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French Accent #21430

Merged
merged 27 commits into from
Feb 15, 2024
Merged

French Accent #21430

merged 27 commits into from
Feb 15, 2024

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brainfood1183
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@brainfood1183 brainfood1183 commented Nov 4, 2023

Added - French accent added.
Added - French Accent trait.
Added - Mime has a french accent by default (if mime breaks vow you will hear it).
Added - french beret (its black) and is in the theatrevending machine
Added - Wearing the french beret will give you a french accent.

French accent swaps specific words for their french equivalent. th is replaced with 'z and h at the beginning of a word is missing. It also changes the spacing between certain punctuation so this? this! this: and this; would be 'zis ? 'zis ! 'zis : and 'zis ;

Desktop.2023.11.05.-.19.39.38.03.mp4
  • I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase

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@Tynobeard
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Does is change bread to baguette for no reason? It should

@brainfood1183
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Does is change bread to baguette for no reason? It should

it doesnt but baguette isnt french for bread :)

@deltanedas
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tf2 spy

@lapatison
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BTW, ClothingHeadHatBeret is also a senior officer default hat. Probably, something should be changed

@CatMagic1
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Does is change bread to baguette for no reason? It should

it doesnt but baguette isnt french for bread :)

and prosciutto isn't italian for meat

make bread baguette!!!

@brainfood1183
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BTW, ClothingHeadHatBeret is also a senior officer default hat. Probably, something should be changed

yea i will sort that thanks for letting me know

… (black) can be found in theatrevending machine
@github-actions github-actions bot added the Changes: Sprites Should be reviewed or fixed by people who are knowledgeable with spriting or visual design. label Nov 4, 2023
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github-actions bot commented Nov 4, 2023

RSI Diff Bot; head commit 6d665bb merging into dd128cf
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/Clothing/Head/Hats/beret_french.rsi

State Old New Status
equipped-HELMET Added
icon Added
inhand-left Added
inhand-right Added

Edit: diff updated after 6d665bb

@TsjipTsjip
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Related PR: #21433

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Salut! I'm not a maintainer, just a language nerd passing by, and I thought I'd take a look and leave some comments. :) In general, a decent effort!

A suggestion for a feature one could add, to make it properly French: insert a single space before every "?", "!", ":" and ";" preceded by a word character. While subtle, it plays into French orthographic tradition, where those punctuation marks (and more) have a space before and after. The word character check would ensure that punctuation clusters like "!!" and "?!" are not broken apart - and of course actual French people can continue to insert their spaces manually to the confusion of everyone else without interference.

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@brainfood1183
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brainfood1183 commented Nov 4, 2023

Salut! I'm not a maintainer, just a language nerd passing by, and I thought I'd take a look and leave some comments. :) In general, a decent effort!

A suggestion for a feature one could add, to make it properly French: insert a single space before every "?", "!", ":" and ";" preceded by a word character. While subtle, it plays into French orthographic tradition, where those punctuation marks (and more) have a space before and after. The word character check would ensure that punctuation clusters like "!!" and "?!" are not broken apart - and of course actual French people can continue to insert their spaces manually to the confusion of everyone else without interference.

now if any of these are at the end of a word ? , ! such as this? this, this! this; this: they are now written this ; this ? this ! this :

@Aisu9
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Aisu9 commented Nov 4, 2023

Th- would be closer to z OR s than dz, i spent time in classes with a good amount of folks not talking english correctly.
so it would be zere and not dzere (why do you think we add a d? i know we are not the most proficient in english but god damn it there is a thing between talking a language incorrectly and adding letters were there should not be)

@Aisu9
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Aisu9 commented Nov 4, 2023

"r" are also much more articulated
such a gentleman would pronounce "where are you" - "were ar yu"

@brainfood1183
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Th- would be closer to z OR s than dz, i spent time in classes with a good amount of folks not talking english correctly. so it would be zere and not dzere (why do you think we add a d? i know we are not the most proficient in english but god damn it there is a thing between talking a language incorrectly and adding letters were there should not be)

it is now 'z

@potato1234x
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Oui oui hon hon baguette

@lzk228
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lzk228 commented Nov 7, 2023

should it be a trait? italian accent isn't a trait

@brainfood1183
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should it be a trait? italian accent isn't a trait

should italian accent be a trait?

@UbaserB
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UbaserB commented Nov 7, 2023

should it be a trait? italian accent isn't a trait

should italian accent be a trait?

i feel like there are already too many accent traits. Unless we get a specific “accent selector”, i feel like there’d be too much bloat.

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Thank you for your contribution. Overall, I think you've overdone the word replacements, fixating too much on specific words. I would rather focus on more systematic regex replacements for phonemes that French speakers are most likely to mispronounce. This is an accent system, not a translation system.

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@github-actions github-actions bot added the Status: Needs Review This PR requires new reviews before it can be merged. label Nov 26, 2023
@Partmedia
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Hi, thanks for updating this branch. My comments about a lot of these replacement words still stands. I would prefer to keep them simple and do most of the work in phoneme replacements.

@github-actions github-actions bot removed the Merge Conflict This PR currently has conflicts that need to be addressed. label Jan 14, 2024
@tutoumi
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tutoumi commented Feb 5, 2024

Finally I'll be able to write proper english without caring about Gordon's IC french accent that i can't do because i am too concentrated writing english without errors (i am french). also, there is a problem with the le and la, don't always put la cause its for women or feminin objects, la porte (the door), la baguette (the baguette) and le for the men and the masculin objects, le pain (the bread), le clown (the clown). I don't know how you can fix this so good luck.

@brainfood1183
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Desktop.2024.02.12.-.22.33.19.04.mp4

@tutoumi
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tutoumi commented Feb 13, 2024

I find this better personaly 👍

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This mostly looks good to me now. Would you mind fixing the last few minor nits?

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@Partmedia
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Sorry to bug you once more. There is a current freeze on pet-wearable sprites: #8524

Please remove the hamlet sprite.

@brainfood1183
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Sorry to bug you once more. There is a current freeze on pet-wearable sprites: #8524

Please remove the hamlet sprite.

sure, its done.

