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__pycache__/ | ||
*.pyc | ||
.DS_store | ||
.vscode/ |
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MIT License | ||
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Copyright (c) 2019 skamieniarz | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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[[source]] | ||
name = "pypi" | ||
url = "https://pypi.org/simple" | ||
verify_ssl = true | ||
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[dev-packages] | ||
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[packages] | ||
pyxel = "*" | ||
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[requires] | ||
python_version = "3.7" |
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# PyPong # | ||
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A slightly modified clone of [Pong](https://en.wikipedia.org/wiki/Pong) | ||
classic game implemented with Python and [pyxel](https://github.com/kitao/pyxel). | ||
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![Demo!](https://github.com/skamieniarz/pypong/blob/master/assets/demo.gif) | ||
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## Prerequisites: ## | ||
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1. Cloned or downloaded repository. | ||
2. [Python3](https://www.python.org) installed. | ||
3. [pyxel](https://github.com/kitao/pyxel#how-to-install) installed. Manually by `pip install pyxel` or by `pipenv sync` in the root of the repository. | ||
Installation with [Pipenv](https://github.com/pypa/pipenv) will make sure that all dependencies are correct. | ||
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## Starting: ## | ||
Run `python main.py` in the terminal while in the root of the repository. | ||
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## Controls: ## | ||
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1. **↑** and **↓** arrow keys to select options in menus. | ||
2. **ENTER** to choose option in menus. | ||
3. **W** and **S** to move the first player's paddle up and down. | ||
4. **↑** and **↓** arrow keys to move the second player's paddle up and down. | ||
5. **Q** or **P** to pause the game. | ||
6. **ESC** to quit the game. | ||
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## Features: ## | ||
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1. Navigation menus. | ||
2. Single-player mode with three levels of difficulty. | ||
3. Two-players mode. | ||
4. Two trajectories of the ball (possibility to "curve" the ball). | ||
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## Ideas for further development: ## | ||
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1. Sound effects. |
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''' Module containing constants. ''' | ||
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# SCREEN | ||
SCREEN_WIDTH = 254 | ||
SCREEN_WIDTH_ONE_QUARTER = SCREEN_WIDTH * 0.25 | ||
SCREEN_WIDTH_HALF = SCREEN_WIDTH * 0.5 | ||
SCREEN_WIDTH_TWO_THIRDS = SCREEN_WIDTH * 0.67 | ||
SCREEN_WIDTH_THREE_QUARTERS = SCREEN_WIDTH * 0.75 | ||
SCREEN_HEIGHT = 150 | ||
SCREEN_HEIGHT_ONE_QUARTER = SCREEN_HEIGHT * 0.25 | ||
SCREEN_HEIGHT_HALF = SCREEN_HEIGHT * 0.5 | ||
SCREEN_HEIGHT_THREE_QUARTERS = SCREEN_HEIGHT * 0.75 | ||
SCALE = 3 | ||
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# MARGINS | ||
SMALL_MARGIN = 5 | ||
MEDIUM_MARGIN = 10 | ||
BIG_MARGIN = 20 | ||
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# COLORS | ||
BLACK = 0 | ||
DARK_GREEN = 3 | ||
DARK_GREY = 5 | ||
WHITE = 7 | ||
RED = 8 | ||
ORANGE = 9 | ||
BLUE = 12 | ||
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# PADDLE | ||
PADDLE_LENGTH = 20 | ||
PADDLE_WIDTH = 2 | ||
PADDLE_HALF = PADDLE_LENGTH * 0.5 | ||
PADDLE_SPEED = 3 | ||
PADDLE_TIP = 3 | ||
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# BALL | ||
BALL_RADIUS = 2 | ||
BALL_SPEED = 4 | ||
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# MENUS | ||
MENU_SCREENS = ['start', 'controls', 'bot', 'pause', 'win'] | ||
START_SCREEN = ['Single-player mode', 'Two-players mode', 'Controls', 'Quit'] | ||
