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Maintainer wanted! #10
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Hello. I would love to. |
I would love to be a maintainer |
@steveruizok The Flutter Bounty Hunters are still available to take over the package. We discussed that a little less than a year ago. www.FlutterBountyHunters.com |
I would love to be a maintainer. |
@steveruizok I've re-ported the steveruizok/perfect-freehand repo to dart from scratch. It's therefore fully up to date with the js version. I'm going to do a little bit more testing but I'm planning for this to be a drop-in replacement for steveruizok/perfect-freehand-dart (maybe even replacing the |
Wow! If this is better than what's here in the repo, I'd be happy to discuss bringing that code here and making you a maintainer. |
Update: I've got the demo running now! https://adil192.github.io/perfect_freehand/ |
I've now added some golden file tests for some of the sample inputs from the js repo. However, the I found a bug in my repo where trying to normalize the zero vector would return For the [Offset(1.0, 1.0), Offset(1.0, 1.0), Offset(1.0, 1.0), Offset(1.0, 1.0), Offset(1.0, 1.0), Offset(1.0, 1.0), Offset(1.0, 1.0), Offset(1.0, 1.0), Offset(1.0, 1.0), Offset(1.0, 1.0), Offset(1.0, 1.0), Offset(1.0, 1.0), Offset(1.0, 1.0)] or before the patch it was: [Offset(NaN, NaN), Offset(NaN, NaN), Offset(NaN, NaN), Offset(NaN, NaN), Offset(NaN, NaN), Offset(NaN, NaN), Offset(NaN, NaN), Offset(NaN, NaN), Offset(NaN, NaN), Offset(NaN, NaN), Offset(NaN, NaN), Offset(NaN, NaN), Offset(NaN, NaN)] |
@steveruizok |
What's the status of this? Who is maintaining this repository? Is this still the main repository or has it been moved elsewhere? |
Use the package on pub.dev for now. This ( |
Emailed you @adil192! Sorry all for lack of attention here. |
@steveruizok Are we happy to close this issue? |
[ERROR:flutter/runtime/dart_vm_initializer.cc(41)] Unhandled Exception: 'dart:ui/lerp.dart': Failed assertion: line 19 pos 10: '<optimized out>': Cannot interpolate between finite and non-finite values #0 _AssertionError._doThrowNew (dart:core-patch/errors_patch.dart:51:61) #1 _AssertionError._throwNew (dart:core-patch/errors_patch.dart:40:5) #2 lerpDouble (dart:ui/lerp.dart:19:10) #3 PointVector.lerp (package:perfect_freehand/src/types/point_vector.dart:54:7) #4 getStrokeOutlinePoints (package:perfect_freehand/src/get_stroke_outline_points.dart:238:31) #5 getStroke (package:perfect_freehand/src/get_stroke.dart:19:10) #6 Stroke._getPolygon (package:saber/components/canvas/_stroke.dart:200:21) #7 Stroke._updatePolygon (package:saber/components/canvas/_stroke.dart:48:16) #8 Stroke.polygon (package:saber/components/canvas/_stroke.dart:38:32) #9 Stroke.toSvgPath (package:saber/components/canvas/_stroke.dart:247:9) #10 EditorExporter.generatePdf.<anonymous closure>.<anonymous closure> (package:saber/data/editor/editor_exporter.dart:111:52) #11 CustomPaint.paint (package:pdf/src/widgets/basic.dart:623:25) #12 SingleChildWidget.paintChild (package:pdf/src/widgets/widget.dart:320:14) #13 ConstrainedBox.paint (package:pdf/src/widgets/basic.dart:449:5) #14 StatelessWidget.paint (package:pdf/src/widgets/widget.dart:260:15) #15 Page.paint (package:pdf/src/widgets/page.dart:246:13) #16 Page.postProcess (package:pdf/src/widgets/page.dart:179:5) #17 Document.save (package:pdf/src/widgets/document.dart:130:14) #18 EditorState.exportAsPdf (package:saber/pages/editor/editor.dart:1213:72) <asynchronous suspension> #19 _ExportBarState._onPressed.<anonymous closure>.<anonymous closure> (package:saber/components/toolbar/export_bar.dart:38:29) <asynchronous suspension>
Hello, I'd like to find a new maintainer for this library. I wrote this port of my JavaScript perfect-freehand algorithm as a learning exercise, however I now see that it has been picked up fairly well within the Flutter community.
If you would like to help maintain the library, please let me know in this issue or at steve@tldraw.com.
Specifically, I'd like to find a maintainer who would be interested in improving its examples, keeping it modern with respect to the Dart language, and keeping it more or less at parity with the JavaScript version. If you'd like to make improvements to the core algorithm, then that would be good too!
Either way, thanks for checking out perfect-freehand, I hope you've found it useful!
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