@Partmedia Partmedia merged commit e1805e0 into space-wizards:master Feb 15, 2024
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Thank you for your contribution and for your effort.

joshepvodka pushed a commit to joshepvodka/space-station-14 that referenced this pull request Feb 18, 2024
joshepvodka added a commit to TucanoStation/tucano-station-14 that referenced this pull request Feb 18, 2024
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* update spikables to not use triggering

* add Delete bool just incase

* a new egg

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---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

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do

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Removed emote text

* Automatic changelog update

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* Automatic changelog update

* Fix brig timer labels to displaying correctly. (space-wizards#25033)

* Fix brig timer labels to displaying correctly.

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* Address nitpick

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* destructible mop buckets

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* spacing

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Co-authored-by: doom <ghostrecon5123@gmail.com>

* Automatic changelog update

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* Straw hat.

A craftable, flammable straw hat.

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* seems to made it go in flames!

* Automatic changelog update

* Alphabetically sorted guidebook entries  (space-wizards#24963)

* - Renamed GetSortedRootEntries to GetSortedEntries and added child sorting logic
- Removed unessesary Tree.SetAllExpanded(true) call in RepopulateTree

* Adding back deleted setallexpanded call to check if test passes

---------

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---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

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Asd

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yup

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Changed door remote to trigger based on vision occlusion rather than opaque collision targeting check. Ian's butt will no longer absorb your 5G signals.

Co-authored-by: Plykiya <plykiya@protonmail.com>

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* KILL TRAVIS EVEN MORE

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* fixed fland cargo shuttle not having tiny fans (sorry) (space-wizards#25095)

* Glass box for antique laser pistol (space-wizards#25104)

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* Moving Gibbing rework out from medrefactor into it's own PR

* Re-enabled warning for missing gibbable on TryGibEntity

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* Update Content.Shared/Body/Systems/SharedBodySystem.Body.cs

Fixing space for multiplication

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Added event raised when attempting to gib contained entities to allow modification of allowed and excluded container ids

* removing audioParams var from component (sound specifier includes it)

* Fixing signature

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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Automatic changelog update

* Gibbing contents hotfix (space-wizards#25114)

Fixing gibbing contents not respecting Include/Exclude container lists. This is currently unused

* Predict two-way levers (space-wizards#25043)

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* Adds option to disable character names in chat/speechbubbles

* Moved the coloring of names to clientside

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Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

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Added a recipe for crafting menu

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* changed the green slightly

* Automatic changelog update

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Add minitile and brick decals overlay

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* add

* Update Resources/Textures/Parallaxes/attributions.yml

* sprite change

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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

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Initial commit

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Co-authored-by: deltanedas <@deltanedas:kde.org>

* Buff emergency toolbox fill (space-wizards#24225)

Resolves issue space-wizards#23059, for which the submitter wrote:

Emergency toolboxes contain a crowbar, two flashlights (sometimes one), two breath masks, and two chocolate. With the addition of water bottles to survival boxes and emergency nitrogen tanks, I think emergency toolboxes should be updated to include said water bottles and emergency tanks. Would make these just a little bit more useful. It feels weird they don't have oxygen tanks when they have two breath masks, and since water bottles are now commonplace it would be a good idea to put them in a place where emergency food is stored as well.

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add

* Automatic changelog update

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* Balancing my beloved

Significantly nerfs deathnettles so botanists can't just take down jug's like it's no issue, we have guns, we should be using them

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* Losing my mind

* Automatic changelog update

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* Allow inspecting ID's and Health of people behind glass (space-wizards#25163)

Hops will love me

* Automatic changelog update

* Fix decal error spam (space-wizards#25172)

* Restore MonoOverlay (space-wizards#25170)

space-wizards#24949 nuked it.

* Automatic changelog update

* Added "wink" and "tearfully smiles" emotes + more cry emote variations (space-wizards#25129)

Added wink and tearfully smiles emote + more cries  variations

* Automatic changelog update

* Update submodule to 210.0.0 (space-wizards#25175)

* Update submodule to 210.0.0

* 210.0.1 instead, the previous one was broken

* 210.0.3 instead, the previous one was ALSO broken

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>

* The medical beret is real (space-wizards#25176)

* 1

* 2

* button is real.

* Automatic changelog update

* Fixed Tipped ammo not being Spent (space-wizards#25167)

Fix Tipped Ammo not being Spent

* Automatic changelog update

* Hoods and some chaplain's hats now hides hair (space-wizards#25142)

* Hoods now hide hair

* additional

plague hat and witch hat now hide hair

* fixing some tags in hats

* hoods tag fix

* Glassbox shatter resprite (space-wizards#25136)

* Automatic changelog update

* Random spontaneous cleanup PR (space-wizards#25131)

* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

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Co-authored-by: 0x6273 <0x40@keemail.me>

* Decrease the chemical cost of regen mesh and sutures and move them to their own file (space-wizards#24948)

* WHYWEREMEDSINMEALRECIPES

* 20chem

* didiforgettosavethis

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* Split slime marking leg gradient

* up markings to 4

* Automatic changelog update

* Require plants to be harvestable before sampling (space-wizards#24851)

* Add verbs to Open/Close Openable containers, and add optional seals (space-wizards#24780)

* Implement closing; add open/close verbs

* Add breakable seals

* Allow custom verb names; make condiment bottles closeable

* Remove pointless VV annotations and false defaults

* Split Sealable off into a new component

* Should have a Closed event too

* Oh hey, there are icons I could use

* Ternary operator

* Add support for seal visualizers

* Moved Sealable to Shared, added networking

* Replaced bottle_close1.ogg

* Automatic changelog update

* Shadow anomaly returns (space-wizards#24629)

* content

* add cat

* ambient

* I FORGOT HEARTS!

* fix ambient

* some fixes

* canCollide: false

* connect to damageable

* pi

* remove fx

* some fixes

* *sad bruh*

* hazed

* Update base_shadow.yml

* Automatic changelog update

* Microwave UX enhancements  (space-wizards#24547)

* Facelift Microwave UI

Includes new background light in UI, Uses predictive input, UI now properly disables buttons when microwave is active

* Microwave now shows Elapsed time

* Fixed bad formatting

* Added new term for "BottomMargin"

* Change yellow color

* Update StyleNano.cs

just spacing fixed

* Cook time countdown now detached from server


Instead of the server constantly sending out messages for the cook countdown, it is now predicted client side using TimeSpan

* Update MicrowaveMenu.xaml

forgot to re-add item space

* Automatic changelog update

* Additional damage visualisers (space-wizards#24618)

* brute

* add

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* content

* nerf

* fix rsi

* Automatic changelog update

* saltern update (space-wizards#25182)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Allow players to run saveconfig command. (space-wizards#25200)

Benign client-side command.

