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added indirect rendering support to DX12 (same passes as on DX11: Gbu…
…ffer, Shadow, Forward for now): - implemented ER_RHI_DX12::DrawIndexedInstancedIndirect with ExecuteIndirect() - added missing root signatures in ER_GPUCuller.cpp - added SRV descriptor split for vertex and pixel tables (in Gbuffer, Shadow, Forward root signatures) - added root constant for LOD index retrieval (added rhi->SetRootConstant(); ER_Material::SetRootConstantForMaterial() with overrides in some materials) - removed lod index from ObjectCB (replaced with aforementioned root constant); this probably breaks DX11 a bit - added fixes in ER_RHI_DX12_GPUBuffer.cpp for making indirect args buffer work without errors
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