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Trying to create an AI that play brawl stars as a dynamic library for iOS (jailbroken devices only)

Advancement :

  • 18/07/24 : Bot detection (still in dev) but globally work when player is static alt text
  • 18/07/24 : Improved accuracy alt text
  • 18/07/24 : Added all frames detect to detect when player isn't static (still in dev) alt text
  • 18/07/24 : Improving accuracy alt text
  • 18/07/24 : Added "fakeenv" to the game to improve accuracy --> 100% soon alt text
  • 18/07/24 : More accuracy alt text
  • 18/07/24 : 100% accuracy for bots 1,2,3,4 : done alt text
  • 18/07/24 : Added a way to orient yourself without blocks or textures and to calculate your position on a map in brawl stars format alt text alt text
  • 19/07/24 : Develop a way for the AI ​​to create a geographic scale for understanding Brawl Stars data (1 ≃ 20.88 px) 1 is the Brawl Stars data and 20.88 px is the scale for the program to understand the data alt text alt text alt text
  • 19/07/24 : Now the AI ​​can read certain columns from brawl stars csv files and scale them alt text
  • 20/07/24 : I am still working on the most precise way to orient myself only with Brawl Stars data, you have to be as precise as possible to understand the distance between 2 points (1 point = ?) (still in dev) alt text
  • 20/07/24 : I found a way to be as precise as possible: modify the map to add a second spawner which has one point of difference with the first spawner. If we measure their distance we will therefore find the scale alt text
  • 20/07/24 : So ingame result : alt text
  • 20/07/24 : Then connect the centers and print the length of each vector alt text
  • 20/07/24 : 3 points (in brawl stars data) = 89px, 89/3 ≃ 29.6666666667 : 1 point = 29.66px alt text

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program recognition as a dylib for brawl stars

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