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LuaFonts.h
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LuaFonts.h
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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef LUA_FONTS_H
#define LUA_FONTS_H
#include "Rendering/glFont.h"
struct lua_State;
class LuaFonts {
public:
LuaFonts();
~LuaFonts();
public:
static bool PushEntries(lua_State* L);
private: // helpers
static bool CreateMetatable(lua_State* L);
private: // metatable methods
static int meta_gc(lua_State* L);
static int meta_index(lua_State* L);
private: // call-outs
static int LoadFont(lua_State* L);
static int DeleteFont(lua_State* L);
private: // userdata call-outs
static int Print(lua_State* L);
static int Begin(lua_State* L);
static int End(lua_State* L);
static int WrapText(lua_State* L);
static int GetTextWidth(lua_State* L);
static int GetTextHeight(lua_State* L);
static int SetTextColor(lua_State* L);
static int SetOutlineColor(lua_State* L);
static int SetAutoOutlineColor(lua_State* L);
static int BindTexture(lua_State* L);
};
#endif /* LUA_FONTS_H */