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Animations are based on current timestamp. They should work in exactly the same no matter how FPS has your screen |
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I came across a weird bug today (is it even a bug?) where I was testing animations on simulator and got that slight spring bounce I was looking for. When deployed on my phone, animation happened, but I lost the "bounce" effect. After fiddling around I came to conclusion that it was due to my device having 120fps screen. When I switched to battery saving mode and screen went to 60fps it worked same as in simulator.
So I wanted to ask if fps can affect spring animation behavior and if so, are there ways around it so that they look consistent on devices of various fps ranges?
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