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Mob statuses #42
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done in #130 |
The status effects appear to not be implemented yet in #130, so this stays open. |
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* add item slot logs (space-wizards#13184) * Add item slot logs Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: lunar-crater-ex <112364074+lunar-crater-ex@users.noreply.github.com>
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…zards#42) * Update medicine.yml * Anti-Psych RP Chem (space-wizards#105) * Add Saprodipine RP Chem Saprodipine is intended to be an anti psych medicine. Currently it does not suppress any of the hallucination traits. The name as far as I know is completely random. This was done to ensure it does not overlap with something from real life. * Saprodipine suppresses paracusia Add the ResetParacusia reagent effect which is basically ResetNarcolepsy but for Paracusia, Saprodipine now applies this effect. Modifed ParacusiaComponent and ParacusiaSystem to support delaying Paracusia incidents. * Typofixes and add messages to Saprodipine OD * Remove merge conflict traces * Rename Kate to Ghazet everywhere. * Listinv to gridinv * Antidepressants and Anxiety RP Meds (space-wizards#76) * add everything * fix test fail --------- Co-authored-by: dffdff2423 <57052305+dffdff2423@users.noreply.github.com> Co-authored-by: CrigCrag <137215465+CrigCrag@users.noreply.github.com>
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…master Merge Upstream + Merge Conflict 1
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Merging with upstream
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Statuses that affect the mob directly and can be queried to ask if the mob is capable of actions.
Asking if mob is currently able to do an interaction
Preventing mob movement
Taking away sight
Adding screen overlays based on status such as health, darkness on unconsciousness, jelly screens when dead/heavily damaged
Mob Huds
A part of inventory handling and mob statuses. Implementing huds to represent things held in inventory, mobs statuses, and updating them
Implementing mob death, and unconsciousness.
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