A curated selection of articles exploring render tech in games. These are some great articles for seeing how big budget titles breakdown their rendering pipelines. Feel free to suggest additions or more articles if you find them interesting.
Links and Authors below. Dates in brackets are when the title was released.
Rage - Megatexturing (2010) - J.M.P. van Waveren
http://mrl.cs.vsb.cz/people/gaura/agu/05-JP_id_Tech_5_Challenges.pdf
Destiny (2014) - Natalya Tatarchuk, Chris Tchou, Joe Venzon
http://advances.realtimerendering.com/s2013/Tatarchuk-Destiny-SIGGRAPH2013.pdf
Far Cry 4 (2014) - Stephen McAuley
http://twvideo01.ubm-us.net/o1/vault/gdc2015/presentations/McAuley_Stephen_Rendering_the_World.pdf
Rise Of The Tomb Raider (2015) - The Code Corsair
http://www.elopezr.com/the-rendering-of-rise-of-the-tomb-raider/
Metal Gear Solid V (2015) - Adrian Courreges
http://www.adriancourreges.com/blog/2017/12/15/mgs-v-graphics-study/
Doom (2016) - Adrian Courreges
http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/
Horizon Zero Dawn - Decima Engine (2017) - Giliam de Carpentier, Kohei Ishiyama https://d3ihk4j6ie4n1g.cloudfront.net/downloads/assets/DecimaSiggraph2017.pdf?mtime=20200402092944&focal=none
World of Tanks (2017 update) - 80.lv (Artem Krizhanovsky, Daniil Kopytsko, Karyna Trychyk, Fedor Kletskov)
https://80.lv/articles/world-of-tanks-graphical-update-technical-overview/
Shadow Of Mordor (2017) - The Code Corsair
http://www.elopezr.com/the-rendering-of-middle-earth-shadow-of-mordor/
Unity Adam pt 3 short film (2018) - Unity development team
https://blogs.unity3d.com/2018/01/24/rendering-and-shading-in-adam-episode-3/
Far Cry 5 - Open World(2018) - Stephen McAuley
http://advances.realtimerendering.com/s2018/The%20Challenges%20of%20Rendering%20an%20Open%20World%20in%20Far%20Cry%205%20(With%20Notes).pdf
Red Dead Redemption 2 (2018/2019 PC release) - Hüseyin
https://imgeself.github.io/posts/2020-06-19-graphics-study-rdr2/