is generated and sent by the server (not other clients)
  • Offline friends will always appear on the map, even if they haven't been online at all this session
  • Map sharing will work with any other surveyor map mod, including sharing waypoints
  • Map sharing will work with vanilla clients - you'll still be able to see where they've been & discovered

map sharing preview

Full Changelog: v2.5.0...v2.6.0