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Fork of the open asset importer tool. Adding simple output formats that can be easily incorporated into 3d games

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Scott's Open Asset Import Library Fork

Table of contents

1.		Overview
 1.1		Simple Model Format
 1.2		Simple Scene Format
 1.3        Simple Binary Model Format
3. 		Where to get help
4.		License

1. Overview

This is a fork of the Open Asset Import Library. It includes a new exporter that can be easily used in simple 3d formats. I created this due to my frustration with common model formats - they are either excessively complicated or too narrowly designed.

1.1 Simple Model Format

The simple mesh format is exactly that - a very simple mesh format that is a snap to read. Rather than a binary format, this format is a self documenting XML format. I know some people will immediately see red with this statement, but it makes the models trivally easy to load with tinyxml :)

1.2 Simple Scene Format

The simple scene format is an extension of the simple model format. It adds encodes additional information that composes a graphics scene.

1.3 Simple Binary Model Format

No implementation yet. Very similiar to the Simple model format, only it is in binary. Again, a lot of extra optimizations have been skipped in an attempt to keep the format as simple as possible.

3. Where to get help

This is simply a fork of the asset importer project. Please see their website for more information:

(http://assimp.sourceforge.net/)

4. License

The license of the Asset Import Library is based on the modified, 3-clause BSD-License, which is a very liberal license. An informal summary is: do whatever you want, but include Assimp's license text with your product - and don't sue us if our code doesn't work.

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