Releases: sisby-folk/antique-atlas
Releases · sisby-folk/antique-atlas
2.0.0-beta.12
Changes:
- bump to surveyor beta 35, fixing issues with client data restoration
Overall 2.0 Changelog:
- Rewritten for and bundled with Surveyor, a new map library we made with AA in mind
- Now server-optional, adding surveyor (or AA) to the server will enable structures
- Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
- Uses surveyor's save format, saving no data of its own.
- Uses surveyor's API, obsoleting the existing API via this and resource packs.
- Massively optimized map generation, which now runs on world-join using surveyor's save.
- Full support for map sharing, including structures and markers.
- Share groups aren't implemented in surveyor yet, but you can use
shareAll
in the config to do global sharing.
- Share groups aren't implemented in surveyor yet, but you can use
- New full-screen UI mode
- Enhanced hovering for markers
- New improved debug UI
- Surveyor-based automatic markers for player deaths and lit nether portals
- New resource pack format with:
- Per-Texture tiling definitions (through mcmeta)
- includes tags, modifying existing textures, and parents
- Per-Texture marker definitions (through mcmeta)
- uses the
custom
subfolder for placeable markers - uses the
landmark/type
subfolder for matching landmark type IDs.
- uses the
- Biome definitions that reference textures directly
- Support for elevations, texture frequency, and inheritance
- Structure definitions that reference textures directly
- Loaded from resource packs, not data packs
- Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
- Support for predicates to adjust where tiles are placed
- Support for markers
- Per-Texture tiling definitions (through mcmeta)
- Resource pack improvements:
- Texture tiling is completely redone from the ground up in the new format - many more things should tile.
- Added a couple of missing nether fortress piece definitions
- Added a "sword stabbed into the map" placeable marker
- Limitations:
- Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
- Markers scale on the map poorly - we plan to rework map zoom in another minor update.
Full Changelog: v2.0.0-beta.10...v2.0.0-beta.12
2.0.0-beta.11
Changes:
- bump to surveyor beta 33, fixing structure exploration
Overall 2.0 Changelog:
- Rewritten for and bundled with Surveyor, a new map library we made with AA in mind
- Now server-optional, adding surveyor (or AA) to the server will enable structures
- Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
- Uses surveyor's save format, saving no data of its own.
- Uses surveyor's API, obsoleting the existing API via this and resource packs.
- Massively optimized map generation, which now runs on world-join using surveyor's save.
- Full support for map sharing, including structures and markers.
- Share groups aren't implemented in surveyor yet, but you can use
shareAll
in the config to do global sharing.
- Share groups aren't implemented in surveyor yet, but you can use
- New full-screen UI mode
- Enhanced hovering for markers
- New improved debug UI
- Surveyor-based automatic markers for player deaths and lit nether portals
- New resource pack format with:
- Per-Texture tiling definitions (through mcmeta)
- includes tags, modifying existing textures, and parents
- Per-Texture marker definitions (through mcmeta)
- uses the
custom
subfolder for placeable markers - uses the
landmark/type
subfolder for matching landmark type IDs.
- uses the
- Biome definitions that reference textures directly
- Support for elevations, texture frequency, and inheritance
- Structure definitions that reference textures directly
- Loaded from resource packs, not data packs
- Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
- Support for predicates to adjust where tiles are placed
- Support for markers
- Per-Texture tiling definitions (through mcmeta)
- Resource pack improvements:
- Texture tiling is completely redone from the ground up in the new format - many more things should tile.
- Added a couple of missing nether fortress piece definitions
- Added a "sword stabbed into the map" placeable marker
- Limitations:
- Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
- Markers scale on the map poorly - we plan to rework map zoom in another minor update.
Full Changelog: v2.0.0-beta.9...v2.0.0-beta.11
2.0.0-beta.10
Changes:
- Prevent deleting non-editable landmarks
Overall 2.0 Changelog:
- Rewritten for and bundled with Surveyor, a new map library we made with AA in mind
- Now server-optional, adding surveyor (or AA) to the server will enable structures
- Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
- Uses surveyor's save format, saving no data of its own.
- Uses surveyor's API, obsoleting the existing API via this and resource packs.
- Massively optimized map generation, which now runs on world-join using surveyor's save.
- Full support for map sharing, including structures and markers.
- Share groups aren't implemented in surveyor yet, but you can use
shareAll
in the config to do global sharing.
- Share groups aren't implemented in surveyor yet, but you can use
- New full-screen UI mode
- Enhanced hovering for markers
- New improved debug UI
- Surveyor-based automatic markers for player deaths and lit nether portals
- New resource pack format with:
- Per-Texture tiling definitions (through mcmeta)
- includes tags, modifying existing textures, and parents
- Per-Texture marker definitions (through mcmeta)
- uses the
custom
subfolder for placeable markers - uses the
landmark/type
subfolder for matching landmark type IDs.
