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fs-effect-copy.shader
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fs-effect-copy.shader
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/*
Copyright © 2014 Jeremy Van Grinsven
This file is part of Spacenerds In Space.
Spacenerds in Space is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Spacenerds in Space is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Spacenerds in Space; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifdef INCLUDE_VS
out vec2 v_TexCoord;
uniform mat4 u_MVPMatrix;
in vec4 a_Position;
in vec2 a_TexCoord;
void main(void)
{
v_TexCoord = a_TexCoord;
gl_Position = u_MVPMatrix * a_Position;
}
#endif
#ifdef INCLUDE_FS
in vec2 v_TexCoord;
uniform sampler2D texture0Sampler;
uniform vec4 u_TintColor;
void main() {
vec4 tex_color = texture2D(texture0Sampler, v_TexCoord);
gl_FragColor = u_TintColor * tex_color;
}
#endif