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Improve skeleton abstraction #30

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Eirenliel opened this issue Aug 20, 2021 · 1 comment
Closed

Improve skeleton abstraction #30

Eirenliel opened this issue Aug 20, 2021 · 1 comment
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@Eirenliel
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With Autobone skeleton now repeats twice. Originally, HumanSkeleton class and it's ancestors were meant to be as an abstract skeleton, but they iclude too much logic that depend on the server and can't be freely used by other systems. Need to make one skeleton class that doesn't rely on any outside system and can resolve skeleton with a lot of different settings, inputs and outputs.

@Eirenliel Eirenliel self-assigned this Aug 20, 2021
@Eirenliel
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Implemented in #95 by @ButterscotchVanilla 👍

@Eirenliel Eirenliel assigned ButterscotchV and unassigned Eirenliel Dec 24, 2021
loucass003 added a commit that referenced this issue Nov 13, 2022
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