Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Hotfix/postinstall #90

Merged
merged 175 commits into from
Sep 10, 2019
Merged

Hotfix/postinstall #90

merged 175 commits into from
Sep 10, 2019

Commits on Apr 3, 2018

  1. Building, unit testing, some base files

    Changes:
    
    - Setup base project files under `./src`
    - Setup Rollup bundling to Javascript as ES and CommonJS file formats
    - Using unit testing from Typescript files instead of the Javascript files; maybe look at this later
    - gitignore and npmignore files setup
    
    Issues:
    
    - No unit tests yet
    - No engine running yet
    - Very touchy for the type of module loading I'm using; need to look into different module loading
    
    Comments:
    - Need to look into CommonJS vs ES vs AMD module loading
    - For my project, should I look into building this just as a web app, or look into building this to an Electron application as well?
    - I have a lot of devDependencies, is there a way to start cutting these down?
    srepollock committed Apr 3, 2018
    Configuration menu
    Copy the full SHA
    66efa86 View commit details
    Browse the repository at this point in the history

Commits on Apr 6, 2018

  1. Documentation building and compiling issues

    Changes:
    
    Added in documentation building with the 'npm run docs' command. Going to continue adding scripts to build the project, as I will eventually need to add in additional build steps for running the engine. Also updated the Rollup bundler to use Babel to compile from the projects target modules ESNext to CommonJS modules for consumption. This threw errors when running Mocha tests. I now have an environment variable being set by the 'unittest' script for the user.
    
    Issues:
    
    * None found at this time.
    
    Comments:
    
    None at this time.
    srepollock committed Apr 6, 2018
    Configuration menu
    Copy the full SHA
    50b229f View commit details
    Browse the repository at this point in the history

Commits on Apr 14, 2018

  1. Compiling, unit testing and Rollup fixes

    Changes:
    
    Updated Rollup to bundle files from ESNext to Javascript. Working on unit testing the engine to test running of the engine. Going to have to redesign and configure however. 
    
    Issues:
    
    * Still working on getting unit testing working
    * Redesign of the engine needs to occur
    
    Comments:
    
    The engine needs to be redesigned. I'm debating between a static calling of the class or a variable to hold onto the object to check. Either way, also need to get the engine and each component to work separately for testing as well.
    srepollock committed Apr 14, 2018
    Configuration menu
    Copy the full SHA
    cd608fd View commit details
    Browse the repository at this point in the history
  2. Added new engine files and unit testing

    Changes:
    
    Updated unit tests for the engine. Added DObject, GameObject, Component, and FlagComponent classes with test cases. Currently debugging and working on but would like to set a save point to continue working later. Working on GameObjects currently so that I test getting developer game files when deploying the engine to a new project. This will also be tested for when the developer compiles all the typescript files and deploys. This should be compiled through the engine when running.
    
    Issues:
    
    Unit test cases currently failing, working on solutions and implementations.
    
    Comments:
    
    Still working on the base engine to get it running and off the ground. Will As soon as some more base classes are in then I will work on bundling the package and running on Electron or Angular as a test.
    srepollock committed Apr 14, 2018
    Configuration menu
    Copy the full SHA
    0cd24ad View commit details
    Browse the repository at this point in the history

Commits on Apr 15, 2018

  1. GameWindow and Documents

    Changes:
    
    Added the GameWindow class. Should this have the direct link to the canvas or should the Render system 🤔? (I will ponder this). That said, this will be the container to the window (so maybe it should have all the udpate calls and such, but the renderer should touch it as well). Also added some documentation building to the `docs` folder now.
    
    Issues:
    
    The GameWindow class is going to take some working on to get right. Going to have to do some testing with how it will work with the render system.
    
    Comments:
    
    Add some prepublish scripts to build and deploy the documents. Maybe I can get a hook to a website for this? I don't know quite yet. Also going to have to get Travis-CI working sooner than later. Maybe those will be my tasks for tomorrow
    srepollock committed Apr 15, 2018
    Configuration menu
    Copy the full SHA
    7cc6c9a View commit details
    Browse the repository at this point in the history
  2. Initial Readme

    Changes:
    
    Added an initial version of the readme. I've looked at other project's readmes, and this is one of the best templates I've found. Going to bulid off of it for my project. More to come and be added, but would like an initial file.
    
    Issues:
    
    See previous commit 7cc6c9a.
    
    Comments:
    
    None
    srepollock committed Apr 15, 2018
    Configuration menu
    Copy the full SHA
    53cc1b0 View commit details
    Browse the repository at this point in the history
  3. Travis-CI script

    Changes:
    
    Added an initial Travis-CI script to run unit tests
    
    Issues:
    
    None
    
    Comments:
    
    None
    srepollock committed Apr 15, 2018
    Configuration menu
    Copy the full SHA
    b684f31 View commit details
    Browse the repository at this point in the history
  4. Specifying branches for Travis-CI and uploading documentation

    Changes:
    
    Fixed Travis file to run master and develop branches only. Also added documentation pushing and building to Github Pages from the docs folder.
    
    Issues:
    
    None
    
    Comments:
    
    None
    srepollock committed Apr 15, 2018
    Configuration menu
    Copy the full SHA
    5a0d100 View commit details
    Browse the repository at this point in the history
  5. Configuration menu
    Copy the full SHA
    3db736f View commit details
    Browse the repository at this point in the history
  6. Configuration menu
    Copy the full SHA
    d92dda6 View commit details
    Browse the repository at this point in the history
  7. Merge branch 'develop'

    srepollock committed Apr 15, 2018
    Configuration menu
    Copy the full SHA
    6fd62c3 View commit details
    Browse the repository at this point in the history
  8. Updated travis.yml

    srepollock committed Apr 15, 2018
    Configuration menu
    Copy the full SHA
    2a70db4 View commit details
    Browse the repository at this point in the history
  9. Added Travis-CI button

    None
    srepollock committed Apr 15, 2018
    Configuration menu
    Copy the full SHA
    eb38471 View commit details
    Browse the repository at this point in the history

Commits on Apr 16, 2018

  1. 😕 Had to update mocha

    srepollock committed Apr 16, 2018
    Configuration menu
    Copy the full SHA
    b0d1f2d View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    da948f9 View commit details
    Browse the repository at this point in the history
  3. Configuration menu
    Copy the full SHA
    fc3610d View commit details
    Browse the repository at this point in the history

Commits on Apr 17, 2018

  1. Updated package.json and tslint

    
    Changes:
    
    [This should be an overall summary of changes to the project at least done in point-form. More detailed prose format is of course allowed. The point of the description is to provide detail of changes and why.]
    
    Issues:
    
    [Please provide a point-form description of issues. Then please submit a formal issue on the GitHub project. Issue guidelines are doucmented in the project Wiki.]
    
    Comments:
    
    [Other general comments you wish to add]
    srepollock committed Apr 17, 2018
    Configuration menu
    Copy the full SHA
    22593ee View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    b9efc51 View commit details
    Browse the repository at this point in the history
  3. Configuration menu
    Copy the full SHA
    68ad73f View commit details
    Browse the repository at this point in the history
  4. Configuration menu
    Copy the full SHA
    e1c4394 View commit details
    Browse the repository at this point in the history

Commits on Apr 22, 2018

  1. I finally get it 🔥

    Changes:
    
    The developer will need to use my engine within their project - being browser, Electron or Angular based (working on just browser/electron first). 
    
    Issues:
    
    - When trying to test Electron.BrowserWindow within Mocha test, running into an error where the BrowserWindow constructor is undefined. For now I have the test not running at all.
    
    Comments:
    
    Developers first setup their own project THEN use my application within it (install or download it). Going to have to do some major revisions, but I think the best thing to do is make a diagram explaining this in a system architecture diagram. Going to have to do some thinking over the next week on how to do this, but also just need to sit down and work when I get back on it.
    srepollock committed Apr 22, 2018
    Configuration menu
    Copy the full SHA
    55322ba View commit details
    Browse the repository at this point in the history
  2. Contributing file added

    Changes:
    
    Added the CONTRIBUTING.md file to the project tree in ready to submit the first projects pull request.
    
    Issues:
    
    none
    
    Comments:
    
    none
    srepollock committed Apr 22, 2018
    Configuration menu
    Copy the full SHA
    dc58349 View commit details
    Browse the repository at this point in the history
  3. Configuration menu
    Copy the full SHA
    2c3e6a9 View commit details
    Browse the repository at this point in the history
  4. Configuration menu
    Copy the full SHA
    0a34f44 View commit details
    Browse the repository at this point in the history
  5. Configuration menu
    Copy the full SHA
    ef00d79 View commit details
    Browse the repository at this point in the history
  6. Building files ready (#6)

    * Building, unit testing, some base files
    
    Changes:
    
    - Setup base project files under `./src`
    - Setup Rollup bundling to Javascript as ES and CommonJS file formats
    - Using unit testing from Typescript files instead of the Javascript files; maybe look at this later
    - gitignore and npmignore files setup
    
    Issues:
    
    - No unit tests yet
    - No engine running yet
    - Very touchy for the type of module loading I'm using; need to look into different module loading
    
    Comments:
    - Need to look into CommonJS vs ES vs AMD module loading
    - For my project, should I look into building this just as a web app, or look into building this to an Electron application as well?
    - I have a lot of devDependencies, is there a way to start cutting these down?
    
