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TODO.txt
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TODO.txt
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High Priority:
Document ChipmunkMultiGrab, update example code.
Add license to showcase code. (and example code)
Redo AngryChipmunks as Cocos2D 2.x
Check that SpacePatrol and CloudBomber work when Cocos2D 2.1 is released.
Release new Showcase app with push mode.
Investigate getting better PhysicsEditor support.
Reorganize Chimpnuk Pro directory structure. Too flat and confusing.
Bilinearly sampled image sampler function. (override the sample method to always take bilinear samples)
RGB Image Sampler class.
User definable fast collision filtering.
Add assertions so that you can't construct (or maybe add?) a constraint with NULL bodies.
Tutorial ideas:
AG tilemap tutorial
Fishing
Crayon Ball clone
Demo Ideas:
More UIKit examples? There are a surprising number of questions on this.
Redo Logosmash with more particles?! :D
Motorcycle in a spinning cage
Squid thingy like TomorrowPlusX. (Would be better with seg/seg collisions)
Sticky surfaces
Simple top down player controls.
Top down racing game. (Need the callback constraint)
Future things to think about:
Finish smooth line collisions
Serialization
Improve the ACD splitting plane algorithm.
Convert body between static/dynamic.
Tests for the query methods
Building bodies from shape collections.
Per body iterations and timestep?
Per body damping and gravity coefs?
breakable object support functions?
Easy callback programable joint?
cpBodyActivateStatic() should also activate joints?
Finish the contact point generation branch.
Figure out why poly contacts can sometimes be unstable when driven by a strong constraint
Implement segment-segment collisions
Assertion for destroying a body with things still attached