- uses the
- Biome definitions that reference textures directly
- Support for elevations, texture frequency, and inheritance
- Structure definitions that reference textures directly
- Loaded from resource packs, not data packs
- Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
- Support for predicates to adjust where tiles are placed
- Support for markers
- Per-Texture tiling definitions (through mcmeta)
- Resource pack improvements:
- Texture tiling is completely redone from the ground up in the new format - many more things should tile.
- Added a couple of missing nether fortress piece definitions
- Added a "sword stabbed into the map" placeable marker
- Limitations:
- Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
- Markers scale on the map poorly - we plan to rework map zoom in another minor update.
Full Changelog: v2.0.0-beta.9...v2.0.0-beta.10
2.0.0-beta.7
Changes:
- update to surveyor beta 29
Overall 2.0 Changelog:
- Rewritten for and bundled with Surveyor, a new map library we made with AA in mind
- Now server-optional, adding surveyor (or AA) to the server will enable structures
- Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
- Uses surveyor's save format, saving no data of its own.
- Uses surveyor's API, obsoleting the existing API via this and resource packs.
- Massively optimized map generation, which now runs on world-join using surveyor's save.
- Full support for map sharing, including structures and markers.
- Share groups aren't implemented in surveyor yet, but you can use
shareAll
in the config to do global sharing.
- Share groups aren't implemented in surveyor yet, but you can use
- New full-screen UI mode
- Enhanced hovering for markers
- New improved debug UI
- Surveyor-based automatic markers for player deaths and lit nether portals
- New resource pack format with:
- Per-Texture tiling definitions (through mcmeta)
- includes tags, modifying existing textures, and parents
- Per-Texture marker definitions (through mcmeta)
- uses the
custom/
subfolder for placeable markers
- uses the
- Biome definitions that reference textures directly
- Support for elevations, texture frequency, and inheritance
- Structure definitions that reference textures directly
- Loaded from resource packs, not data packs
- Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
- Support for predicates to adjust where tiles are placed
- Support for markers
- Per-Texture tiling definitions (through mcmeta)
- Resource pack improvements:
- Texture tiling is completely redone from the ground up in the new format - many more things should tile.
- Added a couple of missing nether fortress piece definitions
- Added a "sword stabbed into the map" placeable marker
- Limitations:
- Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
- Markers scale on the map poorly - we plan to rework map zoom in another minor update.
Full Changelog: v2.0.0-beta.6...v2.0.0-beta.7
2.0.0-beta.6
Changes:
- update to surveyor beta 28
Overall 2.0 Changelog:
- Rewritten for and bundled with Surveyor, a new map library we made with AA in mind
- Now server-optional, adding surveyor (or AA) to the server will enable structures
- Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
- Uses surveyor's save format, saving no data of its own.
- Uses surveyor's API, obsoleting the existing API via this and resource packs.
- Massively optimized map generation, which now runs on world-join using surveyor's save.
- Full support for map sharing, including structures and markers.
- Share groups aren't implemented in surveyor yet, but you can use
shareAll
in the config to do global sharing.
- Share groups aren't implemented in surveyor yet, but you can use
- New full-screen UI mode
- Enhanced hovering for markers
- New improved debug UI
- Surveyor-based automatic markers for player deaths and lit nether portals
- New resource pack format with:
- Per-Texture tiling definitions (through mcmeta)
- includes tags, modifying existing textures, and parents
- Per-Texture marker definitions (through mcmeta)
- uses the
custom/
subfolder for placeable markers
- uses the
- Biome definitions that reference textures directly
- Support for elevations, texture frequency, and inheritance
- Structure definitions that reference textures directly
- Loaded from resource packs, not data packs
- Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
- Support for predicates to adjust where tiles are placed
- Support for markers
- Per-Texture tiling definitions (through mcmeta)
- Resource pack improvements:
- Texture tiling is completely redone from the ground up in the new format - many more things should tile.
- Added a couple of missing nether fortress piece definitions
- Added a "sword stabbed into the map" placeable marker
- Limitations:
- Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
- Markers scale on the map poorly - we plan to rework map zoom in another minor update.
Full Changelog: v2.0.0-beta.5...v2.0.0-beta.6
2.0.0-beta.5
Changes:
- update to surveyor beta 25
- allow surveyor events to fire before the world fully loads
Overall 2.0 Changelog:
- Rewritten for and bundled with Surveyor, a new map library we made with AA in mind
- Now server-optional, adding surveyor (or AA) to the server will enable structures
- Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
- Uses surveyor's save format, saving no data of its own.
