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Releases: spelunky-fyi/Playlunky

Nightly Build

27 Aug 16:01
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Nightly Build Pre-release
Pre-release
Fix playlunky build github actions (#53)

* update to conan 2

* use MSVC 14.39 in github actions

The old spelunky redist isn't compatible with the one that MSVC 14.40
wants to use. See `mutex` in
https://github.com/microsoft/STL/releases/tag/vs-2022-17.10

* update conan version in github workflow

* update OL submodule and fix errors with new fmt version

Release v0.16.1

26 Nov 08:43
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Changed

  • Fix some bugs by reverting to OL-main

Release v0.16.0

24 Nov 09:10
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Changed

  • Bumped the supported version of Spelunky

Release v0.15.0

12 Oct 15:16
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Changed

  • Bumped the supported version of Spelunky

Release v0.14.2

25 Sep 12:33
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Added

  • Force related files to always be loaded from the same mod when randomly selecting character, e.g. load char_black.png and char_black.name from the same mod
  • Support for Korean, Simplified Chinese, Traditional Chinese, Japanese, Russian and emoji fonts for the ImGui overlay
  • Add automatic shader hot-loading for all types of shader mods

Changed

  • In speedrun mode explicitly disables all unnecessary hooks to reduce the chance of bugs sneaking into speedrun mode

Fixed

  • Potential crashes on some CPUs when mods use .wav files
  • Several issues related to random character select and customizable character sheets
  • Issue that caused some turkey sprites from the turkey sprite sheet not to be used
  • Issue that would result in vanilla pet sprites not being loaded in speedrun mode
  • Issue that made Playlunky think a level mod was loaded the first time it is started after disabling said mod

Removed

  • Dropped support for jpg and jpg2000

Release v0.14.1

12 Jun 11:53
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Fixed

  • Added support for the allowed mods in speedrun mode

Release v0.14.0

15 May 19:11
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Changed

  • Huge bump of OL features

Added

  • Support for crossing pipes, including a pipe_intersection and pipe_crossing tilecode (disabled by default as it will cause crashes in MP)
  • Enabled OL's fix for out-of-bounds liquids

Fixed

  • An issue that would not allow scripts to define textures based on vanilla texture files
  • A rare crash caused from loading files off the main thread
  • Added missing string-tables

Release v0.13.1

29 Jan 16:59
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Fixed

  • Crash when running speedrun mode

Release v0.13.0

28 Jan 19:50
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Added

  • Bugfix for vines that have 0, 3 or 4 connecting vines (thanks Omelette)

Changed

  • Bumped the supported version of Spelunky

Release v0.12.1

25 Jan 08:44
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Changed

  • Did not bump the supported version of Spelunky, this still works only with 1.25.0b
  • Relaxed some speedrun mode rules to align with some stuff that has recently been allowed.
  • Move only known .lvl files to Data/Levels

Added

  • Added udjat_wall_heads as an entity sheet.
  • Option disable_steam_achievements to disable receiving any achievements.
  • Option use_playunky_save to create a separate save file from the vanilla game and use that instead. Potentially overridden by allow_save_game_mods or block_save_game.
  • Composable shader mods via #extends, check the Wiki for more details.
  • Sprite sheet customization via e.g. _col.png images.

Fixed

  • Crash on shutdown
  • Issue with sprite conversion when mods use unexpected casing in folder structure