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Minie v0.7.1

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@stephengold stephengold released this 04 Mar 22:12
· 4693 commits to master since this release

Important changes to the library:

  • Fixed read/write/clone bugs in MeshCollisionShape.
  • Fixed JME issue #1029 using riccardobl's approach.
  • Fixed a crash that occurred while loading a rigid body with mass=0.
  • Fixed a NullPointerException that occurred while dumping single-ended joints.
  • Add jump(void) and setGravity(float) methods to PhysicsCharacter.
  • Changed the default gravity direction for a PhysicsCharacter from -Z to -Y.
  • Moved the MyObject.describeUser() method to the PhysicsDescriber class.
  • Publicized the BulletAppState.stopPhysics() method for better compatibility with jme3-bullet.
  • Added 2 new constructors for BoxCollisionShape.
  • Dump additional information on rigid bodies in PhysicsDumper.
  • Ensure that translation axes are locked in RangeOfMotion.
  • Reorganized the location/orientation getters for collision objects.
  • Updated the native libraries to version 1.0.34 of Libbulletjme.