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Font texture update not working #151
Comments
yes, I also noticed this bug, please fix it |
@whitequark,
|
@Evil-Spirit 2nd sounds OK to me |
@whitequark, OK!? ok :) |
@whitequark, ready |
@Evil-Spirit This crashes tests. Why do you not run tests? |
Fixed in master. |
@whitequark, I have different build directory, so I have to run tests separately and sometimes forget to do it. Sorry, I just need to reconfigure my building env to build inside repo dir. |
@Evil-Spirit OK |
System information
Windows, OpenGL2
Expected behavior
Font texture should be updated for each OpenGL context.
Actual behavior
Font texture updated only for context where new character appears
Additional information
For native windows OpenGL there are possible to use the same context for different windows, or share context resources by using wglShareLists. Unfortunately, this approach can't work with ANGLE, so we have to support two contexts and update font texture for each of them.
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