* Revert "Allow configuring gen_build_info.py through environment variables" (space-wizards#25201)

Revert "Allow configuring gen_build_info.py through environment variables (#2…"

This reverts commit 163e6d2.

* Fax machines can print from text file (space-wizards#23262)

* added

* checks tweaking

* fixed what sloth wanted

* fixed?

* dialog diposing fix

* checks tweaking

* more changes

* dispose streamreader

* Update Content.Client/Fax/UI/FaxBoundUi.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Fax/FaxSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* fix minor typo

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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Automatic changelog update

* Vox names, species prototype cleanup, some cosmetic changes (space-wizards#24994)

* voxnames

* New generator parameters, names are more readable

* bunch of missing vox stuff

* more names

* sad

* Balanced ChemVend Stock (space-wizards#25207)

* Balanced ChemVend Stock

ChemVend needs more balanced stock for what actually gets used

* +1 Sugar

* Ranged Holosigns (space-wizards#25120)

* Changed holo signs to be ranged and used on click rather than Z.

* Updated comments

* Failed attempt at ignoring walls

* Getting rid of unused libraries

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>

* Automatic changelog update

* Minor test fixes (space-wizards#25174)

Stuff that probably shoulda been wrapped ig but our test runner stinky.

* Add pun to diagnostic hud description (space-wizards#25209)

Seaborgium is element number 106 and is presumably what lets these glasses "see" "borgs".

* Add events for TemperatureProtection and PressureProtection (space-wizards#25165)

* Update criminal-records.ftl (space-wizards#25229)

* Adds always powered variants of colored lights (space-wizards#25185)

Co-authored-by: Jeff <velcroboy333@hotmail.com>

* Fixes silver bars being whole stacks (space-wizards#25239)

Co-authored-by: Jeff <velcroboy333@hotmail.com>

* Makes clumsy not delete guns (space-wizards#25243)

clumsy no longer deletes guns

Co-authored-by: Jessica M <jessica@maybe.sh>

* Predict Injector (syringes), cleanup (space-wizards#25235)

At least the mode/transfer amount logic. Actual transfer logic needs Bloodstream which I didn't wanna move into shared.

* Updated disabler to have suitStorage tag under slots. (space-wizards#25238)

* Automatic changelog update

* Updates to Origin (space-wizards#24908)

Replaced medical's HM console with a CM console, added janitor equipment closet

* Fix spawn priority persistence on reconnect and restart (space-wizards#25246)

Because of course I would forget one line

* Add French accent beret (space-wizards#21430)

* Allow thermomachines to exchange with air instead of inlet (space-wizards#25247)

Add purely atmospheric heat exchange to the gas thermomachine component (in preparation for space heaters).

* Fix: Holosigns can be stored again (space-wizards#25249)

* Holosigns can be stored again

* TryComp to HasComp

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>

* Death acidifier fix (space-wizards#25251)

* Automatic changelog update

* Clarify stripping logs (space-wizards#25190)

* Indicate whether pickpocketing is stealthy in logs, change :user to :actor, and clean up messages.

* Remove ugly whitespace

* Do the thing I should have done but didn't because I didn't want to think

* Fix spacing

* Fix disposals bins not automatically flushing after an object is inserted (space-wizards#25233)

Fix disposals bins not automatically flushing after an object is inserted.

Because of Spaghetti Code:tm:, AfterInsert() in DisposalUnitSystem still handles insertion itself. Except in all cases except drag/drop insert, the object is already inserted so this check fails and the remaining logic doesn't happen anymore. Fixed now.

* Sec & greysec jumpskirt fix (space-wizards#25269)

* "resprites" sec & greysec jumpskirts

* adjustments

* Automatic changelog update

* Reduce eshield hp (space-wizards#25258)

reduce eshield hp

* Automatic changelog update

* Artifact hemoglobin trigger now accepts all sentient blood types (space-wizards#25240)

* Artifact blood trigger now accepts all sentient blood types

* Update artifact-hints.ftl

* Update engine to v210.1.0 (space-wizards#25288)

* Made ghost.role_time a server modifiable only cvar (space-wizards#25292)

Fix

* Nuke fancification (space-wizards#25297)

Actually use more icon states for deployed/armed/about to explode

Also unlit layer.

Also examine text

* Automatic changelog update

* Change copper blood from ferrous to metallic (space-wizards#25217)

changed copper blood from ferrous to metallic

* Thindow glass dupe fix (space-wizards#25304)

smite glass dupe off the face of the planet

eww nasty dupe exploits blehh

* Automatic changelog update

* Kill Seperated Mindshield Icons (space-wizards#25303)

* Unghettoify mindshield icons

Adds support for layers in status icons, through the StatusIconLayer enum and the new "layer" datafield. Defaults to the Base layer where functionally remains unchanged.

* TG icon for shield

probably better than the shitty one I made in paint

* forgor meta.json

I forgor

* Emo review

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* MORE SUFFIXES (space-wizards#25314)

Co-authored-by: Jeff <velcroboy333@hotmail.com>

* Fix spawning glass shard for each glass sheet in stack (space-wizards#25308)

* fix: SpawnEntitiesBehavior now works with stacks

Fixed the issue of SpawnEntitiesBehavior not executing multiple times on
entities with stack conponent.

Fixes space-wizards#25287

* fix: reduced dictionary iterations

* Automatic changelog update

* Adds atmospherics access to the fire fighting door remote. Feels like… (space-wizards#25097)

Adds atmospherics access to the fire fighting door remote. Feels like an oversight for the atmos door remote to not have atmos access.

Co-authored-by: Plykiya <plykiya@protonmail.com>

* Automatic changelog update

* Re-organise main menu screen (space-wizards#25173)

- The dummy control of 2px size has annoyed me for almost 5 years.
- Why is it in the top-right.
- Why is the server address not labelled.

* Allow t-ray to penetrate carpets and puddles (space-wizards#25276)

* Allow t-ray to penetrate carpets and puddles

* handle edge cases

* Automatic changelog update

* Add sfx for writing on paper (space-wizards#25257)

* Initial commit

* Moved params to sound

* Removed type tag

* Removed null check

* Forced default

* Automatic changelog update

* New sprites for guidebooks (space-wizards#25232)

* added books to roles

* First pass

* removed yaml to split pull requests into resprite first, then giving the books to assistants

* new science

* Automatic changelog update

* LockVisualizer (space-wizards#25224)

* LockVisualizer

* Fix state

* Clean some code

* Make it component, fix tests fail

* Fix for StateUnlocked

Now it is possible to manually set the unlocked state and it will work!

