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Ray Tracing in One Weekend

This is an example project going through the famous Ray Tracing in One Weekend book.

You can run the code using veda, an atom plugin to write GLSL and run it in the editor.

The fragment shaders go over each relevant chapter of the book and should output the following images:

Chapter 2: Output an Image

Chapter 4: Rays, a Simple Camera, and Background

Chapter 5: Adding a Sphere

Chapter 6: Surface Normals and Multiple Objects

Chapter 7: Antialiasing

Chapter 8: Diffuse Materials

Chapter 9: Metal

Chapter 10: Dielectrics

Chapter 11: Positionable Camera

Chapter 12: Defocus Blur

Chapter 13: Where Next?

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Raytracing in One Weekend in GLSL using veda

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