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ssell edited this page Sep 2, 2014 · 5 revisions

Overview

A Window represents just that - a single window. Typical usage involves only a single Window over the lifetime of the application. But some special circumstances may require additional Windows (option/splash screens, multi-monitor rendering, etc.).

Each Window has an associated RenderContext.

Usage

During typical usage of the Ocular Engine, the Window should never be directly created. Instead, it is created during engine initialization. Future additions will add support for more direct control over Window creation.

The primary Window (or a list of all Windows) may be retrieved from the main engine instance.