    * Documentation building and compiling issues
    
    Changes:
    
    Added in documentation building with the 'npm run docs' command. Going to continue adding scripts to build the project, as I will eventually need to add in additional build steps for running the engine. Also updated the Rollup bundler to use Babel to compile from the projects target modules ESNext to CommonJS modules for consumption. This threw errors when running Mocha tests. I now have an environment variable being set by the 'unittest' script for the user.
    
    Issues:
    
    * None found at this time.
    
    Comments:
    
    None at this time.
    
    * Compiling, unit testing and Rollup fixes
    
    Changes:
    
    Updated Rollup to bundle files from ESNext to Javascript. Working on unit testing the engine to test running of the engine. Going to have to redesign and configure however. 
    
    Issues:
    
    * Still working on getting unit testing working
    * Redesign of the engine needs to occur
    
    Comments:
    
    The engine needs to be redesigned. I'm debating between a static calling of the class or a variable to hold onto the object to check. Either way, also need to get the engine and each component to work separately for testing as well.
    
    * Added new engine files and unit testing
    
    Changes:
    
    Updated unit tests for the engine. Added DObject, GameObject, Component, and FlagComponent classes with test cases. Currently debugging and working on but would like to set a save point to continue working later. Working on GameObjects currently so that I test getting developer game files when deploying the engine to a new project. This will also be tested for when the developer compiles all the typescript files and deploys. This should be compiled through the engine when running.
    
    Issues:
    
    Unit test cases currently failing, working on solutions and implementations.
    
    Comments:
    
    Still working on the base engine to get it running and off the ground. Will As soon as some more base classes are in then I will work on bundling the package and running on Electron or Angular as a test.
    
    * GameWindow and Documents
    
    Changes:
    
    Added the GameWindow class. Should this have the direct link to the canvas or should the Render system 🤔? (I will ponder this). That said, this will be the container to the window (so maybe it should have all the udpate calls and such, but the renderer should touch it as well). Also added some documentation building to the `docs` folder now.
    
    Issues:
    
    The GameWindow class is going to take some working on to get right. Going to have to do some testing with how it will work with the render system.
    
    Comments:
    
    Add some prepublish scripts to build and deploy the documents. Maybe I can get a hook to a website for this? I don't know quite yet. Also going to have to get Travis-CI working sooner than later. Maybe those will be my tasks for tomorrow
    
    * Initial Readme
    
    Changes:
    
    Added an initial version of the readme. I've looked at other project's readmes, and this is one of the best templates I've found. Going to bulid off of it for my project. More to come and be added, but would like an initial file.
    
    Issues:
    
    See previous commit 7cc6c9a.
    
    Comments:
    
    None
    
    * Travis-CI script
    
    Changes:
    
    Added an initial Travis-CI script to run unit tests
    
    Issues:
    
    None
    
    Comments:
    
    None
    
    * Specifying branches for Travis-CI and uploading documentation
    
    Changes:
    
    Fixed Travis file to run master and develop branches only. Also added documentation pushing and building to Github Pages from the docs folder.
    
    Issues:
    
    None
    
    Comments:
    
    None
    
    * Set theme jekyll-theme-merlot
    
    * Updated travis.yml
    
    * Added Travis-CI button
    
    None
    
    * 😕 Had to update mocha
    
    * Updated package.json and tslint
    
    
    
    Changes:
    
    [This should be an overall summary of changes to the project at least done in point-form. More detailed prose format is of course allowed. The point of the description is to provide detail of changes and why.]
    
    Issues:
    
    [Please provide a point-form description of issues. Then please submit a formal issue on the GitHub project. Issue guidelines are doucmented in the project Wiki.]
    
    Comments:
    
    [Other general comments you wish to add]
    
    * I finally get it 🔥
    
    Changes:
    
    The developer will need to use my engine within their project - being browser, Electron or Angular based (working on just browser/electron first). 
    
    Issues:
    
    - When trying to test Electron.BrowserWindow within Mocha test, running into an error where the BrowserWindow constructor is undefined. For now I have the test not running at all.
    
    Comments:
    
    Developers first setup their own project THEN use my application within it (install or download it). Going to have to do some major revisions, but I think the best thing to do is make a diagram explaining this in a system architecture diagram. Going to have to do some thinking over the next week on how to do this, but also just need to sit down and work when I get back on it.
    
    * Contributing file added
    
    Changes:
    
    Added the CONTRIBUTING.md file to the project tree in ready to submit the first projects pull request.
    
    Issues:
    
    none
    
    Comments:
    
    none
    srepollock committed Apr 22, 2018
    Configuration menu
    Copy the full SHA
    30db7c1 View commit details
    Browse the repository at this point in the history
  7. Delete LICENSE

    srepollock committed Apr 22, 2018
    Configuration menu
    Copy the full SHA
    13ce13c View commit details
    Browse the repository at this point in the history
  8. Create LICENSE

    srepollock committed Apr 22, 2018
    Configuration menu
    Copy the full SHA
    772389b View commit details
    Browse the repository at this point in the history
  9. Configuration menu
    Copy the full SHA
    3cf3efa View commit details
    Browse the repository at this point in the history
  10. Update README.md

    srepollock committed Apr 22, 2018
    Configuration menu
    Copy the full SHA
    7ae6944 View commit details
    Browse the repository at this point in the history
  11. Update README.md

    srepollock committed Apr 22, 2018
    Configuration menu
    Copy the full SHA
    98b070a View commit details
    Browse the repository at this point in the history
  12. Update README.md

    srepollock committed Apr 22, 2018
    Configuration menu
    Copy the full SHA
    31cff87 View commit details
    Browse the repository at this point in the history
  13. More templates and to-fill stuff

    Conventions
    srepollock committed Apr 22, 2018
    Configuration menu
    Copy the full SHA
    4b2fa69 View commit details
    Browse the repository at this point in the history
  14. Configuration menu
    Copy the full SHA
    9b3916b View commit details
    Browse the repository at this point in the history

Commits on Apr 29, 2018

  1. Electron Apps Working (#8)

    Changes:
    
    Tested and used the engine in an electron application. There was a major issue with the babel configuration and not properly transpiling the code to commonjs. The app now runs while creating a new Entity child called Player in the electron application and prints the ID to the console (this was in a test project and is not setup or shown here). This is good as it means the engine can be installed and used as is which is great. Now I need to work on the engine to see if it can get which platform it's being used on.
    
    Issues:
    
    * Working on electron but not Angular2 or direct HTML5 canvas
    
    Comments:
    
    None.
    srepollock committed Apr 29, 2018
    Configuration menu
    Copy the full SHA
    90acb6f View commit details
    Browse the repository at this point in the history
  2. Fixing the documents (#12)

    * Fixed document building
    
    Changes:
    
    Fixed the documentation building and displaying. Will be merging this into master as well.
    
    Issues:
    
    Fixing issue #7 & addressing issue #10
    
    Comments:
    
    None.
    srepollock committed Apr 29, 2018
    Configuration menu
    Copy the full SHA
    4ebe42b View commit details
    Browse the repository at this point in the history
  3. Updated npm version

    Changes:
    
    [This should be an overall summary of changes to the project at least done in point-form. More detailed prose format is of course allowed. The point of the description is to provide detail of changes and why.]
    
    Issues:
    
    [Please provide a point-form description of issues. Then please submit a formal issue on the GitHub project. Issue guidelines are doucmented in the project Wiki.]
    
    Comments:
    
    [Other general comments you wish to add]
    srepollock committed Apr 29, 2018
    Configuration menu
    Copy the full SHA
    e0956a6 View commit details
    Browse the repository at this point in the history

Commits on Apr 30, 2018

  1. Merge master into develop

    Changes:
    
    [This should be an overall summary of changes to the project at least done in point-form. More detailed prose format is of course allowed. The point of the description is to provide detail of changes and why.]
    
    Issues:
    
    [Please provide a point-form description of issues. Then please submit a formal issue on the GitHub project. Issue guidelines are doucmented in the project Wiki.]
    
    Comments:
    
    [Other general comments you wish to add]
    srepollock committed Apr 30, 2018
    Configuration menu
    Copy the full SHA
    faeeeb5 View commit details
    Browse the repository at this point in the history
  2. 🍺 Updated readme and package.json. Having some issues with merging an…

    …d pull requests. Fixed up now
    srepollock committed Apr 30, 2018
    Configuration menu
    Copy the full SHA
    5f491c4 View commit details
    Browse the repository at this point in the history

Commits on May 23, 2018

  1. Github, core and tests

    Changes:
    
    Added a .github/ folder for all templates as I did not know that Github had this feature originally. Fixed up some tests, and added a new component. There needs to be some work done, but I have some ideas on how to approach next.
    
    Issues:
    
    None at this time.
    
    Comments:
    
    I will be travelling the next 3 weeks and will not be updating my code. Currently my proposal needs to be submitted again and that will happen after I am back from my trip. This commit is to make sure that all my work the past 2 weeks (not that I touched it much after the first day) is saved.
    srepollock committed May 23, 2018
    Configuration menu
    Copy the full SHA
    f1834a9 View commit details
    Browse the repository at this point in the history

Commits on Jun 30, 2018

  1. Engine Running

    Changes:
    
    The Engine is now running. I have put in prompts to ensure that it can run in CLI. It runs out of sync as there is only the one system at the moment, but works.
    
    Issues:
    
    None.
    
    Comments:
    
    None.
    srepollock committed Jun 30, 2018
    Configuration menu
    Copy the full SHA
    df6d969 View commit details
    Browse the repository at this point in the history
  2. Updated TSLint to run with TravisCI

    Changes:
    
    Travis CI now checks for TSLint to come back with no errors.
    
