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About Godot

stetera edited this page May 5, 2024 · 6 revisions

This sections briefly describes Godot. If you are already familiar with Godot, then there's no need to read further.

Godot is an open-source game engine that facilitates the creation of 2D and 3D games. It supports various operating systems including Windows, macOS, Linux, Android, iOS, and HTML5. Godot features a scene system for organizing game elements and GDScript, a Python-like language tailored for game development. This engine is designed to provide developers with the tools necessary for game creation without relying on external software.

Godot Game Engine

Engine: GodotEngine
Godot is an open-source, multi-platform game engine used to create 2D and 3D games. It supports a range of operating systems, including Windows, macOS, Linux, Android, iOS, and HTML5, making it a practical choice for developers looking to target multiple platforms.

Scenes The engine utilizes a scene system where everything, from individual sprites to complete levels, is built as a scene. This structure allows for high levels of modularity, enabling developers to reuse components and manage complex hierarchies with greater ease. Godot includes GDScript, a Python-like scripting language that simplifies coding by offering a balance between user-friendliness and functionality, appropriate for both novice and experienced programmers. Godot also has support for C#, but as of early 2024 documentation for using Godot with C# can be lacking in certain areas.

Signals The engine also features a signal system, an event-driven framework that helps reduce the coupling between game components. This system allows objects to emit signals that other objects can respond to, simplifying the management of interactions and events in a game's architecture.

Godot aims to provide developers with the tools needed to handle all aspects of game creation internally, eliminating the dependence on external plugins or software. This approach helps streamline the development process, making Godot a functional option for developing games efficiently.

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