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FeatureDrawer.h
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FeatureDrawer.h
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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef FEATUREDRAWER_H_
#define FEATUREDRAWER_H_
#include <set>
#include <vector>
#include "System/creg/creg_cond.h"
#include "System/EventClient.h"
#include "Rendering/Models/WorldObjectModelRenderer.h"
class CFeature;
class IWorldObjectModelRenderer;
class CVertexArray;
class CFeatureDrawer: public CEventClient
{
CR_DECLARE_STRUCT(CFeatureDrawer);
CR_DECLARE_SUB(DrawQuad);
typedef std::map<CFeature*, float> FeatureSet;
typedef std::map<int, FeatureSet> FeatureRenderBin;
typedef std::map<int, FeatureSet>::iterator FeatureRenderBinIt;
public:
CFeatureDrawer();
~CFeatureDrawer();
void UpdateDrawQuad(CFeature* feature);
void Update();
void Draw();
void DrawShadowPass();
void DrawFadeFeatures(bool noAdvShading = false);
void SwapFeatures();
bool WantsEvent(const std::string& eventName) {
return (eventName == "RenderFeatureCreated" || eventName == "RenderFeatureDestroyed" || eventName == "RenderFeatureMoved");
}
bool GetFullRead() const { return true; }
int GetReadAllyTeam() const { return AllAccessTeam; }
virtual void RenderFeatureCreated(const CFeature* feature);
virtual void RenderFeatureDestroyed(const CFeature* feature);
virtual void RenderFeatureMoved(const CFeature* feature, const float3& oldpos, const float3& newpos);
#ifdef USE_GML
void DrawFeatureStats();
void DrawFeatureStatBars(const CFeature*);
std::vector<CFeature*> drawStat;
bool showRezBars;
void SetShowRezBars(bool b) { showRezBars = b; }
bool GetShowRezBars() const { return showRezBars; }
#endif
private:
static void UpdateDrawPos(CFeature* f);
void DrawOpaqueFeatures(int);
void DrawFarFeatures();
bool DrawFeatureNow(const CFeature*, float alpha = 0.99f);
void DrawFadeFeaturesHelper(int);
void DrawFadeFeaturesSet(FeatureSet&, int);
void GetVisibleFeatures(int, bool drawFar);
void PostLoad();
std::set<CFeature*> unsortedFeatures;
struct DrawQuad {
CR_DECLARE_STRUCT(DrawQuad);
std::set<CFeature*> features;
};
std::vector<DrawQuad> drawQuads;
int drawQuadsX;
int drawQuadsY;
float farDist;
float featureDrawDistance;
float featureFadeDistance;
std::vector<IWorldObjectModelRenderer*> opaqueModelRenderers;
std::vector<IWorldObjectModelRenderer*> cloakedModelRenderers;
friend class CFeatureQuadDrawer;
};
extern CFeatureDrawer* featureDrawer;
#endif /* FEATUREDRAWER_H_ */