    Issues:
    
    Addresses issue #9 in the project.
    
    Comments:
    
    None.
    srepollock committed Jun 30, 2018
    Configuration menu
    Copy the full SHA
    701622e View commit details
    Browse the repository at this point in the history
  3. Merge pull request #14 from srepollock/feature/base_engine

    Engine running, tests and GitHub additions
    srepollock committed Jun 30, 2018
    Configuration menu
    Copy the full SHA
    12a7ff6 View commit details
    Browse the repository at this point in the history
  4. Fixed merge conflicts

    srepollock committed Jun 30, 2018
    Configuration menu
    Copy the full SHA
    8108e8f View commit details
    Browse the repository at this point in the history
  5. Merge branch 'develop'

    srepollock committed Jun 30, 2018
    Configuration menu
    Copy the full SHA
    732d360 View commit details
    Browse the repository at this point in the history

Commits on Jul 3, 2018

  1. ☺️ Finally got a message system that works. I have installed a local …

    …npm file called tsuml that works by creating a UML of my project from a command line. Run tsuml --glob ./src/**/*.ts to create it
    srepollock committed Jul 3, 2018
    Configuration menu
    Copy the full SHA
    d7268e2 View commit details
    Browse the repository at this point in the history
  2. 🍺 Message system working. Need to run more tests before fully complet…

    …e. Need to look at reconfiguring the engine to make sure the system is using the message system and run more tests.
    srepollock committed Jul 3, 2018
    Configuration menu
    Copy the full SHA
    0973191 View commit details
    Browse the repository at this point in the history

Commits on Jul 5, 2018

  1. Configuration menu
    Copy the full SHA
    0ce3d28 View commit details
    Browse the repository at this point in the history

Commits on Jul 8, 2018

  1. Configuration menu
    Copy the full SHA
    7b3f09a View commit details
    Browse the repository at this point in the history

Commits on Jul 10, 2018

  1. Many fixes to the system and tests.

    * Changed the DOjbect structrue and updated tests to reflect changes
    * Updated the Entity structure and changed the test file to reflect the changes.
    * Removed gamewindow test (not at that stage of the project)
    * Removed message test; merged into messsagessytem test
    * Removed system interface
    * Updated issue template (addressing issue #22)
    
    Current issues
    * #21
    * #17
    
    Still working on this commit. Will upload when complete.
    srepollock committed Jul 10, 2018
    Configuration menu
    Copy the full SHA
    5e65d8a View commit details
    Browse the repository at this point in the history
  2. 💀 Fixed some tests

    srepollock committed Jul 10, 2018
    Configuration menu
    Copy the full SHA
    eca04a3 View commit details
    Browse the repository at this point in the history
  3. Configuration menu
    Copy the full SHA
    0fcb116 View commit details
    Browse the repository at this point in the history
  4. 💀

    srepollock committed Jul 10, 2018
    Configuration menu
    Copy the full SHA
    7e7dd68 View commit details
    Browse the repository at this point in the history
  5. 😕 Don't know where I want to setup my client for the engine. This wil…

    …l need to be pondered. I also am having an issue on how to setup the game loop. Should it be a web worker, or run on the main UI thread as it should be dependent on it for timing. Will be thinking this over for a bit. Tests currently fail. Consider looking at the game loop. Should I be utilizing my message system more?
    srepollock committed Jul 10, 2018
    Configuration menu
    Copy the full SHA
    740598a View commit details
    Browse the repository at this point in the history

Commits on Jul 11, 2018

  1. Configuration menu
    Copy the full SHA
    6ded853 View commit details
    Browse the repository at this point in the history

Commits on Jul 12, 2018

  1. 🍺 Working on a lot of changes. The engine will have to be redesigned …

    …for connecting with the GameWindow, scenes and Electron, Browser
    srepollock committed Jul 12, 2018
    Configuration menu
    Copy the full SHA
    197a6ca View commit details
    Browse the repository at this point in the history

Commits on Jul 25, 2018

  1. Configuration menu
    Copy the full SHA
    c6fa0fb View commit details
    Browse the repository at this point in the history

Commits on Jul 29, 2018

  1. Configuration menu
    Copy the full SHA
    c728e7f View commit details
    Browse the repository at this point in the history

Commits on Aug 8, 2018

  1. Configuration menu
    Copy the full SHA
    5a5645e View commit details
    Browse the repository at this point in the history

Commits on Aug 13, 2018

  1. Configuration menu
    Copy the full SHA
    acdc903 View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    d7bfb3d View commit details
    Browse the repository at this point in the history
  3. Configuration menu
    Copy the full SHA
    a4880c5 View commit details
    Browse the repository at this point in the history
  4. Configuration menu
    Copy the full SHA
    0134f10 View commit details
    Browse the repository at this point in the history
  5. Configuration menu
    Copy the full SHA
    7bbb5db View commit details
    Browse the repository at this point in the history
  6. Configuration menu
    Copy the full SHA
    7a3b409 View commit details
    Browse the repository at this point in the history

Commits on Aug 14, 2018

  1. Configuration menu
    Copy the full SHA
    87d0af0 View commit details
    Browse the repository at this point in the history
  2. 🐼

    srepollock committed Aug 14, 2018
    Configuration menu
    Copy the full SHA
    28ad40b View commit details
    Browse the repository at this point in the history
  3. Configuration menu
    Copy the full SHA
    38367cb View commit details
    Browse the repository at this point in the history

Commits on Aug 17, 2018

  1. Puppeteer working, Divine global and Document aren't

    Changes:
    
    Puppeteer has been added to the Unit Tests to check UI and in browser variables of the engine. So far Divine is "undefined" but that is what I'm working to fix. New tests can be run with `npm test` and `npm run-script unit-test` as Istanbul now gives a coverage mapping as well.
    Mostly build tools were added in this commit. There is lot's of debugging to come.
    
    Issues:
    
    * "Divine" must be a global variable in the browser scope
    * GameWindow is still not being populated as "document" is undefined.
    
    Comments:
    
    [Other general comments you wish to add]
    srepollock committed Aug 17, 2018
    Configuration menu
    Copy the full SHA
    16a6d50 View commit details
    Browse the repository at this point in the history

Commits on Aug 29, 2018

  1. Puppeteer, Rollup and Modules

    Changes:
    
    Puppetter has been added to the project for Chrome testing. This will allow me to check and see if the "users'" application is running in the browser. However, as much as I would like to continue this right now, I am not having the best time with it. Therefore, I am moving on to another part of the project, the renderer. 
    Rollup was previously spitting out the wrong formatted files, that has been fixed to UMD and ES modules (named accordingly).
    
    Issues:
    
    * Puppetter not working. After this commit, the tests will be turned off until I return to them.
    
    Comments:
    
    This has been a long time working at this, and needs to be put aside until I can find some help in the matter. This will be saved on a separate branch labelled "feature/puppeteer"
    srepollock committed Aug 29, 2018
    Configuration menu
    Copy the full SHA
    faca300 View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    dea95eb View commit details
    Browse the repository at this point in the history

Commits on Aug 30, 2018

  1. Game loop complete for console and browser

    Changes:
    
    Note: browser should work for electron as well.
    The engine now runs in browser! This will now allow me to see real time loading and rendering. This is a great step but should have been done weeks ago. Will continue working on this later. Next step is rendering.
    
    Issues:
    
    n/a
    
    Comments:
    
    The greatest power is often simple patience. Joseph E Cossman
    srepollock committed Aug 30, 2018
    Configuration menu
    Copy the full SHA
    9879fee View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    2b10a9d View commit details
    Browse the repository at this point in the history
  3. chore:

    srepollock committed Aug 30, 2018
    Configuration menu
    Copy the full SHA
    ce7e33f View commit details
    Browse the repository at this point in the history
  4. ci: Commitizen and Semver

    srepollock committed Aug 30, 2018
    Configuration menu
    Copy the full SHA
    0e1c3ac View commit details
    Browse the repository at this point in the history

Commits on Oct 25, 2018

  1. Configuration menu
    Copy the full SHA
    24a92f7 View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    08cc73a View commit details
    Browse the repository at this point in the history

Commits on Oct 26, 2018

  1. Configuration menu
    Copy the full SHA
    9dc462e View commit details
    Browse the repository at this point in the history
  2. Major message system rework. (#42) Merging from message_system

    This is a big merge of the message_system. From here I believe things should get easier, but time will tell...
    ---
    * 🍺 Removed commitizen. Version control comes built into npm
    
    * 👍 Finishing scripts and will work on the feature scene now. Going to stick to standards from here on out
    
    * 0.1.0
    
    * 0.2.0
    
    * Major working feature (keep to 50 characters)
    
    Changes:
    
    * Added file: RELEASE_TEMPLATE.md
    * Updated the coverage for nyc (Istanbul)
    * Minor changes to NPM commands
    
    Issues:
    
    n/a
    
    Comments:
    
    Minor changes
    
    * Base Engine startup
    
    Changes:
    
    [This should be an overall summary of changes to the project at least done in point-form. More detailed prose format is of course allowed. The point of the description is to provide detail of changes and why.]
    
    Issues:
    
    [Please provide a point-form description of issues. Then please submit a formal issue on the GitHub project. Issue guidelines are doucmented in the project Wiki.]
    
    Comments:
    
    Began writing subsystem class test files. Work on this later.
    
