[Python] [PyQt5] [UE4] [GameArt] [GameDev]
Python tools [GUI] to automatize your build light process on UE4 project. This tools are in dev, it's functional but only for my project, a huge refactoring are needed to work for all project.
This tool use Python 3 and work with any package, more information are available with the requirement.txt. Quickly, see this list :
- PyQt5
- python-perforce (needed only to use P4, and not maintain with latest release)
- psutil
- ifaddr
First step, you need to setup all path, you can find it on the Menu Bar "Setup", when you have finished, youcan see your levels appeared on your main windows. Now, select your level(s) and click built-it.
You can select the checkbox "All" to force your Swarm Agent to use more machine.
!! Don't forget to disable your hibernate option from Windows !!
~\BBLUE4\network.json
Launch a build packages inside the folder Builds, launch the Release.py
files with python and use an absolute path like
X:/PathAboutThisFiles/Release.py
and don't forget to check the 7-zip path
-inside the packages.bat.
Now, it's work only with PyCharm -setup an absolute path, and correctly use the module BatchBuildLight.