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Include fireworks in other-explosion flag.
Unfortunately, since fireworks neither have a "shooter" entity nor fire an EntityExplode, the only way to mitigate damage is a complete on/off for any damage they cause. Fortunately (probably), this should not interfere with elytra boosting, since the acceleration is applied directly to the player upon use, not from the firework "explosion". Fixes WORLDGUARD-3786.
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@wizjany Would it be possible to split this off into a separate flag? I'd like to disable firework damage but keep other explosions globally.
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+1