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Multi-player spaceship bridge simulator. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space
Port of Kurt Spencer's java implementation of open simplex noise to C -- Note: This is NOT Ken Perlin's Simplex noise algorithm.
Word War vi is a retro-styled old school side scrolling shooter reminiscent of Defender or Scramble, with an "Emacs vs. vi" theme. See: http://smcameron.github.io/wordwarvi/
This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron
Little C library to do OpenSCAD metaprogramming. Note, this was written a long time ago when OpenSCAD was less capable than it is now. Many things can be done directly in OpenSCAD now.
Faking computational fluid dynamics a la Bridson-Hourihan-Nordenstam's paper "Curl-Noise for Procedural Fluid Flow" See also: gaseous-giganticus: https://smcameron.github.io/space-nerds-in-space/ga…
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