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Improved TIA sound system so that games with digitized audio work
Added saving and loading of game state to the core; X11, SDL, and DOS versions current support saving and loading game state
Added support for F4 bankswitching method
Pitfall II DPC sound emulation completed
Fixed a bug which caused the difficulty switches to operate backwards
Changed DPC auto-detection to use file size so that Pitfall II mods work
Modified RIOT timer emulation so that startup values are random
Added 3F bankswitching auto-detection routine so that homebrews and demos work without a stella.pro entry
Updated the TIA message boxes so they look a little nicer
Latest stella.pro file included in distribution
Added some developer options to the core, and the ability to change game width, height, xstart, ystart, and others while the emulation is running. Added ability to switch between NTSC and PAL at runtime, and the ability to save the current properties to a file or to merge the changes into the stella.pro file; X11 and SDL versions supported for now (compile option)
External sound server for the X11 and SDL versions no longer required, as all sound code is now integrated into the core
Changed locations of the user's config files for the X11 and SDL versions; the user's stellarc file is now located in $HOME/.stella/stellarc, state files are located in $HOME/.stella/state/ and the stella.pro file is located in $HOME/.stella/stella.pro
Changed the way options are supplied on the commandline for the X11 and SDL versions. Now all commandline options take exactly the same arguments as in the INI file.
Added "-accurate" command line option to choose between accurate (CPU-intensive) timing or less accurate (CPU-friendly) timing to X11 and SDL versions. This is the final version of what was considered experimental timing code in Stella 1.2.
Added "-sound" command line option to choose which sound backend to use (alsa, oss, sdl) with the X11 and SDL versions.
Added the developer command line options to the X11 and SDL versions, which are only activated in developer builds: -Dformat, -Dwidth, -Dheight, -Dxstart, -Dystart, -Dmerge
Fixed window resize bug in the X11 port
Added "-nosound" command line option to the DOS port to disable audio
DOS port supports a "-vsync" option to synchronize emulation with the video blank of the video card
Changed VGA code in the DOS port to use a 60Hz 320x200 and a 60Hz 320x240 graphics mode
DOS port has been updated to run better under Windows NT, 2000, and XP. There are still issues with the sound, however, it is usable.
DOS port is using a new Sound Blaster driver created by Matt Conte which supports auto-detection of sound cards.
DOS port supports a STELLA_HOME environment variable that defines the location of config files.
In the DOS port the stella.pro file is searched for first in the current working director and then in the $STELLA_HOME directory
In the DOS port the ROM image is searched for first using the specified path, then in $STELLA_HOME/ROMS, and finally in $STELLA_HOME