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randomize iconSmoothing #28158
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randomize iconSmoothing #28158
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094356f
randomize iconSmoothing
TheShuEd 4977aa5
Revert "randomize iconSmoothing"
TheShuEd 9c41f8c
try 2
TheShuEd 9093f09
trying work with client-server communication
TheShuEd 680ae61
still dont work
TheShuEd 9b6c42a
Tayrtahn good suggestion
TheShuEd 281a745
remove outdated code
TheShuEd 1dca508
Fix!
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This should check if StateBase has already been set (so loading initialized maps preserves the existing state)
Ideally, this would be randomized at mapinit instead as well, but that seems to be a taller ask.
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StateBase always set. its have default "base" value
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also its client-side component and system, server dont save this data
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The randomization should probably be shared, then (Separate component?). Otherwise clients will get inconsistent visuals.
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The main reason why I don't want to add this to the shared is that storing random information from RandomSprite on the server loads all the objects on procedurally generated biomes, and clogs up memory.
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I don't think it's that big of an issue, especially when the alternative is inconsistent (per client) visuals.