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This would mean using the WebGL 3DContext APIs to render a bouncing ball, without any 3rd party libraries.
I'm not sure what this code would end up looking like. I'm most interested in adding the demo if the code has non-trivial differences to other existing approaches (like canvas, for instance).
Important: this doesn't mean adding a 3D version. Any example using WebGL would need to visually look the same as the existing demos, as described in the contribution guidelines.
The text was updated successfully, but these errors were encountered:
This would mean using the WebGL 3DContext APIs to render a bouncing ball, without any 3rd party libraries.
I'm not sure what this code would end up looking like. I'm most interested in adding the demo if the code has non-trivial differences to other existing approaches (like canvas, for instance).
Important: this doesn't mean adding a 3D version. Any example using WebGL would need to visually look the same as the existing demos, as described in the contribution guidelines.
The text was updated successfully, but these errors were encountered: