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The replay feature is a pain to maintain. - it's very easy to screw up a replay file because you have to track almost every changes in the app (mesh edit, UI, camera movement, file loading...) - a single mistake and all the replay files are completely screwed (with no possibily of repair) - each changes in the code invalidates all the previous replay file, so, in order to read an old replay file we need an old version of the app - it's complicated if you want to handle stuffs such as camera small animation
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