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Releases: sisby-folk/antique-atlas

2.0.0-beta.12

01 Apr 03:19
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2.0.0-beta.12 Pre-release
Pre-release

Changes:

  • bump to surveyor beta 35, fixing issues with client data restoration

Overall 2.0 Changelog:

  • Rewritten for and bundled with Surveyor, a new map library we made with AA in mind
  • Now server-optional, adding surveyor (or AA) to the server will enable structures
  • Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
  • Uses surveyor's save format, saving no data of its own.
  • Uses surveyor's API, obsoleting the existing API via this and resource packs.
  • Massively optimized map generation, which now runs on world-join using surveyor's save.
  • Full support for map sharing, including structures and markers.
    • Share groups aren't implemented in surveyor yet, but you can use shareAll in the config to do global sharing.
  • New full-screen UI mode
  • Enhanced hovering for markers
  • New improved debug UI
  • Surveyor-based automatic markers for player deaths and lit nether portals
  • New resource pack format with:
    • Per-Texture tiling definitions (through mcmeta)
      • includes tags, modifying existing textures, and parents
    • Per-Texture marker definitions (through mcmeta)
      • uses the custom subfolder for placeable markers
      • uses the landmark/type subfolder for matching landmark type IDs.
    • Biome definitions that reference textures directly
      • Support for elevations, texture frequency, and inheritance
    • Structure definitions that reference textures directly
      • Loaded from resource packs, not data packs
      • Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
      • Support for predicates to adjust where tiles are placed
      • Support for markers
  • Resource pack improvements:
    • Texture tiling is completely redone from the ground up in the new format - many more things should tile.
    • Added a couple of missing nether fortress piece definitions
    • Added a "sword stabbed into the map" placeable marker
  • Limitations:
    • Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
    • Markers scale on the map poorly - we plan to rework map zoom in another minor update.

Full Changelog: v2.0.0-beta.10...v2.0.0-beta.12

2.0.0-beta.11

01 Apr 02:35
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2.0.0-beta.11 Pre-release
Pre-release

Changes:

  • bump to surveyor beta 33, fixing structure exploration

Overall 2.0 Changelog:

  • Rewritten for and bundled with Surveyor, a new map library we made with AA in mind
  • Now server-optional, adding surveyor (or AA) to the server will enable structures
  • Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
  • Uses surveyor's save format, saving no data of its own.
  • Uses surveyor's API, obsoleting the existing API via this and resource packs.
  • Massively optimized map generation, which now runs on world-join using surveyor's save.
  • Full support for map sharing, including structures and markers.
    • Share groups aren't implemented in surveyor yet, but you can use shareAll in the config to do global sharing.
  • New full-screen UI mode
  • Enhanced hovering for markers
  • New improved debug UI
  • Surveyor-based automatic markers for player deaths and lit nether portals
  • New resource pack format with:
    • Per-Texture tiling definitions (through mcmeta)
      • includes tags, modifying existing textures, and parents
    • Per-Texture marker definitions (through mcmeta)
      • uses the custom subfolder for placeable markers
      • uses the landmark/type subfolder for matching landmark type IDs.
    • Biome definitions that reference textures directly
      • Support for elevations, texture frequency, and inheritance
    • Structure definitions that reference textures directly
      • Loaded from resource packs, not data packs
      • Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
      • Support for predicates to adjust where tiles are placed
      • Support for markers
  • Resource pack improvements:
    • Texture tiling is completely redone from the ground up in the new format - many more things should tile.
    • Added a couple of missing nether fortress piece definitions
    • Added a "sword stabbed into the map" placeable marker
  • Limitations:
    • Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
    • Markers scale on the map poorly - we plan to rework map zoom in another minor update.

Full Changelog: v2.0.0-beta.9...v2.0.0-beta.11

2.0.0-beta.10

01 Apr 01:46
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2.0.0-beta.10 Pre-release
Pre-release

Changes:

  • Prevent deleting non-editable landmarks

Overall 2.0 Changelog:

