- 18/07/24 : Bot detection (still in dev) but globally work when player is static
- 18/07/24 : Improved accuracy
- 18/07/24 : Added all frames detect to detect when player isn't static (still in dev)
- 18/07/24 : Improving accuracy
- 18/07/24 : Added "fakeenv" to the game to improve accuracy --> 100% soon
- 18/07/24 : More accuracy
- 18/07/24 : 100% accuracy for bots 1,2,3,4 : done
- 18/07/24 : Added a way to orient yourself without blocks or textures and to calculate your position on a map in brawl stars format
- 19/07/24 : Develop a way for the AI to create a geographic scale for understanding Brawl Stars data (1 ≃ 20.88 px) 1 is the Brawl Stars data and 20.88 px is the scale for the program to understand the data
- 19/07/24 : Now the AI can read certain columns from brawl stars csv files and scale them
- 20/07/24 : I am still working on the most precise way to orient myself only with Brawl Stars data, you have to be as precise as possible to understand the distance between 2 points (1 point = ?) (still in dev)
- 20/07/24 : I found a way to be as precise as possible: modify the map to add a second spawner which has one point of difference with the first spawner. If we measure their distance we will therefore find the scale
- 20/07/24 : So ingame result :
- 20/07/24 : Then connect the centers and print the length of each vector
- 20/07/24 : 3 points (in brawl stars data) =
89px
,89/3 ≃ 29.6666666667
: 1 point =29.66px
-
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program recognition as a dylib for brawl stars
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