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TODO [ENGINE][GFX]: Implement/fix GPU-driven indirect rendering/culling on DX12 #70

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steaklive opened this issue May 21, 2023 · 1 comment
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@steaklive
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I just added indirect rendering to the engine and only tested on DX11. I should fix DX12

@steaklive steaklive added the bug Something isn't working label May 21, 2023
@steaklive steaklive changed the title TODO [ENGINE|GFX]: Implement/fix indirect rendering on DX12 TODO [ENGINE][GFX]: Implement/fix indirect rendering on DX12 May 21, 2023
@steaklive steaklive changed the title TODO [ENGINE][GFX]: Implement/fix indirect rendering on DX12 TODO [ENGINE][GFX]: Implement/fix GPU-driven indirect rendering/culling on DX12 May 21, 2023
@steaklive
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fixed with b78824a

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