  • Rewritten for and bundled with Surveyor, a new map library we made with AA in mind
  • Now server-optional, adding surveyor (or AA) to the server will enable structures
  • Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
  • Uses surveyor's save format, saving no data of its own.
  • Uses surveyor's API, obsoleting the existing API via this and resource packs.
  • Massively optimized map generation, which now runs on world-join using surveyor's save.
  • Full support for map sharing, including structures and markers.
    • Share groups aren't implemented in surveyor yet, but you can use shareAll in the config to do global sharing.
  • New full-screen UI mode
  • Enhanced hovering for markers
  • New improved debug UI
  • Surveyor-based automatic markers for player deaths and lit nether portals
  • New resource pack format with:
    • Per-Texture tiling definitions (through mcmeta)
      • includes tags, modifying existing textures, and parents
    • Per-Texture marker definitions (through mcmeta)
      • uses the custom subfolder for placeable markers
      • uses the landmark/type subfolder for matching landmark type IDs.
    • Biome definitions that reference textures directly
      • Support for elevations, texture frequency, and inheritance
    • Structure definitions that reference textures directly
      • Loaded from resource packs, not data packs
      • Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
      • Support for predicates to adjust where tiles are placed
      • Support for markers
  • Resource pack improvements:
    • Texture tiling is completely redone from the ground up in the new format - many more things should tile.
    • Added a couple of missing nether fortress piece definitions
    • Added a "sword stabbed into the map" placeable marker
  • Limitations:
    • Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
    • Markers scale on the map poorly - we plan to rework map zoom in another minor update.

Full Changelog: v2.0.0-beta.9...v2.0.0-beta.10

2.0.0-beta.7

31 Mar 03:54
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2.0.0-beta.7 Pre-release
Pre-release

Changes:

  • update to surveyor beta 29

Overall 2.0 Changelog:

  • Rewritten for and bundled with Surveyor, a new map library we made with AA in mind
  • Now server-optional, adding surveyor (or AA) to the server will enable structures
  • Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
  • Uses surveyor's save format, saving no data of its own.
  • Uses surveyor's API, obsoleting the existing API via this and resource packs.
  • Massively optimized map generation, which now runs on world-join using surveyor's save.
  • Full support for map sharing, including structures and markers.
    • Share groups aren't implemented in surveyor yet, but you can use shareAll in the config to do global sharing.
  • New full-screen UI mode
  • Enhanced hovering for markers
  • New improved debug UI
  • Surveyor-based automatic markers for player deaths and lit nether portals
  • New resource pack format with:
    • Per-Texture tiling definitions (through mcmeta)
      • includes tags, modifying existing textures, and parents
    • Per-Texture marker definitions (through mcmeta)
      • uses the custom/ subfolder for placeable markers
    • Biome definitions that reference textures directly
      • Support for elevations, texture frequency, and inheritance
    • Structure definitions that reference textures directly
      • Loaded from resource packs, not data packs
      • Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
      • Support for predicates to adjust where tiles are placed
      • Support for markers
  • Resource pack improvements:
    • Texture tiling is completely redone from the ground up in the new format - many more things should tile.
    • Added a couple of missing nether fortress piece definitions
    • Added a "sword stabbed into the map" placeable marker
  • Limitations:
    • Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
    • Markers scale on the map poorly - we plan to rework map zoom in another minor update.

Full Changelog: v2.0.0-beta.6...v2.0.0-beta.7

2.0.0-beta.6

31 Mar 03:26
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2.0.0-beta.6 Pre-release
Pre-release

Changes:

  • update to surveyor beta 28

Overall 2.0 Changelog:

  • Rewritten for and bundled with Surveyor, a new map library we made with AA in mind
  • Now server-optional, adding surveyor (or AA) to the server will enable structures
  • Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
  • Uses surveyor's save format, saving no data of its own.
  • Uses surveyor's API, obsoleting the existing API via this and resource packs.
  • Massively optimized map generation, which now runs on world-join using surveyor's save.
  • Full support for map sharing, including structures and markers.
    • Share groups aren't implemented in surveyor yet, but you can use shareAll in the config to do global sharing.
  • New full-screen UI mode
  • Enhanced hovering for markers
  • New improved debug UI
  • Surveyor-based automatic markers for player deaths and lit nether portals
  • New resource pack format with:
    • Per-Texture tiling definitions (through mcmeta)
      • includes tags, modifying existing textures, and parents
    • Per-Texture marker definitions (through mcmeta)
      • uses the custom/ subfolder for placeable markers
    • Biome definitions that reference textures directly
      • Support for elevations, texture frequency, and inheritance
    • Structure definitions that reference textures directly
      • Loaded from resource packs, not data packs
      • Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
      • Support for predicates to adjust where tiles are placed
      • Support for markers
  • Resource pack improvements:
    • Texture tiling is completely redone from the ground up in the new format - many more things should tile.
    • Added a couple of missing nether fortress piece definitions
    • Added a "sword stabbed into the map" placeable marker
  • Limitations:
    • Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
    • Markers scale on the map poorly - we plan to rework map zoom in another minor update.

