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StreamBlocks GraalVM - CAL implementation in GraalVM

StreamBlocks-GraalVM is an implementation of the CAL Actor Language (described below) over GraalVM using the Truffle Framework.

Getting Started

Getting started with the language

For a quick introduction to the language, look at Introduction to the CAL Actor Language and for a more detailed introduction, read through Gentle Introduction to CAL.

Installation

See the documentation on the GraalVM website on how to get GraalVM. Streamblocks-Graalvm is currently using GraalVM 21.3.0.

Once GraalVM has been installed from the above link, along with setting of the environment variables JAVA_HOME and PATH, cd into the project root and execute

git clone https://github.com/streamblocks/streamblocks-graalvm/
cd streamblocks-graalvm
mvn package

Running CAL Programs

CAL programs can be run as follows:

./cal --cal.entity-qid=<actor to execute> <path to program>

Other options that can be specified:

--cal.directory-lookup=<If program is distributed across multiple files. All the CAL files in the directory of path are parsed>
--cal.iterations=<If passed, run the root actor for given number of iterations>

For example, To execute the Hello, World program language/tests/println.cal:

./cal --cal.entity-qid=test.helloworld --cal.iterations=1 language/tests/println.cal

Introduction to the CAL Actor Language

CAL is a high-level programming language for writing dataflow actors.

Dataflow Actors are stateful operators that transform input streams of data objects (tokens) into output streams.

In other words, a Dataflow Actor:

  1. Is connected to (possibly multiple) streams of data (for example, a list of integers) where each element is called a token
  2. Is an operator - It performs certain computations/transformations on the data received in the input streams and makes the output available as another stream of data. In this process, it removes token(s) from the input streams and adds token(s) to the output streams.
  3. Is stateful - It can store information across different executions. For example, a counter to keep track of the total number of elements processed, or to maintain a cumulative/running sum.

CAL has been used in several application areas, including video and processing, compression and cryptography. The MPEG Reconfigurable Video Coding working group has adopted CAL as part of their standardization efforts.

A good guide for whether CAL is suitable for a problem, is whether a description of the computation itself starts with a diagram of blocks connected by arrows that denote transmission of packets of information.

The Actor Model

  • A CAL Program consists of different Actors
  • Each Actor consists of
    • Named Input and Output port(s)
    • Internal State (Variable bindings)
    • Several code blocks called Actions. Action defines:
      • Number of token(s) to be fetched from the various ports
      • Computation to be performed on input tokens
      • Corresponding modifications to be made to the state variables
      • Output token(s) to be written
  • The input and output ports of Actors in a program can be connected via data streams
  • Actors perform their computation in a sequence of steps called firings
  • In each firing, one action within the actor is selected for execution, based on the various Action Selection constructs provided in CAL

Example Programs in CAL

Consider the following actor, which has 2 Input ports(In1 and In2) and one Output port(Out), and the computation performed is simply adding the 2 numbers. res/ActorModel.png

This actor can be expressed in CAL(replacing In1 and In2 with A and B respectively) as:

actor Add () A, B ==> Out:
    Counter := 0;
    action [a], [b] ==> [a + b]
    do
        Counter := Counter + 1;
    end
end

Let's add another Actor to our vocabulary:

actor InitialTokens (tokens) In ==> Out:
    A: action ==> [tokens] repeat #tokens end
    B: action [a] ==> [a] do end
    schedule fsm s0:
        s0 (A) --> s1;
        s1 (B) --> s1;
    end
end

This actor takes a list tokens as parameter, and writes it to the output port, after which, it copies over tokens from its In port to Out port. schedule fsm is an Action Selection constructs provided in CAL, and is used to define the actor as a Finite State Machine and describing the transitions that can be made from state to state, depending on execution of actions. Specifically, this actor has an initial state s0 and only the action tagged A can execute from the initial state, after which the only action that can execute is B since the state remains s1 after that. The action tagged A writes the elements in the list tokens to the output port and the action tagged B simply copies over the tokens from In to Out.

CAL provides 2 ways to define an Actor:

  • Create an Actor out of actions as seen for Add and InitialTokens above
  • Combine various actors and define connections between them within a block called a Network

We can combine the 2 actors defined above into a structure that calculates the Fibonacci Series:

The above arrangement of Actors can be realized in CAL as a Network:

network Fibs () ==> Out:
entities
    init1 = InitialTokens(tokens = [1]);
    init2 = InitialTokens(tokens = [1]);
    add = Add();
structure
    init1.Out --> init2.In;
    init1.Out --> add.A;
    init2.Out --> add.B;
    add.Result --> init1.In;
    add.Result --> Out;
end

The Fibonacci Series is created by summing the last 2 elements. What about a series summing the last 5 elements in sequence?

network Fibs5 () ==> Out:
entities
  init1 = InitialTokens(tokens = [1]);
  init2 = InitialTokens(tokens = [1]);
  init3 = InitialTokens(tokens = [1]);
  init4 = InitialTokens(tokens = [1]);
  init5 = InitialTokens(tokens = [1]);
  add1 = Add();
  add2 = Add();
  add3 = Add();
  add4 = Add();
structure
  init1.Out --> init2.In;
  ...
  init1.Out --> add1.A;
  init2.Out --> add1.B;
  ... 
  Describe more connections
  ...
end

Let's generalize the program to sum of last N elements:

network FibsN (N) ==> Out:
    entities
        init = [InitialTokens(tokens = [1]) : for i in 1 .. N];
        add = [Add() : for i in 2 .. N];
    structure
        foreach i in 1 .. N-1 do
            init[i-1].Out --> init[i].In;
        end
        foreach j in 0 .. N-2 do
            if j = 0 then
                init[0].Out --> add[j].A;
            else
                add[j-1].Result --> add[j].A;
            end
            init[j+1].Out --> add[j].B;
        end
        add[N-2].Result --> init[0].In;
        add[N-2].Result --> Out;
end

The above program demonstrates use of list-comprehensions and if-statements to define the structure of the network.

Examples of programs in CAL demonstrating the various supported constructs are available under language/tests.

Language Specification

Formal Language Specifications:

  1. CAL Actor Language can be found at doc/Language_Specification/CLR.pdf
  2. CAL Network Language can be found at doc/Language_Specification/NL.pdf

ANTLR4 based Grammar

The ANTLR4 based Grammar used for parsing CAL Programs is available at language/src/main/antlr4/ch/epfl/vlsc/truffle/cal/parser

Development

The Development environment can be setup by installing IntelliJ. Once installed, import the project as Maven project on IntelliJ. To be able to execute the testsuite from within IntelliJ:

  1. Open IntelliJ
  2. Goto Run > Edit Configurations
  3. Select "CALSimpleTestSuite"
  4. Under "Build and Run", select an appropriate JRE

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CAL Interpreter powered by GraalVM

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