    * aMajor working feature (keep to 50 characters)
    
    Changes:
    
    [This should be an overall summary of changes to the project at least done in point-form. More detailed prose format is of course allowed. The point of the description is to provide detail of changes and why.]
    
    Issues:
    
    [Please provide a point-form description of issues. Then please submit a formal issue on the GitHub project. Issue guidelines are doucmented in the project Wiki.]
    
    Comments:
    
    [Other general comments you wish to add]
    
    * DObject extending MessageReceiver
    
    Changes:
    
    [This should be an overall summary of changes to the project at least done in point-form. More detailed prose format is of course allowed. The point of the description is to provide detail of changes and why.]
    
    Issues:
    
    [Please provide a point-form description of issues. Then please submit a formal issue on the GitHub project. Issue guidelines are doucmented in the project Wiki.]
    
    Comments:
    
    Tests failing at the moment
    
    * DObjects extending MessageReciever interface
    
    Changes:
    
    DObject extending from MessageReciever
    GameWindow circular dependency fixed
    Continuing base engine creation.
    
    Issues:
    
    [Please provide a point-form description of issues. Then please submit a formal issue on the GitHub project. Issue guidelines are doucmented in the project Wiki.]
    
    Comments:
    
    [Other general comments you wish to add]
    
    * SceneManager, Scene and Engine
    
    Changes:
    
    Engine now has a SceneManager and loads in the Scene for the Engine. The Engine loads the basic scene for now, but it is HARDSET in Engine.ts (in the start method). SceneManager runs in tests, and also tests the Engine's startup of the scene. Scene tests still need to be written.
    Helper functions have been written to read/write JSON data in files. This needs to be tested to see if the engine is pulling the files locally. This also needs to be tested to be running in a developers environment (Electron, HTML, etc). Helper functions to write the Scenes to JSON files should be tested. The idea is that the the scene will be written and read on start/stop of the Engines running to aid with compilation. Helper functions currently have no tests. These need to be added in when possible.
    Scene file basic JSON file needs to be written. How are scenes going to be read/written?
    
    Issues:
    
    * Tests currently fail
        * File reading/writing has been hanging tests
    
    Comments:
    
    * Add todo items in files to the GitHub Project
    * Add issues that are currently in the system to the Issues section
    * TravisCI .yml file has been updated
    
    * 💤 Fixing vulnerabilities
    
    * 💤 Going to bed. I can't work on this tonight. Mabye I'll have some cake 🍰 too
    
    * Typescript Watch Working
    
    Changes:
    
    This will rebuild the library as a Rollup file each save. This will keep tests constant and concurrent. This will make testing in multiple environments much, much easier. Also a major feature of the engine implemented. This has been a long time coming and just has been slacked on.
    Updated includes. Removed all default exports. Default exports are not
    correct to use; see issue #28
    [comment](#28 (comment))
    
    Issues:
    
    Test still aren't running...
    Issue #16
    Issue #28
    Issue #11
    
    Comments:
    
    Major feature complete.
    
    * Pinpointing fs issue in Rollup and plugins
    
    Changes:
    
    * Helper function error logging
    * Error log codes
    * Rollup config order
    
    Issues:
    
    Creating issue #37 at this moment. Commiting now for reference.
    
    * 🍺 Saving for a reference point. Going to try and implement a Rollup config change
    
    * Using prototypes for DObject messaging functions.
    
    Changes:
    
    As the title describes. Going to be using the engine to define
    prototype functions and hopefully remove the circular dependency issue.
    Testing is needed for DObject to test these functions.
    
    Issues:
    
    This is a continuation of issue #37
    
    * 😪 File loading isn't happening tonight. Going to call it and go to bed "early"
    
    * 🍺 Test's running again. Better prints for logging - COLORS! Continuing researching loading from file
    
    * WebGL, MessageSystem and Assets
    
    Changes:
    
    Message system has had a major overhaul; lot's of errors failing because of this reason. WebGL is beginning to be added in as I need to start getting work done on this. I'm loading this in with three.js and my package size has skyrocketed. Such as it needs to be however. Asset loading is next to begin testing. I need to see if I can get an asset loading for scene files.
    
    Issues:
    
    Current project issues:
    * Asset loading needs to happen fast.
    * Message tests need to be fixed up again...
    Current relevant  GitHub issues:
    * #28
    * #11
    
    Comments:
    
    Time crunch is real.
    
    * Message system overhaul
    
    Changes:
    
    I have done a complete message system overhaul. As there was a lot of
    circular dependency issues with the original system, I believe this may
    be a soltuion. It still relies on an event based system, but it now also
    has a priority cue order as well. To be included is a low, and urgent
    cue, but this is to be implemented later - shouldn't be too bad as a
    later task I have bigger fish to fry.
    There is also an asset loader from the previous commit that will need to
    be tested. This is the next priority item.
    After asset loading testing is complete, triage is going to need to be
    done on the rest of the project. Begin breaking down tasks and attacking
    them head on.
    
    Issues:
    
    GitHub issues changed with this commit:
    * #28: This commit will close issue #28 as the message system tests are
    all working. The current failing tests are from the Engine itself.
    * #11: An older issue that is more top level. I will reference this when
    working on the physics engines' queue however, for now it can be closed.
    
    Other issues:
    * Currently the tests fail, going to have to continue debugging this
    tomorrow.
    
    * 0.3.0
    
    * fixed broken link in README.md that didn't point to CONTRIBUTING.md
    
    * fixed 2nd broken link in README.md that didn't point to CONTRIBUTING.md
    
    * 💤 All Unit Test's are passing. Going to bed as this is enough work for the day. Look at merging this in as version 0.3.1 because there has been major changes to previous systems.
    
    * 0.3.1
    
    * 💤 Updated document generator. Note, the generator is not ouputting errorsystem.ts
    
    * 💰 -m Should not have removed types
    
    * If Engine.instance is undefined in Engine.shutdown(), throw a warning not an error. Calling shutdown on an undefined system should be silently handled
    
    * 😫 Added Entity.getChild test. Adding to pull rquest
    
    * 🍺 Updated travis.yml
    
    * Addressing issue #44
    
    * Addressing issue #44
    
    * Addressing issue #44
    
    * Update .travis.yml
    
    * Update .travis.yml
    
    * Update .travis.yml
    
    * Update .travis.yml
    
    * Update .travis.yml
    
    * Update .travis.yml
    
    * Update .travis.yml
    
    * Update .travis.yml
    
    * Update .travis.yml
    
    * Update .travis.yml
    srepollock committed Oct 26, 2018
    Configuration menu
    Copy the full SHA
    cc22500 View commit details
    Browse the repository at this point in the history

Commits on Oct 27, 2018

  1. Update .gitignore

    srepollock committed Oct 27, 2018
    Configuration menu
    Copy the full SHA
    b3759e9 View commit details
    Browse the repository at this point in the history
  2. Testing .gitignore adding coverage (#45)

    * Testing .gitignore adding coverage
    
    * Update .gitignore
    
    * Exporting coverage report as lcov instead of json
    srepollock committed Oct 27, 2018
    Configuration menu
    Copy the full SHA
    1c835b1 View commit details
    Browse the repository at this point in the history
  3. Update .travis.yml (#46)

    srepollock committed Oct 27, 2018
    Configuration menu
    Copy the full SHA
    ceb996a View commit details
    Browse the repository at this point in the history
  4. 🔥 Adding Codecov for code coverage reporting (#48)

    I need to run `nyc` to generate the report
    srepollock committed Oct 27, 2018
    Configuration menu
    Copy the full SHA
    9684ced View commit details
    Browse the repository at this point in the history

Commits on Oct 28, 2018

  1. Configuration menu
    Copy the full SHA
    e9238e4 View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    1be5fcf View commit details
    Browse the repository at this point in the history
  3. Configuration menu
    Copy the full SHA
    e4dcbae View commit details
    Browse the repository at this point in the history
  4. Configuration menu
    Copy the full SHA
    accf07c View commit details
    Browse the repository at this point in the history
  5. Configuration menu
    Copy the full SHA
    520072b View commit details
    Browse the repository at this point in the history
  6. 0.3.2

    srepollock committed Oct 28, 2018
    Configuration menu
    Copy the full SHA
    015f91c View commit details
    Browse the repository at this point in the history
  7. Build system, Message System, Entity Component System (#50)

    * ☺️ Finally got a message system that works. I have installed a local npm file called tsuml that works by creating a UML of my project from a command line. Run tsuml --glob ./src/**/*.ts to create it
    
    * 🍺 Message system working. Need to run more tests before fully complete. Need to look at reconfiguring the engine to make sure the system is using the message system and run more tests.
    
    * 💤 Updated message system tests
    
    * 🐼 Message class tests complete. Will work on implementing the system tomorrow
    
    * Many fixes to the system and tests.
    
    * Changed the DOjbect structrue and updated tests to reflect changes
    * Updated the Entity structure and changed the test file to reflect the changes.
    * Removed gamewindow test (not at that stage of the project)
    * Removed message test; merged into messsagessytem test
    * Removed system interface
    * Updated issue template (addressing issue #22)
    
    Current issues
    * #21
    * #17
    
    Still working on this commit. Will upload when complete.
    
    * 💀 Fixed some tests
    
    * 😅 Working on npm audit issues with the project
    
    * 💀
    
    * 😕 Don't know where I want to setup my client for the engine. This will need to be pondered. I also am having an issue on how to setup the game loop. Should it be a web worker, or run on the main UI thread as it should be dependent on it for timing. Will be thinking this over for a bit. Tests currently fail. Consider looking at the game loop. Should I be utilizing my message system more?
    
