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PR Details
Adds a convenience method for performing rotation around a target for a given axis and angle of rotation. Includes a rotation shorthand on the Vector3 to match up with @Eideren's Quaternion shorthand in PR #1121.
Related Issue
#1097
Motivation and Context
Rotation around objects is a common task and it would be nice to have a single method to handle it.
The rotation shorthand is common in many game engines either as Quaternion * Vector3 or Vector3 * Quaternion. PR #1121 addresses the Quaternion side shorthand.
Types of changes
Checklist