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1,973 contributions in the last year
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January 2023
Created 55 commits in 12 repositories
Created a pull request in korlibs/korge that received 1 comment
DirectGL on Win32. Hugely reduces OpenGL overhead on windows JVM: Use JNA 5.13 Library.OPTION_SYMBOL_PROVIDER to implement fast direct OpenGL mapping on Windows
Since JNA 5.13 we have this: java-native-access/jna#1490 Superseeds #1140 without the need of custom JNA binaries See https://github.com/java-nativ…
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Opened 16 other pull requests in 1 repository
korlibs/korge
15
merged
1
open
- Add Bitmap.oriented to transform a bitmap based on an ImageOrientation
- Improved RectangleInt and make Bitmap.locking using it
- Support slicing Rectangle
- Optimized ImageOrientation and make it more useful
- Implement array element swapping & rotation
- [WIP] Simplify how bitmap slices work
- Fixes characters from being slightly displaced and spaces showing a dot in a LazyBitmapFont
- Fixes YAML special double colon case
- Fixes control, alt, shift not working on K/N win32
- Partially fixes GPU rendering
- Update to Kotlin 1.8 & version substitution
- Do not use kotlin-dsl to not propagate it to the korge gradle plugin
- Move build.gradle*.kts code into buildSrc
- Update coverage agent to 1.0.692
- Update kotlinx.serialiation and atomicfu versions
- Fixes DirectGL on win32 and enable it, since it was not enabled
Reviewed 1 pull request in 1 repository
korlibs/korge-hello-world
1 pull request
Opened 16 issues in 2 repositories
korlibs/korge
14
open
1
closed
- UIImageTester vampire.ase is not being disaplyed
- Convert korvi to kproject
- Convert luak to kproject
- Better MaxRects with smart support
- Simplify TTF now that it doesn't have to be frozen
- Support gamepad vibration on all targets
- Update landing page
- Android: Scroll with finger have mouse over artifact
- Replace UIText with TextBlock and make it faster
- Make OnScreenController multitouch & offer a generic way to handle gamepad, screen gamepad and keys in the same way
- Scrollable culling is still trying to click buttons that are hidden & double button click
- Text Input is broken (text appears cut)
- Android opengl context loss is not handled correctly (regression)
- Launch Android emulator automatically
- Space in bitmap font is not blank