Skip to content

A curated selection of articles exploring render tech in games

Notifications You must be signed in to change notification settings

sizzles/CuratedRenderTech

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

17 Commits
 
 

Repository files navigation

CuratedRenderTech

A curated selection of articles exploring render tech in games. These are some great articles for seeing how big budget titles breakdown their rendering pipelines. Feel free to suggest additions or more articles if you find them interesting.

Links and Authors below. Dates in brackets are when the title was released.

Rage - Megatexturing (2010) - J.M.P. van Waveren
http://mrl.cs.vsb.cz/people/gaura/agu/05-JP_id_Tech_5_Challenges.pdf

Destiny (2014) - Natalya Tatarchuk, Chris Tchou, Joe Venzon
http://advances.realtimerendering.com/s2013/Tatarchuk-Destiny-SIGGRAPH2013.pdf

Far Cry 4 (2014) - Stephen McAuley
http://twvideo01.ubm-us.net/o1/vault/gdc2015/presentations/McAuley_Stephen_Rendering_the_World.pdf

Rise Of The Tomb Raider (2015) - The Code Corsair
http://www.elopezr.com/the-rendering-of-rise-of-the-tomb-raider/

Metal Gear Solid V (2015) - Adrian Courreges
http://www.adriancourreges.com/blog/2017/12/15/mgs-v-graphics-study/

Doom (2016) - Adrian Courreges
http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/

Horizon Zero Dawn - Decima Engine (2017) - Giliam de Carpentier, Kohei Ishiyama https://d3ihk4j6ie4n1g.cloudfront.net/downloads/assets/DecimaSiggraph2017.pdf?mtime=20200402092944&focal=none

World of Tanks (2017 update) - 80.lv (Artem Krizhanovsky, Daniil Kopytsko, Karyna Trychyk, Fedor Kletskov)
https://80.lv/articles/world-of-tanks-graphical-update-technical-overview/

Shadow Of Mordor (2017) - The Code Corsair
http://www.elopezr.com/the-rendering-of-middle-earth-shadow-of-mordor/

Unity Adam pt 3 short film (2018) - Unity development team
https://blogs.unity3d.com/2018/01/24/rendering-and-shading-in-adam-episode-3/

Far Cry 5 - Open World(2018) - Stephen McAuley
http://advances.realtimerendering.com/s2018/The%20Challenges%20of%20Rendering%20an%20Open%20World%20in%20Far%20Cry%205%20(With%20Notes).pdf

Red Dead Redemption 2 (2018/2019 PC release) - Hüseyin
https://imgeself.github.io/posts/2020-06-19-graphics-study-rdr2/

About

A curated selection of articles exploring render tech in games

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published