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Fix #41 headers path 2.3
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adujardin committed Jan 24, 2018
1 parent cd4a14b commit 398893d
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Showing 19 changed files with 21 additions and 21 deletions.
2 changes: 1 addition & 1 deletion camera control/src/main.cpp
Expand Up @@ -30,7 +30,7 @@
#include <string.h>

// ZED include
#include <sl_zed/Camera.hpp>
#include <sl/Camera.hpp>

// OpenCV include (for display)
#include "opencv2/opencv.hpp"
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2 changes: 1 addition & 1 deletion depth sensing/include/GLViewer.hpp
Expand Up @@ -6,7 +6,7 @@
#include <vector>
#include <mutex>

#include <sl_zed/Camera.hpp>
#include <sl/Camera.hpp>

#include <GL/glew.h>
#include <GL/freeglut.h>
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2 changes: 1 addition & 1 deletion depth sensing/src/main.cpp
Expand Up @@ -29,7 +29,7 @@
#include <string.h>

// ZED includes
#include <sl_zed/Camera.hpp>
#include <sl/Camera.hpp>

// Sample includes
#include "GLViewer.hpp"
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4 changes: 2 additions & 2 deletions other/cuda refocus/include/dof_gpu.h
Expand Up @@ -18,7 +18,7 @@
#include "npp.h"
#include "device_functions.h"
#include <stdint.h>
#include <sl_zed/Camera.hpp>
#include <sl/Camera.hpp>

#define KERNEL_RADIUS 32 //see assert in convolution kernel to see the limitations of size
#define KERNEL_LENGTH_X(x) (2 * x + 1)
Expand All @@ -35,4 +35,4 @@ void normalizeDepth(float* depth, float* depth_out, unsigned int step, float min
void convolutionRows(sl::uchar4 *d_Dst, sl::uchar4 *d_Src, float* i_depth, int imageW, int imageH, int depth_pitch, float focus_point);
void convolutionColumns(sl::uchar4 *d_Dst, sl::uchar4 *d_Src, float* i_depth, int imageW, int imageH, int depth_pitch, float focus_point);

#endif //DOF_GPU_H
#endif //DOF_GPU_H
2 changes: 1 addition & 1 deletion other/cuda refocus/src/main.cpp
Expand Up @@ -25,7 +25,7 @@
****************************************************************************************************/

// ZED SDK include
#include <sl_zed/Camera.hpp>
#include <sl/Camera.hpp>

// OpenGL extensions
#include "GL/glew.h"
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2 changes: 1 addition & 1 deletion other/multi camera/src/main.cpp
Expand Up @@ -34,7 +34,7 @@
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/imgproc/imgproc.hpp>

#include <sl_zed/Camera.hpp>
#include <sl/Camera.hpp>

using namespace std;

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2 changes: 1 addition & 1 deletion other/opengl gpu interop/src/main.cpp
Expand Up @@ -30,7 +30,7 @@
#include <string.h>
#include <ctime>

#include <sl_zed/Camera.hpp>
#include <sl/Camera.hpp>
#include <thread>

#include <GL/glew.h>
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2 changes: 1 addition & 1 deletion positional tracking/include/TrackingViewer.hpp
Expand Up @@ -13,7 +13,7 @@
#include <mutex> // std::mutex

#include "ZEDModel.hpp" /* OpenGL Utility Toolkit header */
#include <sl_zed/Camera.hpp>
#include <sl/Camera.hpp>

#ifndef M_PI
#define M_PI 3.1416f
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2 changes: 1 addition & 1 deletion positional tracking/src/main.cpp
Expand Up @@ -31,7 +31,7 @@
#include <fstream>

// ZED includes
#include <sl_zed/Camera.hpp>
#include <sl/Camera.hpp>

// Sample includes
#include "TrackingViewer.hpp"
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2 changes: 1 addition & 1 deletion spatial mapping/include/GLObject.hpp
Expand Up @@ -3,7 +3,7 @@

#include <GL/glew.h>
#include <vector>
#include <sl_zed/Camera.hpp>
#include <sl/Camera.hpp>
#include "Shader.hpp"

class MeshObject {
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2 changes: 1 addition & 1 deletion spatial mapping/src/main.cpp
Expand Up @@ -35,7 +35,7 @@
#include "GL/freeglut.h"

// ZED includes
#include <sl_zed/Camera.hpp>
#include <sl/Camera.hpp>

// Sample includes
#include "GLObject.hpp"
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2 changes: 1 addition & 1 deletion svo recording/export/src/main.cpp
Expand Up @@ -24,7 +24,7 @@
************************************************************************/

// ZED includes
#include <sl_zed/Camera.hpp>
#include <sl/Camera.hpp>

// Sample includes
#include <iostream>
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2 changes: 1 addition & 1 deletion svo recording/playback/src/main.cpp
Expand Up @@ -24,7 +24,7 @@
*************************************************************/

// ZED include
#include <sl_zed/Camera.hpp>
#include <sl/Camera.hpp>

// Sample includes
#include <opencv2/opencv.hpp>
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4 changes: 2 additions & 2 deletions svo recording/recording/src/main.cpp
Expand Up @@ -24,7 +24,7 @@
*****************************************************************************************/

// ZED includes
#include <sl_zed/Camera.hpp>
#include <sl/Camera.hpp>

// Sample includes
#include "utils.hpp"
Expand Down Expand Up @@ -84,4 +84,4 @@ int main(int argc, char **argv) {
zed.disableRecording();
zed.close();
return 0;
}
}
2 changes: 1 addition & 1 deletion tutorials/tutorial 1 - hello ZED/main.cpp
Expand Up @@ -19,7 +19,7 @@
///////////////////////////////////////////////////////////////////////////


#include <sl_zed/Camera.hpp>
#include <sl/Camera.hpp>

using namespace sl;

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2 changes: 1 addition & 1 deletion tutorials/tutorial 2 - image capture/main.cpp
Expand Up @@ -19,7 +19,7 @@
///////////////////////////////////////////////////////////////////////////


#include <sl_zed/Camera.hpp>
#include <sl/Camera.hpp>

using namespace sl;

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2 changes: 1 addition & 1 deletion tutorials/tutorial 3 - depth sensing/main.cpp
Expand Up @@ -19,7 +19,7 @@
///////////////////////////////////////////////////////////////////////////


#include <sl_zed/Camera.hpp>
#include <sl/Camera.hpp>

using namespace sl;

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2 changes: 1 addition & 1 deletion tutorials/tutorial 4 - positional tracking/main.cpp
Expand Up @@ -19,7 +19,7 @@
///////////////////////////////////////////////////////////////////////////


#include <sl_zed/Camera.hpp>
#include <sl/Camera.hpp>

using namespace sl;

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2 changes: 1 addition & 1 deletion tutorials/tutorial 5 - spatial mapping/main.cpp
Expand Up @@ -19,7 +19,7 @@
///////////////////////////////////////////////////////////////////////////


#include <sl_zed/Camera.hpp>
#include <sl/Camera.hpp>

using namespace sl;

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