-
Notifications
You must be signed in to change notification settings - Fork 73
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Server seg fault after attempted internet game #45
Comments
That's a weird looking backtrace. It looks like it's dying while trying to create the per_client_read_thread(), I think. It might be here: static void per_client_read_thread(void / struct game_client */ *client)
But actually, I don't think so. I don't think it's making it out of pthread_create() alive. Hmm. That is a weird one. Kind of hard to debug without being able to reproduce it here. Let me know if you get any more info about it, but right now the source of the problem is a mystery to me. |
Old bug, but by chance, was this on Arch linux? Wondering if it was the same as this: https://bugs.chromium.org/p/chromium/issues/detail?id=484096 |
This was on Arch. Perhaps I can do some more testing soon. |
The bug that @smcameron was describing can be fixed by installing the intel microcode and re-configuring grub.
|
I'm going to close this because it's rather old, and doesn't seem to be a reproducible or common problem and seems to have a plausible external cause identified. Feel free to re-open if need be. |
We attempted a game via the internet, using a VPS to prevent the routing issues currently present in SNIS when not on a lan. After some testing, it seemed that multiple ships didn't have a problem joining snis_server, but if a new crew member joined there was a segfault. The server works fine on a local network.
Here is some gdb output:
The text was updated successfully, but these errors were encountered: