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thin walls and numbers of outlines used (gaps between 2 perimeters) #281
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you can download the STL at http://nypano.com/clients/UM/rake.stl |
I've been scratching my head over this problem for a while, no amount of "logic" appeared to remove the gap. Thanks for the idea of making a rake... |
@jgeerds, thank you for your chart, that's useful work. Actually, I wrote an algorithm for filling gaps, but I left it disabled because it needed a bit of more work. Sadly I haven't had a chance to review it so far, but as soon as I put my hands on it Slic3r will fill those gaps. |
@alexrj that is fantastic, I am looking forward seeing the result of your algorithm! |
I'm also looking forward. This is the one cause for using skeinforge sometimes. |
One way around this could be using fractional line widths: |
btw, I just sliced something last lats night with the new 0.82 version, and it left some gigantic gaps between 1.5mm wide walls, turning the part completely unusable. |
Done! The gaps filling algorithm is enabled. Your rake.stl chart was very very useful. |
awesome. can you push an updated and compiled build to the download section, please? (the compile instructions work only for 10.7, and I am still running 10.6) |
Release will happen in a few days. Btw, just install Developer Tools/XCode for 10.6 and those instructions will work fine regardless of the version. |
for outer perimeter - otherwise they come up short and don't merge with the perimeter for cases like the "rake" in #281
https://picasaweb.google.com/lh/photo/W0brohD6QMSl3oDEXfNgQTIYJXjTqlQYmaNWFtjfw8o
I was getting random, and hard to explain thicknesses for thin walls, so I made a quick rake (ranging from 0.5mm to 3.0mm in 0.1mm steps), so see what each slicer is actually doing.
results are in the chart/link above. long story short, neither slic3r nor cura are doing a particular good job slicing thin walled objects, but it this chart may help to pick a certain wall thickness that will produce no gap in between.
Either slicer was set to 1.6mm walls or 10 perimeters, to ensure it's all walls.
in the long run, it would be great if the slicers would have some form of "gap avoidance" and/or at least to use infill or an extra line+combed jump.
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