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feat: implement first pass at orbit physics for attractors #4

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merged 3 commits into from
Mar 15, 2021

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@brebory brebory commented Dec 31, 2020

Still a rough WIP, but the basics for a kinematic solution for orbits is created.

Adds an Orbit script that handles the orbit behavior, as well as an Orbit prefab that includes a SphereCollider trigger and the Orbit script behavior. Modifies Rubbley-Orbit-Debug to use the new Orbit prefab on the planetoids in the debug scene.

Rubbley.-.Rubbley-Orbit-Debug.-.PC.Mac.Linux.Standalone.-.Unity.2019.4.16f1.Personal.2020-12-31.15-18-32.mp4

@brebory brebory added this to the v0.0.1 milestone Dec 31, 2020
@brebory brebory linked an issue Dec 31, 2020 that may be closed by this pull request
@brebory brebory added the game mechanic New feature for game mechanic label Dec 31, 2020
@brebory brebory self-assigned this Dec 31, 2020
@brebory brebory requested review from a team, Beznus and jacobdotgarner and removed request for a team December 31, 2020 21:01
@brebory brebory force-pushed the feature/broberto/001-orbit-physics-for-attractors branch from 0ffdea2 to 51a4a6a Compare March 15, 2021 21:02
@brebory brebory merged commit edc1e50 into main Mar 15, 2021
@brebory brebory deleted the feature/broberto/001-orbit-physics-for-attractors branch March 15, 2021 21:08
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Implement Orbit Physics for Attractors
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