* Optimize LockVisualizer, add check for unlocked state

* No todo I guess

* Solution precision fixes (space-wizards#25199)

* Add test for two chemistry issues

1. rounding issue with reaction processing when making chloral hydrate
2. reliable assert trip due to the ValidateSolution() heat capacity issue.

* Fix FixedPoint2 arithmetic

Fix internal floating point arithmetic in places where it could be avoided.

Fix incorrect rounding mode used in other places (it should always floor, like regular int arithmetic).

I had to add an explicit epsilon value for float -> FixedPoint2 because something like 1.05 is actually like 1.04999 and that'd cause it to be rounded down to 1.04.

This fixes reaction reagent processing in cases where the reagent inputs can't cleanly divide. Previously, when making 30u chloral hydrate by adding the chlorine in 10u increments you'd end up with 0.04 chlorine left over. This was caused by division in the reaction code rounding up in some cases. Changing division here to always round down fixes it.

* Attempt to fix heat capacity precision assert issues.

Fixes space-wizards#22126

First, we just increase the tolerance of the assert. It was way too low.

Second, actually put a cap on float drift from one-off _heatCapacity changes.

* Fix float -> FixedPoint2 epsilon for negative number, fix tests.

* Fix DamageableTest

* Oh yeah I need to call CleanReturnAsync

* Automatic changelog update

* WebP lobby images (space-wizards#25184)

* Allow webp in lobby background files

* Make lobby art webp images

Reduces folder from 10 MB to 2.5 MB without only slight quality loss.

* Update PutLobbyScreensHere.txt

* New lobby art : Blueprint (space-wizards#25179)

* add

* replace image with webp version

waiting on space-wizards#25184

* Automatic changelog update

* Diona Nymphs & Splitting (space-wizards#24630)

* Porting & implementation

* Fix two stupid errors

* Human not humans

* fix audio path

* Fix test fails & update cooldown

* Work on reviews & test fail

* Rework nymph organ system.

* Make the nymph organs nospawn.

* IsDeadIC

* Automatic changelog update

* reform cooldown 10 minutes (space-wizards#25328)

* Change plant clipping mechanics (space-wizards#25326)

Make seeds from clipped plants inherit the decreased health from parents.
Also require one growth stage before clipping.

* Automatic changelog update

* Fix nymphs being deleted immediatly after spawning (space-wizards#25344)

* nymphs now don't get deleted together with the body of the diona

* moved nymph system to server

* Automatic changelog update

* Fix: Grenades don't make trigger sound (space-wizards#25321)

* Fix: Grenades don't make trigger sound

* transform instead of trycomp transform

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>

* fixed the specific if statement called when plant age is under 0 (space-wizards#25346)

* Save round information into replay_final.yml (space-wizards#23013)

* Save round information into the replay

* Add round end text too

* This is way better

* Get actual job

* oop

* OK THERE

* Fake line endings to make life easier

* I was told this yaml is legal

* I just realised this will make my life easier

* REVIEWS BABY IM A PROGRAMMER MOMMY

* Live pjb reaction

* Live pjb reaction 2

* Reviews 2

* Dont need this

* Please no more have mercy on my soul

* Oh frick

* Adds a massban flag to the admin flags (space-wizards#25327)

Adds a massban flag to the admin flags used on ss14 to ban large amounts of players rom a .tsv file

Co-authored-by: Geekyhobo <66805063+Ahlytlex@users.noreply.github.com>

* Automatic changelog update

* Fix missing line in nuke exploding sprite (space-wizards#25351)

I could've sworn I corrected this before committing but guess not ???

* Added Evidence Markers for the Detective! (space-wizards#25255)

* added evidence markers

* box tweak

* fixed a spelling mistake

* new sprites, tweaked yml too

* Add "tailed" hair (space-wizards#25216)

* add

* yes

* Clean up scars.yml and add a new chest scar (space-wizards#25215)

add

* Automatic changelog update

* Add new "OptionsVisualizer" (space-wizards#25128)

This is a visualizer somewhat similar to the Generic. It allows configuring appearance info based on specific CVars the user has set. This allows YAML to easily configure alternatives for accessibility CVars like reduced motion.

* Suffix spelling mistake on seed vendor (space-wizards#25352)

spelling error

* Update engine to v210.1.1 (space-wizards#25354)

Important fixes from the UI PR

* Stop wagging tails on crit (space-wizards#25323)

* Add Flammable Touch Reaction for liquid tritium

* Stop tail wagging action on crit

* Revert "Add Flammable Touch Reaction for liquid tritium"

This reverts commit 41be57b.

* Automatic changelog update

* EVA suit helmets now have (un)equip sounds (space-wizards#25349)

add (un)equip sounds to EVA helms

* Automatic changelog update

* Newton Cradle Fix + Addition to Bureaucracy Crate (space-wizards#25357)

fixes

makes the newton cradle not able to decimate ears while also adding it to the bureaucracy crate and lowering its volume and range a little bit

* Automatic changelog update

* Shadow anomaly respects "reduced motion" (space-wizards#25355)

Enabling "reduced motion" now makes the smoke effects not animate. This helps some people with vision issues.

* Fixed directional window durability (space-wizards#25259)

shit

* Very little cleanup (space-wizards#25364)

* atualiza locale

* arruma uns locales novos

---------

Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
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joshepvodka added a commit to TucanoStation/tucano-station-14 that referenced this pull request Feb 19, 2024
* predict egg cracking + refactor (space-wizards#25028)

* move stuff to server and some refactoring

* update spikables to not use triggering

* add Delete bool just incase

* a new egg

* mom can we have webedit. no, we have webedit at home

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Paper is now bad food (space-wizards#25065)

* allow building atmos devices on lattice or thindow tiles (space-wizards#25057)

do

* Remove tail wag emote text (space-wizards#25054)

Removed emote text

* Automatic changelog update

* Small t-ray scanner resprite (space-wizards#25047)

add

* Automatic changelog update

* Fix brig timer labels to displaying correctly. (space-wizards#25033)

* Fix brig timer labels to displaying correctly.

