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Player.h
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Player.h
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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef PLAYER_H
#define PLAYER_H
#include "PlayerBase.h"
#include "PlayerStatistics.h"
#include "Game/FPSUnitController.h"
#include "System/creg/creg_cond.h"
#include <string>
#include <set>
class CPlayer;
class CUnit;
/// @see CPlayer::ping
#define PATHING_FLAG 0xFFFFFFFF
class CPlayer : public PlayerBase
{
public:
CR_DECLARE(CPlayer);
CPlayer();
virtual ~CPlayer(){}
bool CanControlTeam(int teamID) const {
return (controlledTeams.find(teamID) != controlledTeams.end());
}
void SetControlledTeams();
/// SetControlledTeams() for all players
static void UpdateControlledTeams();
void StartSpectating();
void JoinTeam(int newTeam);
void GameFrame(int frameNum);
CPlayer& operator=(const PlayerBase& base) { PlayerBase::operator=(base); return *this; }
void StartControllingUnit();
void StopControllingUnit();
public:
bool active;
int playerNum;
/**
* Contains either the current ping of the player to the game host,
* or the value of the pathign flag.
* @see PATHING_FLAG
*/
int ping;
PlayerStatistics currentStats;
FPSUnitController fpsController;
private:
std::set<int> controlledTeams;
};
#endif /* PLAYER_H */