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fix border detail
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rt committed Oct 22, 2017
1 parent 8d45b83 commit 33b75ee
Showing 1 changed file with 5 additions and 2 deletions.
7 changes: 5 additions & 2 deletions cont/base/springcontent/shaders/GLSL/SMFBorderFragProg4.glsl
Expand Up @@ -8,12 +8,15 @@ in vec4 v_color_rgba;
in vec2 v_diffuse_tc;
in vec2 v_detail_tc;

// SMF_INTENSITY_MULT
const vec4 diffuse_mult = vec4(210.0 / 255.0, 210.0 / 255.0, 210.0 / 255.0, 1.0);

layout(location = 0) out vec4 f_color_rgba;

void main() {
vec4 diffuse_color = texture(u_diffuse_tex, v_diffuse_tc) * (210.0 / 255.0);
vec4 diffuse_color = texture(u_diffuse_tex, v_diffuse_tc) * diffuse_mult;
vec4 detail_color = texture(u_detail_tex, v_detail_tc) * 2.0 - 1.0;

f_color_rgba = (diffuse_color + detail_color * 0.0) * (v_color_rgba * (1.0 / 255.0));
f_color_rgba = (diffuse_color + detail_color) * (v_color_rgba * (1.0 / 255.0));
}

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