The TextScreenSystem was expecting a string, but the value inputted for
the label was an array of strings.

* Address nitpick

This should do the exact same thing but it is semantically clearer I guess.

* fix follow comannd help locale (space-wizards#25032)

* Automatic changelog update

* Fixes indestructible mop buckets (space-wizards#25001)

* destructible mop buckets

* remove wwod

* spacing

---------

Co-authored-by: doom <ghostrecon5123@gmail.com>

* Automatic changelog update

* Straw hat. (space-wizards#24997)

* Straw hat.

A craftable, flammable straw hat.

Thats it.

* seems to made it go in flames!

* Automatic changelog update

* Alphabetically sorted guidebook entries  (space-wizards#24963)

* - Renamed GetSortedRootEntries to GetSortedEntries and added child sorting logic
- Removed unessesary Tree.SetAllExpanded(true) call in RepopulateTree

* Adding back deleted setallexpanded call to check if test passes

---------

Co-authored-by: Your Name <you@example.com>

* Automatic changelog update

* atlas update (space-wizards#25071)

* atlas update

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* box update (space-wizards#25074)

* fland update (space-wizards#25075)

* marathon update (space-wizards#25076)

* meta update (space-wizards#25077)

* Syndicate key grammar fix (space-wizards#25085)

* Syndicate encryption key grammar fix

An encryption key used by... wait... Who is owner of this chip? > An encryption key used by... wait... Who is the owner of this chip?

* Syndicate key grammar fix

An encryption key used by... wait... Who is owner of this chip? > An encryption key used by... wait... Who is the owner of this chip?

* Fix hybridization seedless probability (space-wizards#25084)

Fix comparison

Hybrids (different plants being crossed) are supposed to have a high
chance of becoming seedless to balance overpowered plants.

However, a logic error in the comparison gave seedless to plants when
they were from the same seed (not hybrids) rather than the other way
around.

Reported by:    @genderGeometries

* Added Tourniquets to stop bleeds (space-wizards#23198)

* Fixed Error with RobustToolbox Edits. Removed the addition of secbelt tag from assault belt.

* Resprite of the monstrosity

* Resprite of the tourniquet NO LONGER PHALLUS SHAPED

* too bright, now darker and edgier

* Tourniquet resprite

* metajson yay

* Update Skelly Vs The Rev lobby art (space-wizards#25088)

Someone said the original was a bit low res
and I agreed.

This is a 1440p (from an 8k base image) rendition
of the same scene, with a new dramatic forced
perspective look, and generally cleaner art throughout.

Also now there's two mothroaches.

* Automatic changelog update

* Minor airlock assembly clean up (space-wizards#25073)

1

* Update README.md (space-wizards#25067)

* Update README.md

* emo review

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* prevent opening debug menus without perms (space-wizards#25091)

prevent people without permissions from opening the tile, entityspawn, or decal menus

* Remove battery from crew observation kit, fix description (space-wizards#25000)

-Remove battery from crew observation kit, fix description

* Laughin' Peas (space-wizards#25089)

* laughter

* make clownmobs bleed laughter

* laughin syrup and laughter recipe

* add laughin peas

* Automatic changelog update

* QM drip DLC (space-wizards#24477)

* New Drip for the QM

QM beret and QM formal uniform

* Asd

Asd

* Adds the new clothing to the uniform printer

what it says on the tin

* I always forget to update the copyright RAAAAAH

yup

* EMT Belt Part 2 (space-wizards#24289)

* add

* fix

* aaaa

* Flipped caps real (space-wizards#24961)

* Flipped caps real

* oops

* whoops

* flip not fold

* fix formatting

* cargosoft formatting

* Automatic changelog update

* Nerf Beanbags (space-wizards#24653)

Lowers beanbag damage from 55 stam to 30 stam

* Automatic changelog update

* Fix screenspace popups (space-wizards#24987)

* Fix screenspace popups

Never got around to it earlier but need to draw it above UI controls.

* Minor null change

* Automatic changelog update

* Fix crew manifest department bugs (space-wizards#24975)

* Automatic changelog update

* Changed door remote to trigger based on vision occlusion(space-wizards#25093)

Changed door remote to trigger based on vision occlusion rather than opaque collision targeting check. Ian's butt will no longer absorb your 5G signals.

Co-authored-by: Plykiya <plykiya@protonmail.com>

* GPS In Paramed Locker (space-wizards#25096)

GPS in paramed locker

* Remove 'travis scott day' from the game (space-wizards#25106)

* remove travis scott from the game

* KILL TRAVIS EVEN MORE

* Automatic changelog update

* Remove erroneous changelog (space-wizards#25107)

* fixed fland cargo shuttle not having tiny fans (sorry) (space-wizards#25095)

* Glass box for antique laser pistol (space-wizards#25104)

* glassbox

* fix

* Gibbing refactor (Per-part gibbing and giblet throwing!) (space-wizards#24989)

* Moving Gibbing rework out from medrefactor into it's own PR

* Re-enabled warning for missing gibbable on TryGibEntity

* Implemented better logic for gibbing failover and better logging

* Allowing audio params and drop scattering customization per component. Created UnGibbable organ base types and made brains ungibbable.
Removed delete brain from gibBody function. Artifact crusher does not destroy brains anymore. It only destroyed brains before not other organs which was wierd.

* Update Content.Shared/Body/Systems/SharedBodySystem.Body.cs

Fixing space for multiplication

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Added event raised when attempting to gib contained entities to allow modification of allowed and excluded container ids

* removing audioParams var from component (sound specifier includes it)

* Fixing signature

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Automatic changelog update

* Gibbing contents hotfix (space-wizards#25114)

Fixing gibbing contents not respecting Include/Exclude container lists. This is currently unused

* Predict two-way levers (space-wizards#25043)

* Predict two-way levers

Annoys me the rare occasions I touch cargo. Doesn't predict the signal but at least the lever responds immediately.

* space

* a

* Replace Romerol with Ambuzol in chemist guidebook (space-wizards#25108)

replace romerol with ambuzol

* Fix borgs being able to emag themselves (space-wizards#24748)

* Fix self emagging borgs

* Add popup on self emag failure.

