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Merge pull request #261 from stereolabs/4.0.5
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4.0.5
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SLJLMacarit committed Jul 6, 2023
2 parents f9d4aa0 + aecbfcf commit ec49500
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Showing 82 changed files with 5,443 additions and 3,060 deletions.
25 changes: 24 additions & 1 deletion ZEDCamera/Assets/ZED/Editor/Scripts/ZEDCameraEditor.cs
Expand Up @@ -163,6 +163,9 @@ public class ZEDCameraEditor : Editor
SerializedProperty enableSelfCalibrationProperty;
SerializedProperty enableIMUFusionProperty;
SerializedProperty opencvCalibFilePath;
SerializedProperty openTimeoutSecProperty;
SerializedProperty asyncGrabCameraRecoveryProperty;
SerializedProperty grabComputeCappingFPSProperty;

// Rendering Prop
private int arlayer;
Expand Down Expand Up @@ -358,6 +361,9 @@ private void OnEnable()
enableImageEnhancementProperty = serializedObject.FindProperty("enableImageEnhancement");
enableFillModeProperty = serializedObject.FindProperty("enableFillMode");
opencvCalibFilePath = serializedObject.FindProperty("opencvCalibFile");
openTimeoutSecProperty = serializedObject.FindProperty("openTimeoutSec");
asyncGrabCameraRecoveryProperty = serializedObject.FindProperty("asyncGrabCameraRecovery");
grabComputeCappingFPSProperty = serializedObject.FindProperty("grabComputeCappingFPS");

//Video Settings Serialized Properties
videoSettingsInitModeProperty = serializedObject.FindProperty("videoSettingsInitMode");
Expand Down Expand Up @@ -1015,7 +1021,6 @@ public override void OnInspectorGUI()

GUIContent BodyTrackingMinKeypointsLabel = new GUIContent("Minimum Visible Keypoints", "Minimum number of keypoints tracked by the SDK on a body to report it" +
"as a body.\r\n\nTweak this value depending on your application. Keep in mind that some parts of the body have a lot of keypoints (e.g. hands and face).");
// BT_MinimumKPThresh.intValue = EditorGUILayout.IntSlider(BodyTrackingMinKeypointsLabel, BT_MinimumKPThresh.intValue, 1, 70);
BT_MinimumKPThresh.intValue = EditorGUILayout.IntField(BodyTrackingMinKeypointsLabel, BT_MinimumKPThresh.intValue);

GUIContent BodyTrackingConfidenceLabel = new GUIContent("Confidence Threshold", "Detection sensitivity.Represents how sure the SDK must be that " +
Expand Down Expand Up @@ -1219,6 +1224,24 @@ public override void OnInspectorGUI()
GUIContent openCalibPathlabel = new GUIContent("Opencv Calibration File ", "Optional, Set an optional file path where the SDK can find a file containing the calibration information of the camera computed by OpenCV. ");
opencvCalibFilePath.stringValue = EditorGUILayout.TextField(openCalibPathlabel, opencvCalibFilePath.stringValue);

GUIContent openTimeoutSecLabel = new GUIContent("Open() Timeout Duration", "Define a timeout in seconds after which an error is reported if the open() command fails.\n" +
"Set to '-1' to try to open the camera endlessly without returning error in case of failure.\n" +
"Set to '0' to return error in case of failure at the first attempt.\n" +
"This parameter only impacts the LIVE mode.");
openTimeoutSecProperty.floatValue = EditorGUILayout.FloatField(openTimeoutSecLabel, openTimeoutSecProperty.floatValue);

GUIContent asyncGrabCameraRecoveryLabel = new GUIContent("Enable Async Grab Camera Recovery", "If enabled, if there's an issue with the communication with the camera, the grab() will exit after a short period and return the ERROR_CODE::CAMERA_REBOOTING warning.\n" +
"The recovery will run in the background until the correct communication is restored." +
"When disabled, the grab() function is blocking and will return only once the camera communication is restored or the timeout is reached." +
"Default is disabled.");
asyncGrabCameraRecoveryProperty.boolValue = EditorGUILayout.Toggle(asyncGrabCameraRecoveryLabel, asyncGrabCameraRecoveryProperty.boolValue);

GUIContent grabComputeCappingFPSLabel = new GUIContent("Grab Frequency Upper Limit", "This can be useful to get a known constant fixed rate or limit the computation load while keeping a short exposure time by setting a high camera capture framerate.\n" +
"The value should be inferior to the InitParameters.CameraFPS and strictly positive. It has no effect when reading an SVO file.\n" +
"This is an upper limit and won't make a difference if the computation is slower than the desired compute capping fps." +
"Default is 0, which means that the setting is not used.");
grabComputeCappingFPSProperty.floatValue = EditorGUILayout.FloatField(grabComputeCappingFPSLabel, grabComputeCappingFPSProperty.floatValue);

GUILayout.Space(12);

EditorGUI.indentLevel--;
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