- Uses surveyor's API, obsoleting the existing API via this and resource packs.
- Massively optimized map generation, which now runs on world-join using surveyor's save.
- Full support for map sharing, including structures and markers.
- Share groups aren't implemented in surveyor yet, but you can use
shareAll
in the config to do global sharing.
- Share groups aren't implemented in surveyor yet, but you can use
- New full-screen UI mode
- Enhanced hovering for markers
- New improved debug UI
- Surveyor-based automatic markers for player deaths and lit nether portals
- New resource pack format with:
- Per-Texture tiling definitions (through mcmeta)
- includes tags, modifying existing textures, and parents
- Per-Texture marker definitions (through mcmeta)
- uses the
custom/
subfolder for placeable markers
- uses the
- Biome definitions that reference textures directly
- Support for elevations, texture frequency, and inheritance
- Structure definitions that reference textures directly
- Loaded from resource packs, not data packs
- Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
- Support for predicates to adjust where tiles are placed
- Support for markers
- Per-Texture tiling definitions (through mcmeta)
- Resource pack improvements:
- Texture tiling is completely redone from the ground up in the new format - many more things should tile.
- Added a couple of missing nether fortress piece definitions
- Added a "sword stabbed into the map" placeable marker
- Limitations:
- Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
- Markers scale on the map poorly - we plan to rework map zoom in another minor update.
Full Changelog: v2.0.0-beta.4...v2.0.0-beta.5
2.0.0-beta.4
Changes:
- update to surveyor beta 23
- stop hovering landmarks on scroll
Overall 2.0 Changelog:
- Rewritten for and bundled with Surveyor, a new map library we made with AA in mind
- Now server-optional, adding surveyor (or AA) to the server will enable structures
- Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
- Uses surveyor's save format, saving no data of its own.
- Uses surveyor's API, obsoleting the existing API via this and resource packs.
- Massively optimized map generation, which now runs on world-join using surveyor's save.
- Full support for map sharing, including structures and markers.
- Share groups aren't implemented in surveyor yet, but you can use
shareAll
in the config to do global sharing.
- Share groups aren't implemented in surveyor yet, but you can use
- New full-screen UI mode
- Enhanced hovering for markers
- New improved debug UI
- Surveyor-based automatic markers for player deaths and lit nether portals
- New resource pack format with:
- Per-Texture tiling definitions (through mcmeta)
- includes tags, modifying existing textures, and parents
- Per-Texture marker definitions (through mcmeta)
- uses the
custom/
subfolder for placeable markers
- uses the
- Biome definitions that reference textures directly
- Support for elevations, texture frequency, and inheritance
- Structure definitions that reference textures directly
- Loaded from resource packs, not data packs
- Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
- Support for predicates to adjust where tiles are placed
- Support for markers
- Per-Texture tiling definitions (through mcmeta)
- Resource pack improvements:
- Texture tiling is completely redone from the ground up in the new format - many more things should tile.
- Added a couple of missing nether fortress piece definitions
- Added a "sword stabbed into the map" placeable marker
- Limitations:
- Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
- Markers scale on the map poorly - we plan to rework map zoom in another minor update.
Full Changelog: v2.0.0-beta.3...v2.0.0-beta.4
2.0.0-beta.3
Changes:
- (breaks save format) update to surveyor beta 21
- biome-specific village marker names
- nicer bastion marker
Overall 2.0 Changelog:
- Rewritten for and bundled with Surveyor, a new map library we made with AA in mind
- Now server-optional, adding surveyor (or AA) to the server will enable structures
- Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
- Uses surveyor's save format, saving no data of its own.
- Uses surveyor's API, obsoleting the existing API via this and resource packs.
- Massively optimized map generation, which now runs on world-join using surveyor's save.
- Full support for map sharing, including structures and markers.
- Share groups aren't implemented in surveyor yet, but you can use
shareAll
in the config to do global sharing.
- Share groups aren't implemented in surveyor yet, but you can use
- New full-screen UI mode
- Enhanced hovering for markers
- New improved debug UI
- Surveyor-based automatic markers for player deaths and lit nether portals
- New resource pack format with:
- Per-Texture tiling definitions (through mcmeta)
- includes tags, modifying existing textures, and parents
- Per-Texture marker definitions (through mcmeta)
- uses the
custom/
subfolder for placeable markers
- uses the
- Biome definitions that reference textures directly
- Support for elevations, texture frequency, and inheritance
- Structure definitions that reference textures directly
- Loaded from resource packs, not data packs
- Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
- Support for predicates to adjust where tiles are placed
- Support for markers
- Per-Texture tiling definitions (through mcmeta)
- Resource pack improvements:
- Texture tiling is completely redone from the ground up in the new format - many more things should tile.