* Ectoplasm is grindable into Necrosol (space-wizards#25053)

add

* Automatic changelog update

* Automatic changelog update

* Roundstart Food Service research (space-wizards#25046)

add

* Automatic changelog update

* Add option for character name colors in chat & move coloration to clientside (space-wizards#24625)

* Adds option to disable character names in chat/speechbubbles

* Moved the coloring of names to clientside

* Move string functions to SharedChatSystem to avoid duplicate code in SpeechBubble.cs

* Changed to be put under Accessibility section

* Cache CVar

* Automatic changelog update

* Update Credits (space-wizards#25115)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Replace fixed drink glasses with metamorphic versions (space-wizards#25134)

* Replaced fixed drink glasses with metamorphic versions

* Fine, no milkshake then

* ambuzol beef (space-wizards#25119)

* Automatic changelog update

* Shuttle floor resprite (space-wizards#25127)

* resprites shuttle tiles

* resprites shuttle floor tiles & adds grey/black shuttle tiles

* attributions.yml update

* Adding a period to an object description (space-wizards#25138)

Added a period to an object description.

Adds a period to silk's description. This is my first and last pull request.

* Door Remote Changelog Entry (space-wizards#25144)

I'm so dumb.

Co-authored-by: Plykiya <plykiya@protonmail.com>

* Automatic changelog update

* Lowered Ion Storm Reoccurence Delay to 20 (space-wizards#25135)

* Lowered reoccurencedelay to 45

* Lowered Further down to 20

* Re-added shivs to crafting menus (space-wizards#25094)

Added a recipe for crafting menu

* Automatic changelog update

* Color Tipped Ammo (space-wizards#25103)

* Tipped .35 ammo

* used layers instead of new sprites

* remove the useless old sprites

* changed the green slightly

* Automatic changelog update

* Add overlay decals for mini tiles and bricks (space-wizards#24949)

Add minitile and brick decals overlay

* Update Core (space-wizards#24862)

* add

* Update Resources/Textures/Parallaxes/attributions.yml

* sprite change

* address review

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Buyable Jani Trolley (space-wizards#25139)

Trolley

* Added display for amount of hits left in stun batons/stun prods. (space-wizards#25141)

Added display for amount of hits left in stun batons/stunprods.

Co-authored-by: Plykiya <plykiya@protonmail.com>

* Automatic changelog update

* autolatheable air tanks (space-wizards#25130)

* gastankening

* fix price

* Automatic changelog update

* Fix pointing arrow trajectory (space-wizards#25061)

Initial commit

* make linking logic gates 1000% better (space-wizards#25041)

* make door status use SendSignal

* LastSignals and logic, add ClearSignal api too

* make everything outputting a logic signal default to false

* refactor ops

* :trollface:

* :trollface:

* protoid for LastSignals

* oop

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Buff emergency toolbox fill (space-wizards#24225)

Resolves issue space-wizards#23059, for which the submitter wrote:

Emergency toolboxes contain a crowbar, two flashlights (sometimes one), two breath masks, and two chocolate. With the addition of water bottles to survival boxes and emergency nitrogen tanks, I think emergency toolboxes should be updated to include said water bottles and emergency tanks. Would make these just a little bit more useful. It feels weird they don't have oxygen tanks when they have two breath masks, and since water bottles are now commonplace it would be a good idea to put them in a place where emergency food is stored as well.

* Void jetpack resprite (space-wizards#25150)

add

* Automatic changelog update

* Allow configuring gen_build_info.py through environment variables (space-wizards#25162)

This makes the life of forks slightly easier by letting you pass an
environment variable instead of having to maintain this file yourself.

* Significantly nerf Deathnettles (space-wizards#25068)

* Balancing my beloved

Significantly nerfs deathnettles so botanists can't just take down jug's like it's no issue, we have guns, we should be using them

* Additional Balancing Changes.

* Losing my mind

* Automatic changelog update

* Fix spelling errors in mechs.yml (space-wizards#25168)

* fix showhealthbars perms (space-wizards#25157)

* Allow inspecting ID's and Health of people behind glass (space-wizards#25163)

Hops will love me

* Automatic changelog update

* Fix decal error spam (space-wizards#25172)

* Restore MonoOverlay (space-wizards#25170)

space-wizards#24949 nuked it.

* Automatic changelog update

* Added "wink" and "tearfully smiles" emotes + more cry emote variations (space-wizards#25129)

Added wink and tearfully smiles emote + more cries  variations

* Automatic changelog update

* Update submodule to 210.0.0 (space-wizards#25175)

* Update submodule to 210.0.0

* 210.0.1 instead, the previous one was broken

* 210.0.3 instead, the previous one was ALSO broken

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>

* The medical beret is real (space-wizards#25176)

* 1

* 2

* button is real.

* Automatic changelog update

* Fixed Tipped ammo not being Spent (space-wizards#25167)

Fix Tipped Ammo not being Spent

* Automatic changelog update

* Hoods and some chaplain's hats now hides hair (space-wizards#25142)

* Hoods now hide hair

* additional

plague hat and witch hat now hide hair

* fixing some tags in hats

* hoods tag fix

* Glassbox shatter resprite (space-wizards#25136)

* Automatic changelog update

* Random spontaneous cleanup PR (space-wizards#25131)

* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>

* Decrease the chemical cost of regen mesh and sutures and move them to their own file (space-wizards#24948)

* WHYWEREMEDSINMEALRECIPES

* 20chem

* didiforgettosavethis

* Split slime marking leg gradient (space-wizards#24928)

* Split slime marking leg gradient

* up markings to 4

* Automatic changelog update

* Require plants to be harvestable before sampling (space-wizards#24851)

* Add verbs to Open/Close Openable containers, and add optional seals (space-wizards#24780)

* Implement closing; add open/close verbs

* Add breakable seals

* Allow custom verb names; make condiment bottles closeable

* Remove pointless VV annotations and false defaults

* Split Sealable off into a new component

* Should have a Closed event too

* Oh hey, there are icons I could use

* Ternary operator

* Add support for seal visualizers

* Moved Sealable to Shared, added networking

* Replaced bottle_close1.ogg

* Automatic changelog update

* Shadow anomaly returns (space-wizards#24629)

* content

* add cat

* ambient

* I FORGOT HEARTS!

