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Fix Frames order in reducedModel #2160

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Mar 6, 2024
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46 changes: 43 additions & 3 deletions include/pinocchio/algorithm/model.hxx
Original file line number Diff line number Diff line change
Expand Up @@ -339,6 +339,8 @@ namespace pinocchio
// Sort indexes
std::sort(list_of_joints_to_lock.begin(),list_of_joints_to_lock.end());

typename Model::FrameVector::const_iterator frame_it = input_model.frames.begin();

// Check that they are not two identical elements
for(size_t id = 1; id < list_of_joints_to_lock.size(); ++id)
{
Expand Down Expand Up @@ -366,6 +368,7 @@ namespace pinocchio

for(JointIndex joint_id = 1; joint_id < (JointIndex)input_model.njoints; ++joint_id)
{

const JointIndex joint_id_to_lock = (current_index_to_lock < list_of_joints_to_lock.size()) ? list_of_joints_to_lock[current_index_to_lock] : 0;

const JointIndex input_parent_joint_index = input_model.parents[joint_id];
Expand Down Expand Up @@ -394,6 +397,43 @@ namespace pinocchio
if(joint_id == joint_id_to_lock)
{
// the joint should not be added to the Model but aggragated to its parent joint
//Add frames up to the joint to lock
while((*frame_it).name != joint_name)
{
++frame_it;
const Frame & input_frame = *frame_it;
if(input_frame.name == joint_name)
break;
const std::string & support_joint_name = input_model.names[input_frame.parent];

std::vector<JointIndex>::const_iterator support_joint_it = std::find(list_of_joints_to_lock.begin(),
list_of_joints_to_lock.end(),
input_frame.parent);

if(support_joint_it != list_of_joints_to_lock.end())
{
if( input_frame.type == JOINT
&& reduced_model.existFrame(input_frame.name)
&& support_joint_name == input_frame.name)
continue; // this means that the Joint is now fixed and has been replaced by a Frame. No need to add a new one.

// The joint has been removed and replaced by a Frame
const FrameIndex joint_frame_id = reduced_model.getFrameId(support_joint_name);
const Frame & joint_frame = reduced_model.frames[joint_frame_id];
Frame reduced_frame = input_frame;
reduced_frame.placement = joint_frame.placement * input_frame.placement;
reduced_frame.parent = joint_frame.parent;
reduced_frame.previousFrame = reduced_model.getFrameId(input_model.frames[input_frame.previousFrame].name);
reduced_model.addFrame(reduced_frame, false);
}
else
{
Frame reduced_frame = input_frame;
reduced_frame.parent = reduced_model.getJointId(input_model.names[input_frame.parent]);
reduced_frame.previousFrame = reduced_model.getFrameId(input_model.frames[input_frame.previousFrame].name);
reduced_model.addFrame(reduced_frame, false);
}
}

// Compute the new placement of the joint with respect to its parent joint in the new kinematic tree.
JointData joint_data = joint_input_model.createData();
Expand Down Expand Up @@ -437,7 +477,7 @@ namespace pinocchio
= joint_input_model.jointVelocitySelector(input_model.rotorGearRatio);
}
}

// Retrieve and extend the reference configurations
typedef typename Model::ConfigVectorMap ConfigVectorMap;
for(typename ConfigVectorMap::const_iterator config_it = input_model.referenceConfigurations.begin();
Expand All @@ -462,8 +502,8 @@ namespace pinocchio
}

// Add all frames
typename Model::FrameVector::const_iterator frame_it = input_model.frames.begin();
for(++frame_it;frame_it != input_model.frames.end(); ++frame_it)
// typename Model::FrameVector::const_iterator frame_it = input_model.frames.begin();
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for(;frame_it != input_model.frames.end(); ++frame_it)
{
const Frame & input_frame = *frame_it;
const std::string & support_joint_name = input_model.names[input_frame.parent];
Expand Down
1 change: 1 addition & 0 deletions unittest/model.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -462,6 +462,7 @@ BOOST_AUTO_TEST_CASE(test_buildReducedModel_with_geom)
BOOST_CHECK_EQUAL(go1.overrideMaterial, go2.overrideMaterial);
BOOST_CHECK_EQUAL(go1.meshColor, go2.meshColor);
BOOST_CHECK_EQUAL(go1.meshTexturePath, go2.meshTexturePath);
BOOST_CHECK_EQUAL(go1.parentFrame, go2.parentFrame);
BOOST_CHECK_EQUAL(humanoid_model.frames[go1.parentFrame].name,
reduced_humanoid_model.frames[go2.parentFrame].name);
}
Expand Down
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