    * 😪 Removed unecessary node modules
    
    * 🍺 Working on a lot of changes. The engine will have to be redesigned for connecting with the GameWindow, scenes and Electron, Browser
    
    * 👎 Not working, changing to Windows
    
    * 👎 Still not working. Going to try a new implementation
    
    * 💰 -m Currently npm test is not running. Made issue #24
    
    * 😫 Still not working, but here is my up to date file
    
    * 🔥 Adding changes since last commit
    
    * 😅 Fixed tests compilation with help from @loganfsmyth on the Babel slack
    
    * 👍 Added Istanbul test coverage to the suite
    
    * 👎 Falsifying 2 tests to check if Travis-CI is working
    
    * 🍺 Changed tests back to what they should be
    
    * 🐼 Testing DOM with Puppeteer
    
    * 🐼
    
    * 💤 Document is undefined still. Cant get it working and Im sleepy. Bed time!
    
    * Puppeteer working, Divine global and Document aren't
    
    Changes:
    
    Puppeteer has been added to the Unit Tests to check UI and in browser variables of the engine. So far Divine is "undefined" but that is what I'm working to fix. New tests can be run with `npm test` and `npm run-script unit-test` as Istanbul now gives a coverage mapping as well.
    Mostly build tools were added in this commit. There is lot's of debugging to come.
    
    Issues:
    
    * "Divine" must be a global variable in the browser scope
    * GameWindow is still not being populated as "document" is undefined.
    
    Comments:
    
    [Other general comments you wish to add]
    
    * Puppeteer, Rollup and Modules
    
    Changes:
    
    Puppetter has been added to the project for Chrome testing. This will allow me to check and see if the "users'" application is running in the browser. However, as much as I would like to continue this right now, I am not having the best time with it. Therefore, I am moving on to another part of the project, the renderer. 
    Rollup was previously spitting out the wrong formatted files, that has been fixed to UMD and ES modules (named accordingly).
    
    Issues:
    
    * Puppetter not working. After this commit, the tests will be turned off until I return to them.
    
    Comments:
    
    This has been a long time working at this, and needs to be put aside until I can find some help in the matter. This will be saved on a separate branch labelled "feature/puppeteer"
    
    * 🏃 Fixed unit test commands
    
    * Game loop complete for console and browser
    
    Changes:
    
    Note: browser should work for electron as well.
    The engine now runs in browser! This will now allow me to see real time loading and rendering. This is a great step but should have been done weeks ago. Will continue working on this later. Next step is rendering.
    
    Issues:
    
    n/a
    
    Comments:
    
    The greatest power is often simple patience. Joseph E Cossman
    
    * chore(package.json): Adding commitizen to the project for semantic-release
    
    * chore:
    
    * ci: Commitizen and Semver
    
    * Major message system rework. (#42) Merging from message_system
    
    This is a big merge of the message_system. From here I believe things should get easier, but time will tell...
    ---
    * 🍺 Removed commitizen. Version control comes built into npm
    
    * 👍 Finishing scripts and will work on the feature scene now. Going to stick to standards from here on out
    
    * 0.1.0
    
    * 0.2.0
    
    * Major working feature (keep to 50 characters)
    
    Changes:
    
    * Added file: RELEASE_TEMPLATE.md
    * Updated the coverage for nyc (Istanbul)
    * Minor changes to NPM commands
    
    Issues:
    
    n/a
    
    Comments:
    
    Minor changes
    
    * Base Engine startup
    
    Changes:
    
    [This should be an overall summary of changes to the project at least done in point-form. More detailed prose format is of course allowed. The point of the description is to provide detail of changes and why.]
    
    Issues:
    
    [Please provide a point-form description of issues. Then please submit a formal issue on the GitHub project. Issue guidelines are doucmented in the project Wiki.]
    
    Comments:
    
    Began writing subsystem class test files. Work on this later.
    
    * aMajor working feature (keep to 50 characters)
    
    Changes:
    
    [This should be an overall summary of changes to the project at least done in point-form. More detailed prose format is of course allowed. The point of the description is to provide detail of changes and why.]
    
    Issues:
    
    [Please provide a point-form description of issues. Then please submit a formal issue on the GitHub project. Issue guidelines are doucmented in the project Wiki.]
    
    Comments:
    
    [Other general comments you wish to add]
    
    * DObject extending MessageReceiver
    
    Changes:
    
    [This should be an overall summary of changes to the project at least done in point-form. More detailed prose format is of course allowed. The point of the description is to provide detail of changes and why.]
    
    Issues:
    
    [Please provide a point-form description of issues. Then please submit a formal issue on the GitHub project. Issue guidelines are doucmented in the project Wiki.]
    
    Comments:
    
    Tests failing at the moment
    
    * DObjects extending MessageReciever interface
    
    Changes:
    
    DObject extending from MessageReciever
    GameWindow circular dependency fixed
    Continuing base engine creation.
    
    Issues:
    
    [Please provide a point-form description of issues. Then please submit a formal issue on the GitHub project. Issue guidelines are doucmented in the project Wiki.]
    
    Comments:
    
    [Other general comments you wish to add]
    
    * SceneManager, Scene and Engine
    
    Changes:
    
    Engine now has a SceneManager and loads in the Scene for the Engine. The Engine loads the basic scene for now, but it is HARDSET in Engine.ts (in the start method). SceneManager runs in tests, and also tests the Engine's startup of the scene. Scene tests still need to be written.
    Helper functions have been written to read/write JSON data in files. This needs to be tested to see if the engine is pulling the files locally. This also needs to be tested to be running in a developers environment (Electron, HTML, etc). Helper functions to write the Scenes to JSON files should be tested. The idea is that the the scene will be written and read on start/stop of the Engines running to aid with compilation. Helper functions currently have no tests. These need to be added in when possible.
    Scene file basic JSON file needs to be written. How are scenes going to be read/written?
    
    Issues:
    
    * Tests currently fail
        * File reading/writing has been hanging tests
    
    Comments:
    
    * Add todo items in files to the GitHub Project
    * Add issues that are currently in the system to the Issues section
    * TravisCI .yml file has been updated
    
    * 💤 Fixing vulnerabilities
    
    * 💤 Going to bed. I can't work on this tonight. Mabye I'll have some cake 🍰 too
    
    * Typescript Watch Working
    
    Changes:
    
    This will rebuild the library as a Rollup file each save. This will keep tests constant and concurrent. This will make testing in multiple environments much, much easier. Also a major feature of the engine implemented. This has been a long time coming and just has been slacked on.
    Updated includes. Removed all default exports. Default exports are not
    correct to use; see issue #28
    [comment](#28 (comment))
    
    Issues:
    
    Test still aren't running...
    Issue #16
    Issue #28
    Issue #11
    
    Comments:
    
    Major feature complete.
    
    * Pinpointing fs issue in Rollup and plugins
    
    Changes:
    
    * Helper function error logging
    * Error log codes
    * Rollup config order
    
    Issues:
    
    Creating issue #37 at this moment. Commiting now for reference.
    
    * 🍺 Saving for a reference point. Going to try and implement a Rollup config change
    
    * Using prototypes for DObject messaging functions.
    
    Changes:
    
    As the title describes. Going to be using the engine to define
    prototype functions and hopefully remove the circular dependency issue.
    Testing is needed for DObject to test these functions.
    
    Issues:
    
    This is a continuation of issue #37
    
    * 😪 File loading isn't happening tonight. Going to call it and go to bed "early"
    
    * 🍺 Test's running again. Better prints for logging - COLORS! Continuing researching loading from file
    
    * WebGL, MessageSystem and Assets
    
    Changes:
    
    Message system has had a major overhaul; lot's of errors failing because of this reason. WebGL is beginning to be added in as I need to start getting work done on this. I'm loading this in with three.js and my package size has skyrocketed. Such as it needs to be however. Asset loading is next to begin testing. I need to see if I can get an asset loading for scene files.
    
    Issues:
    
    Current project issues:
    * Asset loading needs to happen fast.
    * Message tests need to be fixed up again...
    Current relevant  GitHub issues:
    * #28
    * #11
    
    Comments:
    
    Time crunch is real.
    
    * Message system overhaul
    
    Changes:
    
    I have done a complete message system overhaul. As there was a lot of
    circular dependency issues with the original system, I believe this may
    be a soltuion. It still relies on an event based system, but it now also
    has a priority cue order as well. To be included is a low, and urgent
    cue, but this is to be implemented later - shouldn't be too bad as a
    later task I have bigger fish to fry.
    There is also an asset loader from the previous commit that will need to
    be tested. This is the next priority item.
    After asset loading testing is complete, triage is going to need to be
    done on the rest of the project. Begin breaking down tasks and attacking
    them head on.
    
    Issues:
    
    GitHub issues changed with this commit:
    * #28: This commit will close issue #28 as the message system tests are
    all working. The current failing tests are from the Engine itself.
    * #11: An older issue that is more top level. I will reference this when
    working on the physics engines' queue however, for now it can be closed.
    
    Other issues:
    * Currently the tests fail, going to have to continue debugging this
    tomorrow.
    
    * 0.3.0
    
    * fixed broken link in README.md that didn't point to CONTRIBUTING.md
    
    * fixed 2nd broken link in README.md that didn't point to CONTRIBUTING.md
    
    * 💤 All Unit Test's are passing. Going to bed as this is enough work for the day. Look at merging this in as version 0.3.1 because there has been major changes to previous systems.
    
