Cocos2D v3.4 template that does not require SpriteBuilder
Objective-C Ruby Shell Swift
Latest commit fe88183 Feb 10, 2015 @slembcke Create README.md
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README.md Create README.md Feb 10, 2015
RenameProject.rb Project rename script Feb 10, 2015
ResetName.sh Project rename script Feb 10, 2015

README.md

UnofficialCocos2DTemplate

Cocos2D v3.4 template that does not require SpriteBuilder

Usage:

git clone --recursive https://github.com/slembcke/UnofficialCocos2DTemplate.git
cd UnofficialCocos2DTemplate
./RenameProject.rb

The rename script will ask for a project name, then do a find/replace on the project structure and update all of the name references. Check that the project compiles and then commit the renaming to Git (if you plan to use Git).

Push to a new GitHub repository:

The cloned repository will be linked to mine. That's probably not what you want. To retain the submodule references, you need to change the origin remote to an empty repository of your own.

git remote set-url origin MyRepositoryURL
git pull origin
git push