Full Changelog: v2.0.0-beta.5...v2.0.0-beta.6

2.0.0-beta.5

30 Mar 10:24
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2.0.0-beta.5 Pre-release
Pre-release

Changes:

  • update to surveyor beta 25
  • allow surveyor events to fire before the world fully loads

Overall 2.0 Changelog:

  • Rewritten for and bundled with Surveyor, a new map library we made with AA in mind
  • Now server-optional, adding surveyor (or AA) to the server will enable structures
  • Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
  • Uses surveyor's save format, saving no data of its own.
  • Uses surveyor's API, obsoleting the existing API via this and resource packs.
  • Massively optimized map generation, which now runs on world-join using surveyor's save.
  • Full support for map sharing, including structures and markers.
    • Share groups aren't implemented in surveyor yet, but you can use shareAll in the config to do global sharing.
  • New full-screen UI mode
  • Enhanced hovering for markers
  • New improved debug UI
  • Surveyor-based automatic markers for player deaths and lit nether portals
  • New resource pack format with:
    • Per-Texture tiling definitions (through mcmeta)
      • includes tags, modifying existing textures, and parents
    • Per-Texture marker definitions (through mcmeta)
      • uses the custom/ subfolder for placeable markers
    • Biome definitions that reference textures directly
      • Support for elevations, texture frequency, and inheritance
    • Structure definitions that reference textures directly
      • Loaded from resource packs, not data packs
      • Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
      • Support for predicates to adjust where tiles are placed
      • Support for markers
  • Resource pack improvements:
    • Texture tiling is completely redone from the ground up in the new format - many more things should tile.
    • Added a couple of missing nether fortress piece definitions
    • Added a "sword stabbed into the map" placeable marker
  • Limitations:
    • Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
    • Markers scale on the map poorly - we plan to rework map zoom in another minor update.

Full Changelog: v2.0.0-beta.4...v2.0.0-beta.5

2.0.0-beta.4

30 Mar 08:00
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2.0.0-beta.4 Pre-release
Pre-release

Changes:

  • update to surveyor beta 23
  • stop hovering landmarks on scroll

Overall 2.0 Changelog:

  • Rewritten for and bundled with Surveyor, a new map library we made with AA in mind
  • Now server-optional, adding surveyor (or AA) to the server will enable structures
  • Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
  • Uses surveyor's save format, saving no data of its own.
  • Uses surveyor's API, obsoleting the existing API via this and resource packs.
  • Massively optimized map generation, which now runs on world-join using surveyor's save.
  • Full support for map sharing, including structures and markers.
    • Share groups aren't implemented in surveyor yet, but you can use shareAll in the config to do global sharing.
  • New full-screen UI mode
  • Enhanced hovering for markers
  • New improved debug UI
  • Surveyor-based automatic markers for player deaths and lit nether portals
  • New resource pack format with:
    • Per-Texture tiling definitions (through mcmeta)
      • includes tags, modifying existing textures, and parents
    • Per-Texture marker definitions (through mcmeta)
      • uses the custom/ subfolder for placeable markers
    • Biome definitions that reference textures directly
      • Support for elevations, texture frequency, and inheritance
    • Structure definitions that reference textures directly
      • Loaded from resource packs, not data packs
      • Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
      • Support for predicates to adjust where tiles are placed
      • Support for markers
  • Resource pack improvements:
    • Texture tiling is completely redone from the ground up in the new format - many more things should tile.
    • Added a couple of missing nether fortress piece definitions
    • Added a "sword stabbed into the map" placeable marker
  • Limitations:
    • Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
    • Markers scale on the map poorly - we plan to rework map zoom in another minor update.

Full Changelog: v2.0.0-beta.3...v2.0.0-beta.4

2.0.0-beta.3

29 Mar 12:04
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2.0.0-beta.3 Pre-release
Pre-release

Changes:

  • (breaks save format) update to surveyor beta 21
  • biome-specific village marker names
  • nicer bastion marker

Overall 2.0 Changelog:

  • Rewritten for and bundled with Surveyor, a new map library we made with AA in mind
  • Now server-optional, adding surveyor (or AA) to the server will enable structures
  • Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
  • Uses surveyor's save format, saving no data of its own.
  • Uses surveyor's API, obsoleting the existing API via this and resource packs.
  • Massively optimized map generation, which now runs on world-join using surveyor's save.
  • Full support for map sharing, including structures and markers.
    • Share groups aren't implemented in surveyor yet, but you can use shareAll in the config to do global sharing.
  • New full-screen UI mode
  • Enhanced hovering for markers
  • New improved debug UI
  • Surveyor-based automatic markers for player deaths and lit nether portals
  • New resource pack format with:
    • Per-Texture tiling definitions (through mcmeta)
      • includes tags, modifying existing textures, and parents
    • Per-Texture marker definitions (through mcmeta)
      • uses the custom/ subfolder for placeable markers
    • Biome definitions that reference textures directly
      • Support for elevations, texture frequency, and inheritance
    • Structure definitions that reference textures directly
      • Loaded from resource packs, not data packs
      • Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
      • Support for predicates to adjust where tiles are placed
      • Support for markers
  • Resource pack improvements:
    • Texture tiling is completely redone from the ground up in the new format - many more things should tile.
    • Added a couple of missing nether fortress piece definitions
    • Added a "sword stabbed into the map" placeable marker
  • Limitations:
    • Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
    • Markers scale on the map poorly - we plan to rework map zoom in another minor update.