    * 0.3.1
    
    * 💤 Updated document generator. Note, the generator is not ouputting errorsystem.ts
    
    * 💰 -m Should not have removed types
    
    * If Engine.instance is undefined in Engine.shutdown(), throw a warning not an error. Calling shutdown on an undefined system should be silently handled
    
    * 😫 Added Entity.getChild test. Adding to pull rquest
    
    * 🍺 Updated travis.yml
    
    * Addressing issue #44
    
    * Addressing issue #44
    
    * Addressing issue #44
    
    * Update .travis.yml
    
    * Update .travis.yml
    
    * Update .travis.yml
    
    * Update .travis.yml
    
    * Update .travis.yml
    
    * Update .travis.yml
    
    * Update .travis.yml
    
    * Update .travis.yml
    
    * Update .travis.yml
    
    * Update .travis.yml
    
    * Update .gitignore
    
    * Testing .gitignore adding coverage (#45)
    
    * Testing .gitignore adding coverage
    
    * Update .gitignore
    
    * Exporting coverage report as lcov instead of json
    
    * Update .travis.yml (#46)
    
    * 🔥 Adding Codecov for code coverage reporting (#48)
    
    I need to run `nyc` to generate the report
    
    * 🐼 Updated README and GitHub template files (#49)
    srepollock committed Oct 28, 2018
    Configuration menu
    Copy the full SHA
    e0918d7 View commit details
    Browse the repository at this point in the history
  8. Update README.md

    srepollock committed Oct 28, 2018
    Configuration menu
    Copy the full SHA
    cb1cf05 View commit details
    Browse the repository at this point in the history
  9. Update README.md

    srepollock committed Oct 28, 2018
    Configuration menu
    Copy the full SHA
    142ccbf View commit details
    Browse the repository at this point in the history
  10. Update README.md

    srepollock committed Oct 28, 2018
    Configuration menu
    Copy the full SHA
    bc456ff View commit details
    Browse the repository at this point in the history
  11. Configuration menu
    Copy the full SHA
    5e6f5d5 View commit details
    Browse the repository at this point in the history

Commits on Oct 30, 2018

  1. Beginning AssetManager tests

    Changes:
    
    * AssetManager using JSONFileLoader
    
    Issues:
    
    * Asset manager test failing. Cannot find the file from console (have not tried in browser yet, will tomorrow morning in a test project.
    
    Comments:
    
    I need to get this done by end of tomorrow, or else just move on to the render engine regardless.
    srepollock committed Oct 30, 2018
    Configuration menu
    Copy the full SHA
    66eb9ef View commit details
    Browse the repository at this point in the history
  2. Adding additional tests for coverage

    Added test to check if the instance is undefined that the system throws a critical error.
    srepollock committed Oct 30, 2018
    Configuration menu
    Copy the full SHA
    353c42c View commit details
    Browse the repository at this point in the history
  3. Remove allListeners() function

    This is a duplicate of allListenerCount()
    srepollock committed Oct 30, 2018
    Configuration menu
    Copy the full SHA
    faece36 View commit details
    Browse the repository at this point in the history

Commits on Oct 31, 2018

  1. NodeJS assets loading for tests, next Browser

    Changes:
    
    Assets are now loading! I can now load assets by name as long as they are given as relative paths in NodeJS. Next I need to ensure XMLHttpRequests are getting the proper files.
    
    AssetsManager calls shall only ever be from the IOSystem. Use the message system to request files from any other system or entity even (who knows). Engine should have a recollection of all types of DObjects being created(?). Scene will have a list of all entities in the system so far. MessageSystem will have all messages in the system as well as handlers.
    
    Issues:
    
    #11, #18
    
    Comments:
    
    [Conditional importing in ES6 as of stage 3](https://stackoverflow.com/questions/36367532/how-can-i-conditionally-import-an-es6-module)
    srepollock committed Oct 31, 2018
    1 Configuration menu
    Copy the full SHA
    161bb5a View commit details
    Browse the repository at this point in the history
  2. 😄 Trying to get things working on browser. So far it's not going well…

    …. The container is not being defined and sent to the engine
    srepollock committed Oct 31, 2018
    Configuration menu
    Copy the full SHA
    253d14a View commit details
    Browse the repository at this point in the history
  3. Configuration menu
    Copy the full SHA
    ac75226 View commit details
    Browse the repository at this point in the history
  4. 😄 Organizing some files

    srepollock committed Oct 31, 2018
    Configuration menu
    Copy the full SHA
    3de1052 View commit details
    Browse the repository at this point in the history
  5. Configuration menu
    Copy the full SHA
    ce538e8 View commit details
    Browse the repository at this point in the history
  6. 😪 OK going to bed now

    srepollock committed Oct 31, 2018
    Configuration menu
    Copy the full SHA
    68a9937 View commit details
    Browse the repository at this point in the history
  7. Adding clarification on how AssetManager

     should be called
    srepollock committed Oct 31, 2018
    Configuration menu
    Copy the full SHA
    4cf0930 View commit details
    Browse the repository at this point in the history

Commits on Nov 1, 2018

  1. Configuration menu
    Copy the full SHA
    0c240a7 View commit details
    Browse the repository at this point in the history
  2. Asset loading with user defined objects

    This is dangerous and needs to be thoroughly tested (which I'm working on now). I believe this will allow me to build scenes from cache though...
    srepollock committed Nov 1, 2018
    Configuration menu
    Copy the full SHA
    2c99ce3 View commit details
    Browse the repository at this point in the history
  3. Added some AssetManager test cases

    Added some test cases to AssetManager that should cover some more of the code than before. Will have to pull and run a coverage check on my laptop over lunch.
    srepollock committed Nov 1, 2018
    Configuration menu
    Copy the full SHA
    bcf1719 View commit details
    Browse the repository at this point in the history
  4. Linting fixes

    srepollock committed Nov 1, 2018
    Configuration menu
    Copy the full SHA
    a5db275 View commit details
    Browse the repository at this point in the history
  5. Configuration menu
    Copy the full SHA
    fc74570 View commit details
    Browse the repository at this point in the history
  6. Configuration menu
    Copy the full SHA
    acca62a View commit details
    Browse the repository at this point in the history
  7. Updated getting parent

    srepollock committed Nov 1, 2018
    Configuration menu
    Copy the full SHA
    0e6ea56 View commit details
    Browse the repository at this point in the history
  8. Entity module constructor

    Updated the entity constructor to use an object mapping to allow modular creation.
    srepollock committed Nov 1, 2018
    Configuration menu
    Copy the full SHA
    a6cb974 View commit details
    Browse the repository at this point in the history
  9. Update entity.ts

    srepollock committed Nov 1, 2018
    Configuration menu
    Copy the full SHA
    6b2caa9 View commit details
    Browse the repository at this point in the history
  10. Updated Entity constructor

    Added parent to the constructor
    srepollock committed Nov 1, 2018
    Configuration menu
    Copy the full SHA
    c020d4f View commit details
    Browse the repository at this point in the history
  11. Configuration menu
    Copy the full SHA
    80d2181 View commit details
    Browse the repository at this point in the history
  12. Entity parent and component tests.

    This file should be updated. I don't need 100 different test suites...
    srepollock committed Nov 1, 2018
    Configuration menu
    Copy the full SHA
    49af839 View commit details
    Browse the repository at this point in the history

Commits on Nov 2, 2018

  1. Configuration menu
    Copy the full SHA
    b779fdb View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    0297d77 View commit details
    Browse the repository at this point in the history
  3. Configuration menu
    Copy the full SHA
    3528f9d View commit details
    Browse the repository at this point in the history
  4. Loading files again, Entity constructor change

    Changes:
    
    Loading scenes from files. Going to start using threejs scenes. I believe codecoverage is fixed, but I don't have time to test or pursue the issue so I'm going to close and may reopen issue #52 later. Too tired from too much debugging, I will try this again tomorrow. Oh also, now tracking my time on [Waka time](https://wakatime.com/about), so there's that.
    
    Issues:
    
    Closing issue #52 as it's a minor goal of the engine
    
    Comments:
    
    I really need to get threejs working...
    srepollock committed Nov 2, 2018
    Configuration menu
    Copy the full SHA
    993c6e7 View commit details
    Browse the repository at this point in the history

Commits on Nov 4, 2018

  1. Configuration menu
    Copy the full SHA
    e1d2016 View commit details
    Browse the repository at this point in the history
  2. 0.3.3

    srepollock committed Nov 4, 2018
    Configuration menu
    Copy the full SHA
    460b82d View commit details
    Browse the repository at this point in the history

Commits on Nov 7, 2018

  1. Abstract System class

    Changes:
    
    *Major:*
    Changing the System interface to an abstract class. Working on updating the other systems to this structure. Currently debating if systems should have their own cue or not. This will fall back to design of the engine. I need to sit and design from the current UML diagram of my system. Will work on this more tomorrow.
    
    *Minor:*
    Updated docs script. Now generates all the docs. The key was that I was using src/**/*.ts when I thought it would recursive open functions, but it does not. src/* fixes this.
    