- Added a couple of missing nether fortress piece definitions
- Added a "sword stabbed into the map" placeable marker
- Limitations:
- Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
- Markers scale on the map poorly - we plan to rework map zoom in another minor update.
Full Changelog: v2.0.0-beta.2...v2.0.0-beta.3
2.0.0-beta.2
Changes:
- Bump to surveyor 14, fixing issues with exploration
- fix up a few keybinds
- use more helpers
Overall 2.0 Changelog:
- Rewritten for and bundled with Surveyor, a new map library we made with AA in mind
- Now server-optional, adding surveyor (or AA) to the server will enable structures
- Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
- Uses surveyor's save format, saving no data of its own.
- Uses surveyor's API, obsoleting the existing API via this and resource packs.
- Massively optimized map generation, which now runs on world-join using surveyor's save.
- Full support for map sharing, including structures and markers.
- Share groups aren't implemented in surveyor yet, but you can use
shareAll
in the config to do global sharing.
- Share groups aren't implemented in surveyor yet, but you can use
- New full-screen UI mode
- Enhanced hovering for markers
- New improved debug UI
- Surveyor-based automatic markers for player deaths and lit nether portals
- New resource pack format with:
- Per-Texture tiling definitions (through mcmeta)
- includes tags, modifying existing textures, and parents
- Per-Texture marker definitions (through mcmeta)
- uses the
custom/
subfolder for placeable markers
- uses the
- Biome definitions that reference textures directly
- Support for elevations, texture frequency, and inheritance
- Structure definitions that reference textures directly
- Loaded from resource packs, not data packs
- Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
- Support for predicates to adjust where tiles are placed
- Support for markers
- Per-Texture tiling definitions (through mcmeta)
- Resource pack improvements:
- Texture tiling is completely redone from the ground up in the new format - many more things should tile.
- Added a couple of missing nether fortress piece definitions
- Added a "sword stabbed into the map" placeable marker
- Limitations:
- Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
- Markers scale on the map poorly - we plan to rework map zoom in another minor update.
Full Changelog: v2.0.0-beta.1...v2.0.0-beta.2
2.0.0-beta.1
Changes:
- All changes that were back-ported for 1.4.3 (fallbacks in multiplayer, new paths)
- Redo the structure/marker resource pack format:
- Structures now directly refer to textures
- Non-standard marker textures are now defined using mcmeta, using the
custom/
subfolder for user-placeable ones. - Structure predicates are now set into a registry, and can be referred to like elevation in biomes.
- Structures are now fully data driven - keys, types, tags, piece types, jigsaw singles, and jigsaw features - with both marker and tile definitions.
- Updated to surveyor beta 11, which includes a new structure format, client-focused events, and the full exploration system.
- Markers look a little worse
- Updated the readme
Overall 2.0 Changelog:
- Rewritten for and bundled with Surveyor, a new map library we made with AA in mind
- Now server-optional, adding surveyor (or AA) to the server will enable structures
- Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
- Uses surveyor's save format, saving no data of its own.
- Uses surveyor's API, obsoleting the existing API via this and resource packs.
- Massively optimized map generation, which now runs on world-join using surveyor's save.
- Full support for map sharing, including structures and markers.
- Share groups aren't implemented in surveyor yet, but you can use
shareAll
in the config to do global sharing.
- Share groups aren't implemented in surveyor yet, but you can use
- New full-screen UI mode
- Enhanced hovering for markers
- New improved debug UI
- Surveyor-based automatic markers for player deaths and lit nether portals
- New resource pack format with:
- Per-Texture tiling definitions (through mcmeta)
- includes tags, modifying existing textures, and parents
- Per-Texture marker definitions (through mcmeta)
- uses the
custom/
subfolder for placeable markers
- uses the
- Biome definitions that reference textures directly
- Support for elevations, texture frequency, and inheritance
- Structure definitions that reference textures directly
- Loaded from resource packs, not data packs
- Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
- Support for predicates to adjust where tiles are placed
- Support for markers
- Per-Texture tiling definitions (through mcmeta)
- Resource pack improvements:
- Texture tiling is completely redone from the ground up in the new format - many more things should tile.
- Added a couple of missing nether fortress piece definitions
- Added a "sword stabbed into the map" placeable marker
- Limitations:
- Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
- Markers scale on the map poorly - we plan to rework map zoom in another minor update.
Full Changelog: v1.4.3...v2.0.0-beta.1