Full Changelog: v2.0.0-beta.2...v2.0.0-beta.3

2.0.0-beta.2

25 Mar 12:45
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2.0.0-beta.2 Pre-release
Pre-release

Changes:

  • Bump to surveyor 14, fixing issues with exploration
  • fix up a few keybinds
  • use more helpers

Overall 2.0 Changelog:

  • Rewritten for and bundled with Surveyor, a new map library we made with AA in mind
  • Now server-optional, adding surveyor (or AA) to the server will enable structures
  • Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
  • Uses surveyor's save format, saving no data of its own.
  • Uses surveyor's API, obsoleting the existing API via this and resource packs.
  • Massively optimized map generation, which now runs on world-join using surveyor's save.
  • Full support for map sharing, including structures and markers.
    • Share groups aren't implemented in surveyor yet, but you can use shareAll in the config to do global sharing.
  • New full-screen UI mode
  • Enhanced hovering for markers
  • New improved debug UI
  • Surveyor-based automatic markers for player deaths and lit nether portals
  • New resource pack format with:
    • Per-Texture tiling definitions (through mcmeta)
      • includes tags, modifying existing textures, and parents
    • Per-Texture marker definitions (through mcmeta)
      • uses the custom/ subfolder for placeable markers
    • Biome definitions that reference textures directly
      • Support for elevations, texture frequency, and inheritance
    • Structure definitions that reference textures directly
      • Loaded from resource packs, not data packs
      • Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
      • Support for predicates to adjust where tiles are placed
      • Support for markers
  • Resource pack improvements:
    • Texture tiling is completely redone from the ground up in the new format - many more things should tile.
    • Added a couple of missing nether fortress piece definitions
    • Added a "sword stabbed into the map" placeable marker
  • Limitations:
    • Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
    • Markers scale on the map poorly - we plan to rework map zoom in another minor update.

Full Changelog: v2.0.0-beta.1...v2.0.0-beta.2

2.0.0-beta.1

25 Mar 00:04
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2.0.0-beta.1 Pre-release
Pre-release

Changes:

  • All changes that were back-ported for 1.4.3 (fallbacks in multiplayer, new paths)
  • Redo the structure/marker resource pack format:
    • Structures now directly refer to textures
    • Non-standard marker textures are now defined using mcmeta, using the custom/ subfolder for user-placeable ones.
    • Structure predicates are now set into a registry, and can be referred to like elevation in biomes.
    • Structures are now fully data driven - keys, types, tags, piece types, jigsaw singles, and jigsaw features - with both marker and tile definitions.
  • Updated to surveyor beta 11, which includes a new structure format, client-focused events, and the full exploration system.
  • Markers look a little worse
  • Updated the readme

Overall 2.0 Changelog:

  • Rewritten for and bundled with Surveyor, a new map library we made with AA in mind
  • Now server-optional, adding surveyor (or AA) to the server will enable structures
  • Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
  • Uses surveyor's save format, saving no data of its own.
  • Uses surveyor's API, obsoleting the existing API via this and resource packs.
  • Massively optimized map generation, which now runs on world-join using surveyor's save.
  • Full support for map sharing, including structures and markers.
    • Share groups aren't implemented in surveyor yet, but you can use shareAll in the config to do global sharing.
  • New full-screen UI mode
  • Enhanced hovering for markers
  • New improved debug UI
  • Surveyor-based automatic markers for player deaths and lit nether portals
  • New resource pack format with:
    • Per-Texture tiling definitions (through mcmeta)
      • includes tags, modifying existing textures, and parents
    • Per-Texture marker definitions (through mcmeta)
      • uses the custom/ subfolder for placeable markers
    • Biome definitions that reference textures directly
      • Support for elevations, texture frequency, and inheritance
    • Structure definitions that reference textures directly
      • Loaded from resource packs, not data packs
      • Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
      • Support for predicates to adjust where tiles are placed
      • Support for markers
  • Resource pack improvements:
    • Texture tiling is completely redone from the ground up in the new format - many more things should tile.
    • Added a couple of missing nether fortress piece definitions
    • Added a "sword stabbed into the map" placeable marker
  • Limitations:
    • Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
    • Markers scale on the map poorly - we plan to rework map zoom in another minor update.

Full Changelog: v1.4.3...v2.0.0-beta.1