    Issues:
    
    Comments:
    
    This weekend was a blur and so will this month. Power through and do what I can. Sprint sprint sprint.
    srepollock committed Nov 7, 2018
    Configuration menu
    Copy the full SHA
    6436c21 View commit details
    Browse the repository at this point in the history

Commits on Nov 8, 2018

  1. Configuration menu
    Copy the full SHA
    ef0dc45 View commit details
    Browse the repository at this point in the history

Commits on Nov 12, 2018

  1. 🍺 Working?

    srepollock committed Nov 12, 2018
    Configuration menu
    Copy the full SHA
    d1dc6e8 View commit details
    Browse the repository at this point in the history
  2. System, Render System, Physics System,

    Changes:
    
    System is now an abstract class (should have been in the first place)
        and will have all Systems as children. It just standardizes a few
        functions for the systems to use. Read the notes in the class for
        more information.
    
    Render system is now using Three.js. This is going to cause some issues,
           and I'm going to branch here and give something a try before I
           continue. I need this commit as a stop point for now.
    
    Physics system is a placeholder for the moment, but it "works".
    
    All of these classes - and a vast majority more - of the engine needs to
    be documented and tested to hit 100% and 70% (respectivly) for codecoverage and general
    documentation.
    
    Issues:
    
    These will just need to get done, but I'm branching to try something
    first.
    
    Comments:
    
    Here we go...
    srepollock committed Nov 12, 2018
    Configuration menu
    Copy the full SHA
    68d72b7 View commit details
    Browse the repository at this point in the history

Commits on Mar 26, 2019

  1. feat(engine): Began creating the engine main loop

    The main loop is currently failing in node due to the requestAnimationFrame not being part of the
    core API (only in browser). Will look to extend a node loop process to run this otherwise. Currently
    not using the message system either as it will require integration tests. Logging system was also
    implemented, as I believe I left it out before. Will pickup tomorrow.
    
    BREAKING CHANGE: Currently the unit tests do not run as the requestAnimationFrame does not exist in
    Node
    srepollock committed Mar 26, 2019
    Configuration menu
    Copy the full SHA
    764ac9d View commit details
    Browse the repository at this point in the history

Commits on Mar 27, 2019

  1. build(rollup): Fixed Rollup build

    Rollup is now compiling and running. The trick is that `tsc` is called first to compile ESNext to
    CommonJS, then Rollup builds the minified, bundled version into CommonJS, UMD and ES modules.
    srepollock committed Mar 27, 2019
    Configuration menu
    Copy the full SHA
    e3a53d1 View commit details
    Browse the repository at this point in the history

Commits on Apr 2, 2019

  1. feat(Engine): Main loop

    Implemented a majority of the main loop. Some debug testing is not passing currently so I will need
    to update that tomorrow to get running. The unit tests are coming in handy as it appears it's not
    running, but also I think I have to much in the tests at this time as well. All play testing at the
    same time I suppose.
    srepollock committed Apr 2, 2019
    Configuration menu
    Copy the full SHA
    adf1830 View commit details
    Browse the repository at this point in the history

Commits on Apr 9, 2019

  1. feat: Logging system and message system as submodules

    Updated the logger and the message system as their own separate projects. They will be handled there
    as they are completed projects, and should be managed accordingly. Working to continue the project's
    main goal of completing an engine.
    srepollock committed Apr 9, 2019
    Configuration menu
    Copy the full SHA
    f2b4515 View commit details
    Browse the repository at this point in the history

Commits on Apr 16, 2019

  1. Major working feature (keep to 50 characters)

    EDIT THIS LATER
    
    Changes:
    
    [This should be an overall summary of changes to the project at least done in point-form. More detailed prose format is of course allowed. The point of the description is to provide detail of changes and why.]
    
    Issues:
    
    [Please provide a point-form description of issues. Then please submit a formal issue on the GitHub project. Issue guidelines are doucmented in the project Wiki.]
    
    Comments:
    
    [Other general comments you wish to add]
    srepollock committed Apr 16, 2019
    Configuration menu
    Copy the full SHA
    12ea78d View commit details
    Browse the repository at this point in the history
  2. build: Updated the build back to the old system

    New features a plenty. Why break what isn't broken? Going to head back to this build and focus just
    on getting an Electron build running. This is my goal for the moment.
    
    BREAKING CHANGE: - Tests currently aren't building
    srepollock committed Apr 16, 2019
    Configuration menu
    Copy the full SHA
    c2da0e5 View commit details
    Browse the repository at this point in the history

Commits on Apr 17, 2019

  1. Configuration menu
    Copy the full SHA
    f81cba4 View commit details
    Browse the repository at this point in the history

Commits on Apr 24, 2019

  1. refactor(messagesystem): Working on integrating the new message syste…

    …m into the project.
    
    This has taken some time, and still working on the changes. Will continue as time progresses.
    
    BREAKING CHANGE: Unit tests are currently not running
    srepollock committed Apr 24, 2019
    Configuration menu
    Copy the full SHA
    d733407 View commit details
    Browse the repository at this point in the history

Commits on Jun 28, 2019

  1. feat: Bugs

    Bugs bugs and lots more bugs. I've got a lot of cleanup to do and sorting to figure out. Going to
    work on Babylon integration over the weekend. SocketIO to come.
    
    BREAKING CHANGE: Tests do not run
    srepollock committed Jun 28, 2019
    Configuration menu
    Copy the full SHA
    da62099 View commit details
    Browse the repository at this point in the history

Commits on Jun 30, 2019

  1. feat: RenderSystem BabylonJS integration

    Working BabylonJS into the system now and working to get it going with the scene manager. Working to
    have this done soon, then we can begin message integration and building. Hopefully...
    
    BREAKING CHANGE: Tests do not build currently
    srepollock committed Jun 30, 2019
    Configuration menu
    Copy the full SHA
    451c4d7 View commit details
    Browse the repository at this point in the history

Commits on Jul 4, 2019

  1. fix(rollup): Fixed up Rollup pipeline

    BREAKING CHANGE: Cannot read from src/core
    srepollock committed Jul 4, 2019
    Configuration menu
    Copy the full SHA
    56cb407 View commit details
    Browse the repository at this point in the history

Commits on Jul 8, 2019

  1. fix(build): Fixes failing build

    Building to Electron is now functional. Engine is running in manual tests. Working on setting a
    basic scene now. This is not a bump or a fix, but simply a step in the right direction. Continuing
    now.
    srepollock committed Jul 8, 2019
    Configuration menu
    Copy the full SHA
    aeb1f93 View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    37e9b2a View commit details
    Browse the repository at this point in the history

Commits on Jul 11, 2019

  1. build: Major changes to the project

    Working on changing to strictly use TypeScripts compiler and running es2015 modules. Changing
    testing to jest instead of mocha/chai as it has builtin TypeScript compiling. Working to simplify
    the process as opposed to using 10 different tools
    
    BREAKING CHANGE: Removing references of Babel, using tsc, changing from Mocha/Chai to Jest
    srepollock committed Jul 11, 2019
    Configuration menu
    Copy the full SHA
    f336fc6 View commit details
    Browse the repository at this point in the history
  2. test(jest): Tests have mostly been refactored to jest.

    Continuing to work on tests and revamp them as they will need to be updated more. Things seem to be
    working smoothly at the moment (minus the failing tests), but this is just part of red/green testing
    and will be implemented shortly.
    srepollock committed Jul 11, 2019
    Configuration menu
    Copy the full SHA
    5bdafdf View commit details
    Browse the repository at this point in the history

Commits on Jul 15, 2019

  1. Configuration menu
    Copy the full SHA
    99939ac View commit details
    Browse the repository at this point in the history

Commits on Jul 19, 2019

  1. refactor(src/test): Refactored Engine code and Tests

    We are now using Jest for our tests as it uses builtin Babel to comiple and run the code. Also, we
    are targeting es2015 strictly, and will be using this as our base while writing ESNext code.
    Confusing, but we are following ESNext -> es2015 -> bundled code for usage. Tests are failing as
    there is still more to be written, but this took 2 days to refactor and run through, so it's an
    ongoing process.
    
    BREAKING CHANGE: Tests fail, but red/green testing is good
    srepollock committed Jul 19, 2019
    Configuration menu
    Copy the full SHA
    ed5ea92 View commit details
    Browse the repository at this point in the history

Commits on Jul 23, 2019

  1. test(scenemanager): Scene manager update

    Updated the current scene manager class to change scene loading. Added in new options for the class
    to load the scene, add the scenes to the list and remove them.
    srepollock committed Jul 23, 2019
    Configuration menu
    Copy the full SHA
    49f5830 View commit details
    Browse the repository at this point in the history

Commits on Jul 25, 2019

  1. feat(scenemanager): Added saving methods

    Setup the SceneManager and the DScene to have the saving methods as part of the class. The
    implmentation will be done in the IOSystem and passed as a message through the MessageSystem (to be
    tested later on). Did some minor fixes in the Engine, EngineArguments and a testing project in
    Electron to get the game working better. Still have some errors with the window size, but this can
    be fixed later on. Running into issues with the ThreeJS scene rendering, giving the warning:
    Rendercount or primcount is 0. This looks to be an issue with the objects being added late to the
    scene, or having an issue finding the scene. More debugging to come.
    srepollock committed Jul 25, 2019
    Configuration menu
    Copy the full SHA
    11fa84a View commit details
    Browse the repository at this point in the history

Commits on Jul 30, 2019

  1. chore(rendersystem): Fixing up the render system

    Working to change render system tests and render system in general. Going to remove ThreeJS (as I
    can't get it working) and get my own WebGL context working. Going off of what I've learned in class
    about WebGL. This will be better for my thought process and what I understand. Going to also change
    up the tests to use Puppeteer or JSDom as it errors running Jest in the Node instance. This is going
    to be some heavier work, so I wanted to get a checkpoint saved and continue with my work.
    srepollock committed Jul 30, 2019
    Configuration menu
    Copy the full SHA
    09ce685 View commit details
    Browse the repository at this point in the history
  2. feat(rendersystem): Personal implementation of WebGL and Rendering

    Changing to own implementation of WebGL. Camera, general rendering (just a simple box) and Matrix's
    have begun to be implemented
    srepollock committed Jul 30, 2019
    Configuration menu
    Copy the full SHA
    fab9489 View commit details
    Browse the repository at this point in the history

Commits on Jul 31, 2019

  1. feat(matrix3/4): Created an inner Matrix3 / Matrix4 class

    Created and tested Matrix3 and Matrix4 classes for usage in the engine. This will be used for WebGL
    matrix convertions as gl-matrix could not be packaged and used correctly. Took extra time, but the
    classes and their functions are all working correctly and can be used properly with WebGL now. Going
    to continue creating a basic scene to render to the canvas now.
    srepollock committed Jul 31, 2019
    Configuration menu
    Copy the full SHA
    8646f39 View commit details
    Browse the repository at this point in the history

Commits on Aug 1, 2019

  1. fix(fragment shader): Issues loading the shaders have been fixed

    Loading the shaders was a dumb error. Had the fragment shader loading as a vertex shader (bad
    copy/pasta). Continuing to build the basic scene now. Going to have to do a lot of finniking to get
    this working on time.
    srepollock committed Aug 1, 2019
    Configuration menu
    Copy the full SHA
    2295f2a View commit details
    Browse the repository at this point in the history
  2. refactor(rendersystem): Not rendering

    Worked to get the renderer working, and still nothing is happening. I think this may be more trouble
    than it's worth, especially with the time frame that I have. I'm going to call it here to get
    ThreeJS working again. It's should remove most of the complexity in this aspect.
    srepollock committed Aug 1, 2019
    Configuration menu
    Copy the full SHA
    da99ecf View commit details
    Browse the repository at this point in the history
  3. feat(rendersystem): ThreeJS is implemented and working

    This really didn't take that long, and I'm a little upset at myself for not doing this sooner and
    more efficiently. This is not using the scene in my testing project, but just a set scene in the
    render system that will have to be removed.
    srepollock committed Aug 1, 2019
    Configuration menu
    Copy the full SHA
    aeb7197 View commit details
    Browse the repository at this point in the history

Commits on Aug 2, 2019

  1. feat(rendersystem): Updated to use ThreeJS scene objects

    Should be rendering entities now, but things are going wonky on getting the scenes in my testing
    project. Going to troubleshoot this in the AM. Not much left before I can really start striding into
    place with my project. This seems to be going smoothly for the most part.
    srepollock committed Aug 2, 2019
    Configuration menu
    Copy the full SHA
    2263384 View commit details
    Browse the repository at this point in the history

Commits on Aug 6, 2019

  1. docs(readme): Updated README to better reflect the projects current s…

    …tatus
    
    Reviewed and revised the README document to update it with current information of the project. This
    was mostly completed to write and update my final report for the project. This will be cherrypicked
    and applied to the master branch.
    srepollock committed Aug 6, 2019
    Configuration menu
    Copy the full SHA
    600a175 View commit details
    Browse the repository at this point in the history

Commits on Aug 7, 2019

  1. feat: Rendering and Sprites

    Worked on getting the sprite system implemented, but it began taking up too much time. Going to push
    this off for now and continue working on getting movement and physics implemented first. Going to
    take a bit of time, but I've got some ideas on the back burner for now. Also working on the report
    along side work to get things done on time.
    srepollock committed Aug 7, 2019
    Configuration menu
    Copy the full SHA
    89d3bf0 View commit details
    Browse the repository at this point in the history

Commits on Aug 13, 2019

  1. feat(rendersystem): Updating textures and tests

    Worked on getting textures implemented into the engine. Cannot successfully get them loading in my
    test electron project from the assets folder. Continuting to work on this over time. Working on
    fixing the tests to get the working properly. There are a lot failing and out of date that need to
    be udpated, so these are being addressed now. Continuing to work on them as the night progresses.
    srepollock committed Aug 13, 2019
    Configuration menu
    Copy the full SHA
    817a5d6 View commit details
    Browse the repository at this point in the history
  2. chore: Working on tests and textures

    Still working on tests and textures, not making much headway but still plugging along. Got
    sidetracked by GitHub actions on a side project. They'll be implemented here eventually
    srepollock committed Aug 13, 2019
    Configuration menu
    Copy the full SHA
    0f4ab00 View commit details
    Browse the repository at this point in the history
  3. test(tests): Updated the system tests to reflect the changes for the …

    …message system
    
    Tests have been updated with thresholds in the package.json file. Tests and the engine itself have
    been updated to reflect the changes in the message system. These are now passing the basic unit
    tests and should be good to go in the test project. Working on textures and the IOSystem next.
    srepollock committed Aug 13, 2019
    Configuration menu
    Copy the full SHA
    d0d8d33 View commit details
    Browse the repository at this point in the history

Commits on Aug 14, 2019

  1. feat(iosystem): Working on getting file loading from the IOSystem

    The IOSystem will use fs to get files from the system. This is going to be tricky to get working as
    the system uses the message system for loading files and textures. Currently working on getting the
    scenes loading from the file, but this may take more time to setup than anticipated. Once setup
    through the message system, json file saves and textures will be loaded from the filesystem in
    cached memory. Working on getting this setup now
    
    BREAKING CHANGE: The tests now hang or fail. Working on resolving this as it's waiting for the
    message system in other files that is not running and doesn't exist currently
    srepollock committed Aug 14, 2019
    Configuration menu
    Copy the full SHA
    7a151f8 View commit details
    Browse the repository at this point in the history

Commits on Aug 19, 2019

  1. chore(eslint): Changed the project to ESLint

    Changed over to ESLint as that is the official supported linter for TypeScript. TSLint has been
    deprecated and therefore removed
    srepollock committed Aug 19, 2019
    Configuration menu
    Copy the full SHA
    b0acd13 View commit details
    Browse the repository at this point in the history

Commits on Aug 31, 2019

  1. Configuration menu
    Copy the full SHA
    8c1b6d7 View commit details
    Browse the repository at this point in the history

Commits on Sep 4, 2019

  1. feat: Major engine update

    Engine has been configured and setup for basic usage. This is a trimmed down version of the initial
    design, but functional and continues to work.
    srepollock committed Sep 4, 2019
    Configuration menu
    Copy the full SHA
    78ea40a View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    d7e81c5 View commit details
    Browse the repository at this point in the history

Commits on Sep 5, 2019

  1. fix: Updated collision, sprite origins and zones

    Fixed a rotation bug. Fixed the collisions to render in place around the object instead of the top
    corner. Working on implementing zone changing now
    srepollock committed Sep 5, 2019
    Configuration menu
    Copy the full SHA
    cc90b46 View commit details
    Browse the repository at this point in the history
  2. fix(aimovements): Updated the aimovementbehaviour

    I will need to go over components vs behaviours to narrow my focus. There is redundancy in both, and
    some can extend others. Going to update this after working on some diagrams
    srepollock committed Sep 5, 2019
    Configuration menu
    Copy the full SHA
    1bb87af View commit details
    Browse the repository at this point in the history
  3. feat(behaviours): GUI Behaviours have been added into the engine

    This will allow developers to create gui options. Some work is hardcoded for now to be specifically
    relatedd to the zone file, but things are working for the most part
    srepollock committed Sep 5, 2019
    Configuration menu
    Copy the full SHA
    0d468ee View commit details
    Browse the repository at this point in the history

Commits on Sep 7, 2019

  1. fix(engine): Updated the game loop

    Now getting constant changes and not using an fps count to determine the frame loop. This can be
    updated and reviewed later
    srepollock committed Sep 7, 2019
    Configuration menu
    Copy the full SHA
    525535e View commit details
    Browse the repository at this point in the history
  2. feat: Zones, Collisions, Messages, Alpha version

    Welcome to the end game. This is the Alpha version of the Divine Engine. This is the version used in
    the playable demo Alpha release of (Save the
    Princess)[https://github.com/srepollock/save-the-princess]. For any issues, please send them under
    issues in the GitHub project.
    srepollock committed Sep 7, 2019
    Configuration menu
    Copy the full SHA
    60460e3 View commit details
    Browse the repository at this point in the history

Commits on Sep 8, 2019

  1. Configuration menu
    Copy the full SHA
    ffae2e0 View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    31d9415 View commit details
    Browse the repository at this point in the history

Commits on Sep 9, 2019

  1. Configuration menu
    Copy the full SHA
    9d7e0f8 View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    974032b View commit details
    Browse the repository at this point in the history

Commits on Sep 10, 2019

  1. Configuration menu
    Copy the full SHA
    7222a04 View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    99182d3 View commit details
    Browse the repository at this point in the history
  3. chore(release): 0.4.0

    srepollock committed Sep 10, 2019
    Configuration menu
    Copy the full SHA
    c438bba View commit details
    Browse the repository at this point in the history
  4. fix: 🐛 Fixing releases

    srepollock committed Sep 10, 2019
    Configuration menu
    Copy the full SHA
    361356c View commit details
    Browse the repository at this point in the history