* fix ambient

* some fixes

* canCollide: false

* connect to damageable

* pi

* remove fx

* some fixes

* *sad bruh*

* hazed

* Update base_shadow.yml

* Automatic changelog update

* Microwave UX enhancements  (space-wizards#24547)

* Facelift Microwave UI

Includes new background light in UI, Uses predictive input, UI now properly disables buttons when microwave is active

* Microwave now shows Elapsed time

* Fixed bad formatting

* Added new term for "BottomMargin"

* Change yellow color

* Update StyleNano.cs

just spacing fixed

* Cook time countdown now detached from server


Instead of the server constantly sending out messages for the cook countdown, it is now predicted client side using TimeSpan

* Update MicrowaveMenu.xaml

forgot to re-add item space

* Automatic changelog update

* Additional damage visualisers (space-wizards#24618)

* brute

* add

* Anomaly Synchronizer + Signallers tweaks (space-wizards#24461)

* content

* nerf

* fix rsi

* Automatic changelog update

* saltern update (space-wizards#25182)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Allow players to run saveconfig command. (space-wizards#25200)

Benign client-side command.

* Revert "Allow configuring gen_build_info.py through environment variables" (space-wizards#25201)

Revert "Allow configuring gen_build_info.py through environment variables (#2…"

This reverts commit 163e6d2.

* Fax machines can print from text file (space-wizards#23262)

* added

* checks tweaking

* fixed what sloth wanted

* fixed?

* dialog diposing fix

* checks tweaking

* more changes

* dispose streamreader

* Update Content.Client/Fax/UI/FaxBoundUi.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Fax/FaxSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* fix minor typo

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Automatic changelog update

* Vox names, species prototype cleanup, some cosmetic changes (space-wizards#24994)

* voxnames

* New generator parameters, names are more readable

* bunch of missing vox stuff

* more names

* sad

* Balanced ChemVend Stock (space-wizards#25207)

* Balanced ChemVend Stock

ChemVend needs more balanced stock for what actually gets used

* +1 Sugar

* Ranged Holosigns (space-wizards#25120)

* Changed holo signs to be ranged and used on click rather than Z.

* Updated comments

* Failed attempt at ignoring walls

* Getting rid of unused libraries

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>

* Automatic changelog update

* Minor test fixes (space-wizards#25174)

Stuff that probably shoulda been wrapped ig but our test runner stinky.

* Add pun to diagnostic hud description (space-wizards#25209)

Seaborgium is element number 106 and is presumably what lets these glasses "see" "borgs".

* Add events for TemperatureProtection and PressureProtection (space-wizards#25165)

* Update criminal-records.ftl (space-wizards#25229)

* Adds always powered variants of colored lights (space-wizards#25185)

Co-authored-by: Jeff <velcroboy333@hotmail.com>

* Fixes silver bars being whole stacks (space-wizards#25239)

Co-authored-by: Jeff <velcroboy333@hotmail.com>

* Makes clumsy not delete guns (space-wizards#25243)

clumsy no longer deletes guns

Co-authored-by: Jessica M <jessica@maybe.sh>

* Predict Injector (syringes), cleanup (space-wizards#25235)

At least the mode/transfer amount logic. Actual transfer logic needs Bloodstream which I didn't wanna move into shared.

* Updated disabler to have suitStorage tag under slots. (space-wizards#25238)

* Automatic changelog update

* Updates to Origin (space-wizards#24908)

Replaced medical's HM console with a CM console, added janitor equipment closet

* Fix spawn priority persistence on reconnect and restart (space-wizards#25246)

Because of course I would forget one line

* Add French accent beret (space-wizards#21430)

* Allow thermomachines to exchange with air instead of inlet (space-wizards#25247)

Add purely atmospheric heat exchange to the gas thermomachine component (in preparation for space heaters).

* Fix: Holosigns can be stored again (space-wizards#25249)

* Holosigns can be stored again

* TryComp to HasComp

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>

* Death acidifier fix (space-wizards#25251)

* Automatic changelog update

* Clarify stripping logs (space-wizards#25190)

* Indicate whether pickpocketing is stealthy in logs, change :user to :actor, and clean up messages.

* Remove ugly whitespace

* Do the thing I should have done but didn't because I didn't want to think

* Fix spacing

* Fix disposals bins not automatically flushing after an object is inserted (space-wizards#25233)

Fix disposals bins not automatically flushing after an object is inserted.

Because of Spaghetti Code:tm:, AfterInsert() in DisposalUnitSystem still handles insertion itself. Except in all cases except drag/drop insert, the object is already inserted so this check fails and the remaining logic doesn't happen anymore. Fixed now.

* Sec & greysec jumpskirt fix (space-wizards#25269)

* "resprites" sec & greysec jumpskirts

* adjustments

* Automatic changelog update

* Reduce eshield hp (space-wizards#25258)

reduce eshield hp

* Automatic changelog update

* Artifact hemoglobin trigger now accepts all sentient blood types (space-wizards#25240)

* Artifact blood trigger now accepts all sentient blood types

* Update artifact-hints.ftl

* Update engine to v210.1.0 (space-wizards#25288)

* Made ghost.role_time a server modifiable only cvar (space-wizards#25292)

Fix

* Nuke fancification (space-wizards#25297)

Actually use more icon states for deployed/armed/about to explode

Also unlit layer.

Also examine text

* Automatic changelog update

* Change copper blood from ferrous to metallic (space-wizards#25217)

changed copper blood from ferrous to metallic

* Thindow glass dupe fix (space-wizards#25304)

smite glass dupe off the face of the planet

eww nasty dupe exploits blehh

* Automatic changelog update

* Kill Seperated Mindshield Icons (space-wizards#25303)

* Unghettoify mindshield icons

Adds support for layers in status icons, through the StatusIconLayer enum and the new "layer" datafield. Defaults to the Base layer where functionally remains unchanged.

* TG icon for shield

probably better than the shitty one I made in paint

* forgor meta.json

I forgor

* Emo review

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* MORE SUFFIXES (space-wizards#25314)

Co-authored-by: Jeff <velcroboy333@hotmail.com>

* Fix spawning glass shard for each glass sheet in stack (space-wizards#25308)

* fix: SpawnEntitiesBehavior now works with stacks

Fixed the issue of SpawnEntitiesBehavior not executing multiple times on
entities with stack conponent.

Fixes space-wizards#25287

* fix: reduced dictionary iterations

* Automatic changelog update

* Adds atmospherics access to the fire fighting door remote. Feels like… (space-wizards#25097)

Adds atmospherics access to the fire fighting door remote. Feels like an oversight for the atmos door remote to not have atmos access.

