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* Adding Scene Graph Node class * Camera now extends Node and can be used inside a Scene Graph * WireframeObjects now extends Node and can be used inside a Scene Graph * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * ClippingPlane now extends Node and can be used inside a Scene Graph * Unused variable deleted. * Add function to transform the analytical plane equation to vectorial form. * Switch off GPU information prints. * Add a function to transform the vector plane representation into an analytical form. Apply global transformation to analytical plan equation. * add GetClipPlane() function * Add test for GetClipPlane, and implicitly, for fromAnalyticalToVectorial and fromVectorialToAnalytical * Switch off context change when DestroyVBO is called * Fix Sonar warnings. * Opengl Context switching off * Fix plane, local space transformation. * Refactoring TranslateClipPlane(). * Add debug loging for QOpenGLMouseTracker::clear(). * Fix inaccessible name variable. * Fix parameter missing. * Add TODO: Implement use case note with transform in global coordinates. * Fix typo * Changing the inheritance order s.t. the OpenGL context is destroyed after the GPU memory is deallocated. * switch assert condition * Fix OpenGL context distribution order. * Fix rotationMatrixToEulerAngles() euler angle computation. * Delete debug log print. * Change debug log print format. * Updating node removing method. * Add comment for incomplete feature. * Switch from .get() to -> while accesing shared ptr objects. * Discarded unwanted comment. --------- Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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