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move Unit::localModel to SolidObject (features now have a non-animate…
…d LM) move SolidObject::LuaObjectMaterialData to LocalModel where it now belongs this enables LuaObjectRendering::SetPieceList for features; as a byproduct features (that have models) can use per-piece collision volumes and also gain a last-hit piece with associated benefits make DebugColVolDrawer draw piece volumes (if present) for features make CollisionHandler only know about SolidObject add Spring.{Get,Set}FeaturePieceCollisionVolumeData callouts add Spring.GetFeatureLastAttackedPiece callout reduce VectorInsertUnique's line-count
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:D
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Nice!
What prevents us at the moment from combining FeatureDrawer and UnitDrawer?
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Not much. Unifying them has been on my todo-list for a long time, there is just less immediate payoff to it.
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https://www.youtube.com/watch?v=51OB2YoC4sg