Skip to content

Releases: stackTom/FSEarthTiles

v2.0.9

06 Apr 17:50
Compare
Choose a tag to compare

This release adds memory usage improvements when creating water masks.

v2.0.8

29 Feb 16:59
Compare
Choose a tag to compare

This release fixes errors with AutomaticWaterMasking which would resort to slower techniques used in versions prior to v2.0.7 for the water masking.

Also, fixes the default coordinates for 2Points mode in the .ini creating a polygon of area 0 (which would lead to various other issues/inability to create areas).

v2.0.7

20 Feb 03:23
Compare
Choose a tag to compare

This version significantly increases the speed of the water masks creation (up to around 60% in some cases with a lot of polygons).

Also, fixes a crash when all options set to No in the GUI.

v2.0.6

19 Aug 23:35
Compare
Choose a tag to compare

Adds ability to create non-rectangular areas with custom borders for FS9, FSX, P3D. Instructions are found in the Quickstart - (https://github.com/stackTom/FSEarthTiles/blob/main/FSEarthTiles/Docs/Quick%20start%20-%20README%20first%20(FS2004%2C%20FSX%2C%20P3D).docx)

v2.0.5

13 Jun 14:02
Compare
Choose a tag to compare

Bug fix for ambiguous tiles

Fixes a bug when checking whether an ambiguous tile represents a base of land/water when comparing to other tiles in the y direction.

v2.0.4

29 May 13:09
Compare
Choose a tag to compare

Fixes bugs with ambiguous tiles when water masking.
Also fixes exclude areas causing a hang (area would never finish processing).

v2.0.3

07 May 16:24
Compare
Choose a tag to compare

This release fixes bugs with complex inland water data (examples are found in Scandinavia)

  • adds support for multipolygons inside multipolygons and multipolygons with ways in multiple other multipolygons (found in some inland water)
  • also, fixes water.osm not being able to be opened in JOSM
  • inland polygons now in one single .OSM file (not .OSM[0], .OSM[1], .OSM[2], etc)
  • Also, fixes bugs with certain inland polygons inappropriately being rendered on top of others

Bug fixes for ambiguous tiles + safely run multiple instances

28 Apr 16:25
Compare
Choose a tag to compare

Fixes a bug for ambiguous tiles which would falsely lead to certain tiles being drawn as containing sea water
Also, updates to latest AutomaticWaterMasking which doesn't kill zombie queries to OSM anymore (allows safely running multiple FSET instances on one single computer)

Bug fix for AutomaticWaterMasking

24 Apr 17:04
Compare
Choose a tag to compare

Various fixes to fix missing coasts with points which touch tile inside at one point, but don't transect, but who's next and/or previous point is not
inside, but on a tile edge.

Custom water masking

16 Apr 18:42
15c0d41
Compare
Choose a tag to compare

New, custom water masking implementation that doesn't rely on createMesh.exe (based on Ortho4XP code).
Much faster water masking than createMesh.exe.