Skip to content

0.1.0

Compare
Choose a tag to compare
@sisby-folk sisby-folk released this 01 Apr 04:46
· 52 commits to 1.20 since this release

First Stable 0.x Release!

Feature Summary:

  • Unified map world scanner, networking, and save format
  • Save format for terrain, structures, and extensible "landmarks"
  • Exploration tracking for terrain (by sent chunks), structures (by bounding boxes & a view raycast), and landmarks (by terrain exploration & ownership)
  • A 1GB world has a map that takes up about 19MB on-disk or about 240MB in-memory.
  • Sends structure save data to the client when explored.
  • In singleplayer, only keeps one copy of the data (the server copy), instructing the client to "reach over" into the integrated server when needed.
  • In multiplayer, can restore all client map data (terrain, structures, landmarks) if it's deleted on the client side.
  • Full suite of events suitable for implementing a live-updating client-side map mod. (Proof: Antique Atlas)
  • Landmark API capable of easily facilitating custom automatic map markers from mods (Proof: Antique Fwaystones)
  • Sufficient information in save data to create maps even without access to minecraft (Proof: SurveyorSurveyor)
  • Terrain API capable of enabling map mods to generate their map at runtime, at upwards of 10,000 chunks per second.

Special thanks to Ampflower, Falkreon, Garden, Kat, Solo, Crosby, Lemma, Leo, Jasmine, Aqua, Wonder, Infinidoge, Emi, and Una.

You might not remember exactly why, but this mod got made thanks to your contributions!

surveyor banner

Full Changelog: v0.1.0-beta.36...v0.1.0