Co-authored-by: Plykiya <plykiya@protonmail.com>

* Automatic changelog update

* Re-organise main menu screen (space-wizards#25173)

- The dummy control of 2px size has annoyed me for almost 5 years.
- Why is it in the top-right.
- Why is the server address not labelled.

* Allow t-ray to penetrate carpets and puddles (space-wizards#25276)

* Allow t-ray to penetrate carpets and puddles

* handle edge cases

* Automatic changelog update

* Add sfx for writing on paper (space-wizards#25257)

* Initial commit

* Moved params to sound

* Removed type tag

* Removed null check

* Forced default

* Automatic changelog update

* New sprites for guidebooks (space-wizards#25232)

* added books to roles

* First pass

* removed yaml to split pull requests into resprite first, then giving the books to assistants

* new science

* Automatic changelog update

* LockVisualizer (space-wizards#25224)

* LockVisualizer

* Fix state

* Clean some code

* Make it component, fix tests fail

* Fix for StateUnlocked

Now it is possible to manually set the unlocked state and it will work!

* Optimize LockVisualizer, add check for unlocked state

* No todo I guess

* Solution precision fixes (space-wizards#25199)

* Add test for two chemistry issues

1. rounding issue with reaction processing when making chloral hydrate
2. reliable assert trip due to the ValidateSolution() heat capacity issue.

* Fix FixedPoint2 arithmetic

Fix internal floating point arithmetic in places where it could be avoided.

Fix incorrect rounding mode used in other places (it should always floor, like regular int arithmetic).

I had to add an explicit epsilon value for float -> FixedPoint2 because something like 1.05 is actually like 1.04999 and that'd cause it to be rounded down to 1.04.

This fixes reaction reagent processing in cases where the reagent inputs can't cleanly divide. Previously, when making 30u chloral hydrate by adding the chlorine in 10u increments you'd end up with 0.04 chlorine left over. This was caused by division in the reaction code rounding up in some cases. Changing division here to always round down fixes it.

* Attempt to fix heat capacity precision assert issues.

Fixes space-wizards#22126

First, we just increase the tolerance of the assert. It was way too low.

Second, actually put a cap on float drift from one-off _heatCapacity changes.

* Fix float -> FixedPoint2 epsilon for negative number, fix tests.

* Fix DamageableTest

* Oh yeah I need to call CleanReturnAsync

* Automatic changelog update

* WebP lobby images (space-wizards#25184)

* Allow webp in lobby background files

* Make lobby art webp images

Reduces folder from 10 MB to 2.5 MB without only slight quality loss.

* Update PutLobbyScreensHere.txt

* New lobby art : Blueprint (space-wizards#25179)

* add

* replace image with webp version

waiting on space-wizards#25184

* Automatic changelog update

* Diona Nymphs & Splitting (space-wizards#24630)

* Porting & implementation

* Fix two stupid errors

* Human not humans

* fix audio path

* Fix test fails & update cooldown

* Work on reviews & test fail

* Rework nymph organ system.

* Make the nymph organs nospawn.

* IsDeadIC

* Automatic changelog update

* reform cooldown 10 minutes (space-wizards#25328)

* Change plant clipping mechanics (space-wizards#25326)

Make seeds from clipped plants inherit the decreased health from parents.
Also require one growth stage before clipping.

* Automatic changelog update

* Fix nymphs being deleted immediatly after spawning (space-wizards#25344)

* nymphs now don't get deleted together with the body of the diona

* moved nymph system to server

* Automatic changelog update

* Fix: Grenades don't make trigger sound (space-wizards#25321)

* Fix: Grenades don't make trigger sound

* transform instead of trycomp transform

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>

* fixed the specific if statement called when plant age is under 0 (space-wizards#25346)

* Save round information into replay_final.yml (space-wizards#23013)

* Save round information into the replay

* Add round end text too

* This is way better

* Get actual job

* oop

* OK THERE

* Fake line endings to make life easier

* I was told this yaml is legal

* I just realised this will make my life easier

* REVIEWS BABY IM A PROGRAMMER MOMMY

* Live pjb reaction

* Live pjb reaction 2

* Reviews 2

* Dont need this

* Please no more have mercy on my soul

* Oh frick

* Adds a massban flag to the admin flags (space-wizards#25327)

Adds a massban flag to the admin flags used on ss14 to ban large amounts of players rom a .tsv file

Co-authored-by: Geekyhobo <66805063+Ahlytlex@users.noreply.github.com>

* Automatic changelog update

* Fix missing line in nuke exploding sprite (space-wizards#25351)

I could've sworn I corrected this before committing but guess not ???

* Added Evidence Markers for the Detective! (space-wizards#25255)

* added evidence markers

* box tweak

* fixed a spelling mistake

* new sprites, tweaked yml too

* Add "tailed" hair (space-wizards#25216)

* add

* yes

* Clean up scars.yml and add a new chest scar (space-wizards#25215)

add

* Automatic changelog update

* Add new "OptionsVisualizer" (space-wizards#25128)

This is a visualizer somewhat similar to the Generic. It allows configuring appearance info based on specific CVars the user has set. This allows YAML to easily configure alternatives for accessibility CVars like reduced motion.

* Suffix spelling mistake on seed vendor (space-wizards#25352)

spelling error

* Update engine to v210.1.1 (space-wizards#25354)

Important fixes from the UI PR

* Stop wagging tails on crit (space-wizards#25323)

* Add Flammable Touch Reaction for liquid tritium

* Stop tail wagging action on crit

* Revert "Add Flammable Touch Reaction for liquid tritium"

This reverts commit 41be57b.

* Automatic changelog update

* EVA suit helmets now have (un)equip sounds (space-wizards#25349)

add (un)equip sounds to EVA helms

* Automatic changelog update

* Newton Cradle Fix + Addition to Bureaucracy Crate (space-wizards#25357)

fixes

makes the newton cradle not able to decimate ears while also adding it to the bureaucracy crate and lowering its volume and range a little bit

* Automatic changelog update

* Shadow anomaly respects "reduced motion" (space-wizards#25355)

Enabling "reduced motion" now makes the smoke effects not animate. This helps some people with vision issues.

* Fixed directional window durability (space-wizards#25259)

shit

* Very little cleanup (space-wizards#25364)

---------

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Changes: Sprites Should be reviewed or fixed by people who are knowledgeable with spriting or visual design. Status: Needs Review This PR requires new reviews before it can be merged.
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