Stuff that AppleCore does on its own
Note: Many HUD-related features that were once in AppleCore were moved to AppleSkin starting at version 2.0.0.
- Syncs the difficulty setting to the client
- Adds a
/hunger [player] <value>server command that sets the hunger of either the command sender or the specified player to the specified value
- Fixes eating/drinking animation speed when the duration is changed in the Forge event