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LobbyConnection.cpp
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LobbyConnection.cpp
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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "LobbyConnection.h"
#include <boost/bind.hpp>
#include "UpdaterWindow.h"
#include "System/Config/ConfigHandler.h"
#include "Game/GameVersion.h"
#include "aGui/Gui.h"
CONFIG(std::string, LobbyServer).defaultValue("lobby.springrts.com");
LobbyConnection::LobbyConnection() : upwin(NULL)
{
Connect(configHandler->GetString("LobbyServer"), 8200);
}
LobbyConnection::~LobbyConnection()
{
if (upwin)
{
agui::gui->RmElement(upwin);
}
}
void LobbyConnection::ConnectDialog(bool show)
{
if (show && !upwin)
{
upwin = new UpdaterWindow(this);
upwin->WantClose.connect(boost::bind(&LobbyConnection::ConnectDialog, this, false));
}
else if (!show)
{
agui::gui->RmElement(upwin);
upwin = NULL;
}
}
bool LobbyConnection::WantClose() const
{
return upwin == NULL;
}
void LobbyConnection::DoneConnecting(bool success, const std::string& err)
{
if (success)
{
upwin->ServerLabel("Connected to TASServer");
}
else
{
upwin->ServerLabel(err);
}
}
void LobbyConnection::ServerGreeting(const std::string& serverVer, const std::string& springVer, int udpport, int mode)
{
upwin->ServerLabel(std::string("Connected to TASServer v")+serverVer); // TODO change "TASServer" to something like "spring-lobby server"
if (springVer != SpringVersion::GetSync())
{
upwin->Label(std::string("Server has new version: ")+springVer + " (Yours: "+ SpringVersion::GetSync() + ")");
}
else
{
upwin->Label("Your version is up-to-date");
}
}
void LobbyConnection::Denied(const std::string& reason)
{
upwin->ServerLabel(reason);
}
void LobbyConnection::Aggreement(const std::string& text)
{
upwin->ShowAggreement(text);
}
void LobbyConnection::LoginEnd()
{
upwin->ServerLabel("Logged in successfully");
}
void LobbyConnection::RegisterDenied(const std::string& reason)
{
upwin->ServerLabel(reason);
}
void LobbyConnection::RegisterAccept()
{
upwin->ServerLabel("Account registered successfully");
}