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Word War vi is a retro-styled old school side scrolling shooter reminiscent of Defender or Scramble, with an "Emacs vs. vi" theme. See: http://smcameron.github.io/wordwarvi/
C Makefile
branch: master
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icons * Added icons
sounds Changed license of lucky-holiday-cornbread-stuffing-mono.ogg and
.gitignore added .gitignore
AAA_HOW_TO_MAKE_NEW_LEVELS.txt * Added instructions in case people want to make their own levels.
AUTHORS Add Jeremy Van Grinsven to AUTHORS file
COPYING * Updated to mention sounds/Attribution.txt for the sound files.
Makefile Make radar draw correctly when openlase is not compiled
README * Added wordwarvi.cbp code blocks project file for Windows, like a ma…
bigrocket.png * initial add
changelog.txt Updated changelog
compat.h Changes to make word war vi compile under 32-bit windows.
joystick.c * Add joystick support for Windows.
joystick.h * Add joystick support for Windows.
levels.h Removed references to sourceforge
my_point.h * Add LINE_BREAK and COLOR_CHANGE
ogg_to_pcm.c Don't include malloc.h, just use stdlib.h to get malloc's prototype.
ogg_to_pcm.h * a little more minor cleanup of ogg_to_pcm.[ch]. Cosmetic changes re…
rumble.c Changes to make word war vi compile under 32-bit windows.
rumble.h * Added idempotent preserving ifdefs for rumble.h, changed some
stamp.c * Fixed a bunch of compiler warnings with "-pedantic" turned on.
version.h Updated version to 1.01
wordwarvi.6 Ignore groff warnings in man page, thanks to Joe Nahmias.
wordwarvi.c Don't include malloc.h, just use stdlib.h to get malloc's prototype.
wordwarvi.cbp * Add joystick support for Windows.
wordwarvi_hacking.html Removed references to sourceforge
wwvi_font.c Don't include malloc.h, just use stdlib.h to get malloc's prototype.
wwvi_font.h * Pulled font related code out into wwvi_font.[ch]
wwviaudio.c Changes to make word war vi compile under 32-bit windows.
wwviaudio.h * Cleaned up wwviaudio.c wwviaudio.h a little bit

README

To build on linux, FreeBSD, or Mac OSX, just type "make"

  You'll need portaudio (v 19, not 18)
  (portaudio-devel rpm packages)
  and libvorbisfile (vorbis-devel rpm package) to decode the 
  included ogg files for sound to work.
  
  See: http://www.portaudio.com/
  
  To build without any sound support, type "make WITHAUDIO=no" 
  
To build on windows:

  1. Download install mingw
  2. Download codeblocks ide (nightly build recommended)
  3. Download/clone wordwarvi source
  4. Create win32 folder in wordwarvi source directory.
  5. Download precompiled gtk (all-in-one bundle) libs,
     copy include and bin folders into wordwarvi/win32
  6. Download precompiled vorbis/ogg libs, copy include
     content into wordwarvi/win32/include and the dlls into
     wordwarvi/win32/bin.
  7. Download precompiled portaudio lib, copy include content into
     wordwarvi/win32/include and the dlls into wordwarvi/win32/bin.
  8. Open wordwarvi.cbp in codeblocks and build.

If you want to hack on the code, read wordwarvi_hacking.html

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