CONTROLS_SCREEN_OPTIONS = ['Back'] | ||
BOT_SCREEN_OPTIONS = ['Easy', 'Medium', 'Hard', 'Back'] | ||
PAUSE_SCREEN_OPTIONS = ['Continue', 'Restart'] | ||
WIN_SCREEN = ['Play again', 'Quit'] | ||
CONTROLS = [ | ||
'W and S to move the first player\'s paddle,', | ||
'UP and DOWN arrows to move the second player\'s paddle,', | ||
'Q or P to pause the game,', 'ESC to quit the game.' | ||
] |
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''' Module containing Paddle class. ''' | ||
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import consts | ||
import pyxel | ||
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from time import time | ||
from math import isclose | ||
from random import randint, getrandbits | ||
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class Ball: | ||
''' Class containing methods and variables related to the ball. ''' | ||
def __init__(self, x_direction_right): | ||
self.x = consts.BIG_MARGIN + ( | ||
consts.BALL_RADIUS * 2 | ||
) if x_direction_right else consts.SCREEN_WIDTH - consts.BIG_MARGIN - ( | ||
consts.BALL_RADIUS * 2) + 1 | ||
self.y = randint(int(consts.SCREEN_HEIGHT_ONE_QUARTER), | ||
int(consts.SCREEN_HEIGHT_THREE_QUARTERS)) | ||
self.speed = consts.BALL_SPEED | ||
self.x_direction_right = x_direction_right | ||
self.y_direction_up = bool(getrandbits(1)) | ||
self.curved = False | ||
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def draw(self): | ||
''' Draws a ball. ''' | ||
pyxel.circ(self.x, self.y, consts.BALL_RADIUS, consts.ORANGE) | ||
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def update_position(self): | ||
''' Updates ball's position according to current direction. ''' | ||
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extra_speed = 0 if self.curved else 1 | ||
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if self.x_direction_right and self.y_direction_up: | ||
self.x += self.speed + extra_speed | ||
self.y -= self.speed - extra_speed | ||
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elif not self.x_direction_right and self.y_direction_up: | ||
self.x -= self.speed + extra_speed | ||
self.y -= self.speed - extra_speed | ||
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elif self.x_direction_right and not self.y_direction_up: | ||
self.x += self.speed + extra_speed | ||
self.y += self.speed - extra_speed | ||
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else: | ||
self.x -= self.speed + extra_speed | ||
self.y += self.speed - extra_speed | ||
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def paddle_bounce(self, paddle): | ||
''' Changes ball's direction and curve when bouncing off the | ||
paddle. ''' | ||
paddle_edge = paddle.x + 1 if paddle.player == 1 else paddle.x | ||
if isclose(self.x, paddle_edge, abs_tol=consts.BALL_RADIUS): | ||
if (self.y + consts.BALL_RADIUS >= | ||
paddle.y) and (self.y - consts.BALL_RADIUS <= | ||
paddle.y + consts.PADDLE_LENGTH): | ||
self.x_direction_right = not self.x_direction_right | ||
if (self.y + consts.BALL_RADIUS > | ||
paddle.y + consts.PADDLE_LENGTH - | ||
consts.PADDLE_TIP) or (self.y - consts.BALL_RADIUS < | ||
paddle.y + consts.PADDLE_TIP): | ||
self.curved = True | ||
else: | ||
self.curved = False | ||
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def edge_bounce(self): | ||
''' Changes ball's direction when bouncing off the table's edge. ''' | ||
if self.y - consts.BALL_RADIUS <= consts.MEDIUM_MARGIN: | ||
self.y_direction_up = not self.y_direction_up | ||
elif self.y + consts.BALL_RADIUS >= (consts.SCREEN_HEIGHT - | ||
consts.MEDIUM_MARGIN): | ||
self.y_direction_up = not self.y_direction_up | ||
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def score_event(self, game): | ||
''' Increments paddle's score when ball is out of the table on the | ||
opponent's side and repositions the ball. Returns time of the | ||
score. ''' | ||
score_time = 0 | ||
if self.x >= consts.SCREEN_WIDTH or self.x <= 0: | ||
if self.x >= consts.SCREEN_WIDTH: | ||
game.first_paddle.score += 1 | ||
game.ball = Ball(x_direction_right=False) | ||
else: | ||
game.second_paddle.score += 1 | ||
game.ball = Ball(x_direction_right=True) | ||
game.state = 'score' | ||
score_time = time() | ||
return score_time |
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''' Module containing Bot class. ''' | ||
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import consts | ||
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class Bot: | ||
''' Class containing methods and variables related to the game bot. ''' | ||
def __init__(self, difficulty): | ||
self.difficulty = difficulty | ||
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def update_paddle_position(self, ball, paddle): | ||
''' Updates paddle position according to current position of the | ||
ball and bot's difficulty. ''' | ||
if self.difficulty == 1: | ||
if not ball.curved: | ||
movement_start = consts.SCREEN_WIDTH_THREE_QUARTERS | ||
else: | ||
movement_start = consts.SCREEN_WIDTH_ONE_QUARTER | ||
elif self.difficulty == 2: | ||
movement_start = consts.SCREEN_WIDTH_HALF | ||
else: | ||
if not ball.curved: | ||
movement_start = consts.SCREEN_WIDTH_HALF | ||
else: | ||
movement_start = consts.SCREEN_WIDTH_TWO_THIRDS | ||
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if ball.x <= movement_start or ball.x_direction_right is False: | ||
if paddle.y + consts.PADDLE_HALF < consts.SCREEN_HEIGHT_HALF: | ||
paddle.y += consts.PADDLE_SPEED | ||
elif paddle.y + consts.PADDLE_HALF > consts.SCREEN_HEIGHT_HALF: | ||
paddle.y -= consts.PADDLE_SPEED | ||
else: | ||
if ball.y <= paddle.y + consts.PADDLE_HALF: | ||
paddle.y -= consts.PADDLE_SPEED | ||
elif ball.y >= paddle.y + consts.PADDLE_HALF: | ||
paddle.y += consts.PADDLE_SPEED |
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''' Module containing Menus related classes. ''' | ||
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import consts | ||
import pyxel | ||
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from helpers import get_center_x_coordinate, get_center_y_coordinate | ||
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class Menus: | ||
''' Class containing methods and variables related to game's menus like | ||
start or pause menus. ''' | ||
def __init__(self, options): | ||
self.options = options | ||
self.selected_option = 0 | ||
self.options_amount = len(self.options) | ||
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def draw(self): | ||
''' Draws menu options and currently selected item. ''' | ||
longest_text = max(self.options, key=len) | ||
center_x_cord = get_center_x_coordinate(longest_text) | ||
center_y_cord = get_center_y_coordinate(self.options) | ||
for index, text in enumerate(self.options): | ||
pyxel.text(center_x_cord, | ||
center_y_cord + index * consts.MEDIUM_MARGIN, text, | ||
consts.WHITE) | ||
pyxel.circ(center_x_cord - 6, | ||
((center_y_cord + consts.BALL_RADIUS) + | ||
(consts.MEDIUM_MARGIN * self.selected_option)), | ||
consts.BALL_RADIUS, consts.ORANGE) | ||
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def update_selected_option(self): | ||
''' Updates currently selected options item and returns it. ''' | ||
if pyxel.btnp(pyxel.KEY_UP) and self.selected_option > 0: | ||
self.selected_option -= 1 | ||
if pyxel.btnp(pyxel.KEY_DOWN) and self.selected_option < ( | ||
len(self.options) - 1): | ||
self.selected_option += 1 | ||
return self.selected_option | ||
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class Controls(Menus): | ||
def display(self): | ||
''' Displays controls info. ''' | ||
longest_text = max(consts.CONTROLS, key=len) | ||
center_x_cord = get_center_x_coordinate(longest_text) | ||
for index, text in enumerate(consts.CONTROLS): | ||
pyxel.text(center_x_cord, | ||
consts.BIG_MARGIN + index * consts.MEDIUM_MARGIN, text, | ||
consts.WHITE) | ||
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class Win(Menus): | ||
def display(self, winner): | ||
''' Displays the winner. ''' | ||
text = f'The winner is: {winner}' | ||
center_x_cord = get_center_x_coordinate(text) | ||
pyxel.text(center_x_cord, consts.BIG_MARGIN, text, consts.WHITE) |
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